The Mad Lib d12 Random Quest Generator
Roleplaying Tips Newsletter #0849
A bit of fun inspiration for your campaign today. RPT GM Tony shares a random quest generator in Mad Libs format.
What I like most about his plot generator is it creates a named and enumerated quest purpose.
You could use this template to create legends, world wonders, artefacts, Spikes of Danger, and other nifty hooks of curiosity for your campaigns.

The Mad Lib d12 Random Quest Generator
Hi Johnn,
I loved the Mad Lib 5 Room Dungeon Idea Generator you created, and I love random tables, and I love d12 lists. So put them all together in a d12 random quest Mad Lib.
Here’s the template:
A (*RACE*) (*TITLE*) seeks heroes to (*ACTION*) a (*NOUN*) called “The (*ADJECTIVE*) (*SAME NOUN*) of (*NUMBER*) (*CONDITIONS*).”
Here are a couple examples of what the template produces using my tables below.
1. A DWARF PRINCE seeks heroes to FIND a HORSE called “The DISHONORABLE HORSE of TWELVE EXHAUSTIONS.”
2. An ORC BARON seeks heroes to HEAL a HERMIT called “The ANDROGYNOUS HERMIT of FIVE STUNNINGS.”
3. A FAERIE MARQUESS seeks heroes to CRAFT a SHIELD called “The FROSTY SHIELD of NINE RESTRAINTS.”
And now for the tables:
Races
- Human
- Elf
- Dwarf
- Halfling
- Orc
- Drow
- Giant
- Faerie
- Gnome
- Goblin
- Merfolk
- Dragon
Titles
Roll first for gender: odd= male, even= female
- Master/Mistress
- Matron/Patron/Elder
- Lord/Lady
- Duke/Duchess
- Earl/Countess
- Marquess/Marchioness
- Viscount/Viscountess
- High Priestess/Magi
- Baron/Baroness
- Prince/Princess
- Queen/King
- Emperor/Empress
Actions
- Find
- Retrieve
- Destroy/Kill
- Steal
- Craft
- Enchant
- Disenchant
- Banish
- Repair/Heal
- Investigate
- Deliver
- Guard
Nouns
- Horse
- Wizard
- Sage
- Hermit
- Tomb
- Ghost
- Shield
- Sword
- Amulet
- Chalice
- Staff
- Crown
Adjectives
- Defiant
- Feisty
- Gray
- Hallowed
- Honorable
- Dishonorable
- Sacred
- Noble
- Lost
- Frosty
- Androgynous
- Evil
Number
Roll a 1d12
Conditions
- Blindness
- Deafening
- Exhaustion
- Frightening
- Incapacitation
- Invisibility
- Paralysis
- Petrification
- Poisoning
- Restraint
- Stunning
- Unconsciousness