5 Room Dungeon Outline Generator


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5 Room Dungeon Outline Generator

RPT GM Jeremy Brown emailed me this quick 5 Room Dungeon generator he created that you might find helpful for plotting your adventures:

Dungeon Type (d20)

  1. Fortress
  2. Mad Man’s Lair
  3. Mines
  4. Natural Caverns
  5. Sewers
  6. Subterranean Community
  7. Temple, Monastery, Shrine
  8. Tomb, Crypt
  9. Catacombs
  10. Grand House
  11. Mansion
  12. Extraplanar Space
  13. Ancient Structure (Ziggurat, Pyramid, Megalithic Creation, Maze)
  14. Aquatic Dungeon
  15. Adobe Structure
  16. Tree Village
  17. Hill Fort
  18. Cloud Fortress or Island Retreat
  19. Swamp Lair
  20. Thieves’ Den, Assassins’ Guild Hall, or Other Sneaky Urban Location

Villain (d30)

  1. Warrior or Related Class
  2. Divine Spellcaster or Related Class
  3. Rogue or Related Class
  4. Wizard or Related Class
  5. Multiclass Villain
  6. Aboleth or Illusion-Wielding or Mind-Controlling Beast
  7. Beholder or Other Magic-Wielding Mastermind
  8. Mindflayer or Other Enslaving Mind Controlling Race
  9. Dinosaur or Other Large Animal With Deadly Attacks
  10. Giant Vermin
  11. Dire Animal, Predator, or Extremely Large Vermin
  12. Primate or Other Clever Animal
  13. Intelligent Construct
  14. Large Dangerous Construct Working on a Program
  15. Dragon or Dragonoid Monster
  16. Elemental Creature, Roll For Second Villain
  17. Fey Noble
  18. Intelligent Giant
  19. Stupid Giant
  20. Humanoid with Character Classes
  21. Magical Beast
  22. Intelligent or Extremely Mobile Plant Monster
  23. Stationary Enslavement Plant
  24. Undead
  25. Shapeshifter or Identity-Stealing Creature
  26. Swarm Intelligence or Hive-Mind Species
  27. Soul-Harvesting Fiend or Energy Drainer
  28. Living Spell or Sentient Magic Effect
  29. Ooze or Corrosive Living Mass
  30. Lycanthrope or Cursed Shapechanger

Room 1: Entrance or Guardian (d6)

  1. Must find key to unlock dungeon
  2. Must solve puzzle to enter dungeon
  3. Must defeat monster to enter dungeon, roll on Villain table
  4. Must overcome natural barrier to enter dungeon
  5. Must avoid magical wards on dungeon
  6. Must pursue villain to dungeon and guardian is rear guard of the chase

Room 2: Roleplaying or Puzzle Challenge (d6)

  1. Encounter dungeon denizens not related to villain’s plans who could be helpful allies in later challenges
  2. Encounter being in service to the villain but who would rather be elsewhere
  3. Encounter barrier to further movement that must be overcome
  4. Encounter puzzle or riddle
  5. Encounter NPCs pursuing the same villain
  6. Encounter a second locked or blocked passage to villain’s lair that, if overcome, could be a easier way

Room 3: Trick or Setback (d8)

  1. Encounter trap, ambush, or other difficulty meant to slow down and or weaken the PCs
  2. Encounter ‘boss fight’ but the wily villain has used a decoy of some sort
  3. Capture villain’s lieutenant who spills all (lies)
  4. Party encounters another maze or barrier to overcome
  5. Party catapulted into second five room dungeon connected to this one
  6. Some vital information or lore is needed before proceeding
  7. Puzzle or riddle
  8. Major encounter that drains party resources

Room 4: Climax, Big Battle, or Conflict (d6)

  1. Villain confronts party but has hostages
  2. Villain crows over party’s feeble efforts and makes a dramatic exit
  3. Boss fight
  4. Large set piece battle with villain’s minions, but villain is long gone
  5. Villain has gained the MacGuffin and is ready to use it
  6. Find taunting message implying entire dungeon has been a ruse to distract the PCs

Room 5: Reward, Revelation, or Plot Twist (d6)

  1. Any of room 4 options above, replacing 4 with a roleplaying, combat, or other encounter
  2. Find treasure, MacGuffin, or ancient lore
  3. Villain escapes, but party has gained knowledge of a weakness or further plans
  4. Party finds villainous plan such as doomsday machine or evil ritual
  5. Party gains piece of MacGuffin villain wished to build or use
  6. Party gains intangible award such as land, entitlements, marriage proposal

What I like about Jeremy’s approach of using small tables is that we can make 5 Room Dungeon generators customized to the different regions, hexes, or situations in our campaign setting.

For example, make a list of six regional villains for that area’s villain table.

I took a moment to turn Jeremy’s work into a custom Campaign Logger generator.

Here’s an example it produced (4 minute video hosted on Loom, not GDPR compliant):

If you aren’t using Campaign Logger yet, you can get a free lifetime license here and start using this generator immediately.

Thanks for the great share, Jeremy!

Cheers,
Johnn
roleplayingtips.com
https://discord.gg/6MxTRAqQ76
Have more fun at every game!

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