Johnn Four, Author at Roleplaying Tips
Johnn Four

Author Archives: Johnn Four

Quick Plot Design: How To Create A Villain Plan First Draft

Been working on my campaigns and thinking a lot about villain plans. I like to craft a roadmap for how the villain can win their goal. I call this Villain Win-State. And that road map becomes my adventure outline for villain type adventures. So what are the first couple of steps for making an awesome […]

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Adventure Building Tip: Must All Encounters Advance The Plot?

RPT GM Joshua asks: “Do all encounters need to advance the plot?” My answer is yes. But with a twist I’ll explain in today’s article. A session is made up of encounters. Encounters make up adventures. Adventures make campaigns. To speak about encounters I first need to speak about adventures. That’s one level up. We […]

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How To Detail An Encounter In Less Than A Minute: Dangers, Discoveries, Impressions

Here’s an encounter tip for you today, pulled out of my Adventure Building Master Game Plan, which launches later this year. Once I get to the encounter building phase, I start digging into the details. I’ve got a Campaign Game Plan created, and an Adventure Game Plan built, by the time I reach this stage. […]

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Customizing Common Races, Part 2

From Mike Bourke Roleplaying Tips Newsletter #291 Continuing on from last week, here are the final categories for you to consider fleshing out as you craft a racial profile that differs from official sources for your rules system. The monster race customization processes described in the following tips and those in last week’s article rely […]

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6 More Monstrous Tips

Roleplaying Tips Newsletter #292 In July, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! Filling A Niche From Sparrow You might want […]

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31 Questions to Define a Culture

From Mike Bourke Roleplaying Tips Newsletter #296 I often compile a checklist of questions to be answered when creating something new, be it a magic item, setting, or society. The more exhaustive and complete this checklist is, the better visualized and more complete the item in question will be. I recently had occasion to generate […]

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Tactical Tips For Over-Resting PCs

Roleplaying Tips Newsletter #297 These tips hail from a reader’s request in Issue #295: Numerous folks generously wrote in with their tips and advice. In this week’s issue we feature 10 possible solutions for Diego’s problem. Thanks to everyone who responded! More tips coming in a future edition. Diego And The Narcoleptics From Telas […]

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Manic Mystery Mayhem – Three Lessons Learned About GMing Mysteries

I had an interesting game on Wednesday. I made a couple big mistakes you can hopefully learn from. I’m playtesting the mystery portion of my Demonplague I: The Frozen Necromancer adventure, which releases in 2017. The PCs must find out who or what is behind disappearing villagers. During the session the PCs decided to knock […]

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