Johnn Four

Author Archives: Johnn Four

An Innovative XP System: Buying Your Next Level

Today, I’m sharing an interesting XP system from Wizard of Adventure @valenpendragon where you buy your next level. This method of XP came up during last Saturday’s monthly Wizard of Adventure Q&A call. Speaking of which, Wizards of Adventure: the call recording (MP4, MP3, transcript) from Saturday is now available here. I found the system […]

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d20 Noble Obligations

Privilege & Power: Using Nobility in Your World-Building and Plots. Read Part I here. And happy Wednesday. Yesterday, we looked at the rights and privileges nobles may get in your world. This helps flesh out noble PC backgrounds, aids in world-building, and inspires plot and encounter ideas. A fantastic way to balance out some of […]

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d8 Non-Combat Encounter Seeds for Weak PCs

Before digging into today’s GM tips, I wanted to mention a podcast I was on with Harley Stroh of Goodman Games and Ian Rotondi-Gray from StoryTogether. Listen to the podcast episode on Youtube here. It was great talking about Dungeon Crawl Classics, GMing, and creativity. d8 Non-Combat Encounter Seeds for Weak PCs Part II, GMing […]

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Privilege & Power: Using Nobility in Your World-Building and Plots

Privilege & Power: Using Nobility in Your World-Building and Plots. Read Part II here. The idea of nobility comes up often in our campaigns. Villains, character backgrounds, NPC classes, settlements, and intrigue and politics, for example, can make nobility important in your milieu. Noble NPCs are special because they have special privileges and responsibilities most […]

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GMing 1st Level Parties Without a Tank

Wizard of Adventure Andy asked me for ideas on how to challenge a party of three 1st level PCs, particularly as the party lacks a tank. Since we’re constrained by the party’s overall strength, we should focus less on combat and more on other types of engaging encounters. Moreover, since game systems often reward typical […]

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GM Trick: Instant Gratification

Here’s another sneaky GM trick to use sparingly. I believe I’ve written about this before, but as I was cleaning up old files this week, I came across this note and wanted to make sure I shared it with you before deleting: Delayed gratification vs. instant gratification = GM takes advantage of human nature for […]

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10 Tips For Leveraging Influence in Your Campaign

A couple of quick things before we head into today’s tips about using social influence in your campaign. Rio Grande Flood Charity [BUNDLE] My friend Christian is running an RPG charity bundle to raise funds for victims of Brazil’s floods. You can get the details at DriveThruRPG here. The Quarry: A DCC Compatible Adventure Another […]

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4 Great GM Magazines

I’d like to call out four gaming magazines today, in case you haven’t encountered them yet. Most are free. And all offer excellent resources for we game masters. WorldBuilding Magazine Friend and RPT Discord moderator, @Auke, works with WorldBuilding Magazine. Worldbuilding Magazine is a free publication created by volunteer writers, artists, and editors, with a […]

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Can the PCs Earn Your Favour?

Add the notion of Favour to one or more cultures in your world. A Favour means doing something now for someone in exchange for the promise you can request something of them in the future, usually of commensurate effort or value. This makes it a form of currency. And therefore, a fantastic reward option for […]

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Give an Unfortunate Player Competing Sentient Magic Items

Wizard of Adventure Arvindh shared this great idea on the Roleplaying Tips Discord for making a character’s life…interesting: I have a player with an over-possessive sentient bow called Nuji. There’s a lot of jealousy. This woodelf has two named bows. One, an inheritance. The other, looted from The Room of Living Legends. I run a […]

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