Tag Archives for " RPT#522 "

Character Creation and Roleplaying Rewards

From The B’omarr Punk When I started emphasizing in-depth roleplaying in my games, some players didn’t want to play along. So, I instituted an incentive program that granted bonus xp, items, or ability points for giving characters depth. The program has two phases: character creation and roleplaying rewards. Character Creation During character creation, players complete […]

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July 11, 2011

Monster Features and Terrain Game Changers

By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]

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July 6, 2011

Basic GMing Rules

From Garry Stahl 1:  Garry’s First Rule of Fantasy Do not change reality more than necessary to make your universe work. Real world physics are your friend. You do not need to explain gravity, weather, or in general how the world functions. So don’t complicate things that do not need complication. Adding super science or […]

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Designing A Successful Modern Horror Campaign

By Jeremy Brown Preparing a Modern Horror Campaign 1. Put a Hovering Menace in the Background This menace should be supremely powerful, old, mysterious, and preferably close to invulnerable at the beginning of the campaign. It’s best to use original ancient evils. Using another ho hum vampire just doesn’t stir the blood of most role […]

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