Tag Archives for " RPT#517 "
By Kit Reshawn As I’ve gotten older, I’ve run into a bit of a problem when it comes to running campaigns. Getting people together for a session becomes more and more difficult, so players often forget details about previous sessions. I’ve played with GMs who have a rule that can be reduced to, “If you […]Continue reading
This session ended up being a multi-wave combat with a bit of great roleplaying. The PCs caught up with their enemy Scab, a renegade gang member who screwed them out of a lot of money last session, and tried to tie up this nasty loose end. Session 19 finished on a cliffhanger with the PCs […]Continue reading
In RPT#512, Robert Corrina offered us a tip about using a special heists deck. to add more fun to heist adventures. The idea was to offer additional inspiration for story twists and turns in your game using a deck of cards. Well, Robert now offers us his deck of cards you can use for any […]Continue reading
From Mark of the Pixie How you GM a pursuit depends a little on what sort of pursuit it is. Hot pursuit The enemy is always within sight, and you need to try every trick you can to get away. This includes cinematic chases with shooting and dodging, but can also include the more subtle […]Continue reading