The Mad Lib d12 Random Quest Generator - Roleplaying Tips

The Mad Lib d12 Random Quest Generator

A bit of fun inspiration for your campaign today. RPT GM Tony shares a random quest generator in Mad Libs format.

What I like most about his plot generator is it creates a named and enumerated quest purpose.

You could use this template to create legends, world wonders, artefacts, Spikes of Danger, and other nifty hooks of curiosity for your campaigns.

The Mad Lib d12 Random Quest Generator

Hi Johnn,

I loved the Mad Lib 5 Room Dungeon Idea Generator you created, and I love random tables, and I love d12 lists. So put them all together in a d12 random quest Mad Lib.

Here’s the template:

A (*RACE*) (*TITLE*) seeks heroes to (*ACTION*) a (*NOUN*) called “The (*ADJECTIVE*) (*SAME NOUN*) of (*NUMBER*) (*CONDITIONS*).”

Here are a couple examples of what the template produces using my tables below.

1. A DWARF PRINCE seeks heroes to FIND a HORSE called “The DISHONORABLE HORSE of TWELVE EXHAUSTIONS.”

2. An ORC BARON seeks heroes to HEAL a HERMIT called “The ANDROGYNOUS HERMIT of FIVE STUNNINGS.”

3. A FAERIE MARQUESS seeks heroes to CRAFT a SHIELD called “The FROSTY SHIELD of NINE RESTRAINTS.”

And now for the tables:

Races

  1. Human
  2. Elf
  3. Dwarf
  4. Halfling
  5. Orc
  6. Drow
  7. Giant
  8. Faerie
  9. Gnome
  10. Goblin
  11. Merfolk
  12. Dragon

Titles

Roll first for gender: odd= male, even= female

  1. Master/Mistress
  2. Matron/Patron/Elder
  3. Lord/Lady
  4. Duke/Duchess
  5. Earl/Countess
  6. Marquess/Marchioness
  7. Viscount/Viscountess
  8. High Priestess/Magi
  9. Baron/Baroness
  10. Prince/Princess
  11. Queen/King
  12. Emperor/Empress

Actions

  1. Find
  2. Retrieve
  3. Destroy/Kill
  4. Steal
  5. Craft
  6. Enchant
  7. Disenchant
  8. Banish
  9. Repair/Heal
  10. Investigate
  11. Deliver
  12. Guard

Nouns

  1. Horse
  2. Wizard
  3. Sage
  4. Hermit
  5. Tomb
  6. Ghost
  7. Shield
  8. Sword
  9. Amulet
  10. Chalice
  11. Staff
  12. Crown

Adjectives

  1. Defiant
  2. Feisty
  3. Gray
  4. Hallowed
  5. Honorable
  6. Dishonorable
  7. Sacred
  8. Noble
  9. Lost
  10. Frosty
  11. Androgynous
  12. Evil

Number

Roll a 1d12

Conditions

  1. Blindness
  2. Deafening
  3. Exhaustion
  4. Frightening
  5. Incapacitation
  6. Invisibility
  7. Paralysis
  8. Petrification
  9. Poisoning
  10. Restraint
  11. Stunning
  12. Unconsciousness