Big news for Campaign Logger, my campaign organisation and sleek session logging app: Campaign Logger for iPad is now available! For iPad folks, this means the tool now runs natively on your favourite device, and you can access all your data and run it offline. You can get the iPad version of Campaign Logger directly […]Continue reading
How to Import Characters from Hero Lab You can now export character portfolios from Hero Lab and import them as tagged NPCs in Campaign Logger. Note that this is a beta feature. We’ve only tested this with D&D 5E portfolios. If you encounter any bugs, please let us know and send over your Hero Lab portfolio […]Continue reading
Today’s Musing is part of this month’s RPG Blog Carnvial about megadungeons is brought to you by RPT reader Ydars who wrote in response to my recent piece about how Dang Megadungeons Break My Heart. He’s got some great ideas I want to share with you: Dear Johnn, Megadungeons are difficult beasts to run because […]Continue reading
Use this tutorial and scripts to create amazing interactive maps of your RPG world using the Campaign Logger app for GMs and Google Maps.Continue reading
Wandering monsters chop prep time and prevent railroading. Here’s my three-step system for creating great wandering monster tables and clever plots.Continue reading
Anon GM wrote in with this request about seeds and hooks: I need your help with something embarrassing. I have been DMing for years now and realized there is something that seems to be foundational to game play and I kind of don’t know anything about it.
I have read your tips and have read in multiple places about seeds and hooks. What are they and how do I use them?Continue reading
With the Encounter Intensify Technique you increase the stakes during an encounter to give your players a jolt of adrenaline. Just when you think it can’t get worse or more desperate, it does.
A reader asked me how to avoid wiping the party, because I advised picking a moment when encounter outcome seems dubious. Pick a low moment for the PCs to ramp up that intensity.
It’s just like in the movies. Something bad happens to the hero. As the hero struggles, something even worse happens, putting the audience on the edge of its seat.Continue reading
I got on Skype and interviewed Philip Athans last week. We chatted about adventure design, monsters, items, and more. Philip is the author of Writing Monsters and The Guide to Writing Fantasy and Science Fiction. He used to work for Wizards of the Coast and has penned several books over the years and edited dozens.Continue reading
Today I show you how I used the new goblin generator in Campaign Logger as an orc generator to create d20 orcs in under half a minute. But first, a quick backstory. Vargulf drank out of a magical pool. It made him forever afraid of orcs. There’s a half-orc in the party. Kriv. That doesn’t […]Continue reading
Static RPG encounters become predictable. We roll initiative. PCs choose their targets. Grind until the last hit point. However, there’s a concept I’ve penned in my upcoming 5 Room Dungeons book called Intensify. Use this technique to make encounters come alive, surprise the PCs, and keep your players thoroughly entertained.Continue reading
A Brief Word From Johnn A very brief word this week. Hope you enjoy today’s tips and use the session checklist idea as a quality assurance tool. Sometimes, as real life encroaches on our RPG time, and also during games when things get hectic, we put our heads down and charge straight ahead. A session […]Continue reading
The other day I read a blog about the GM’s Top 10 mastermind monster villains. I love this idea! It’s great inspiration. So today for fun I’m sharing my favourite monster villains with you. The requirements for my list are I can only list monsters I have GM’d or made adventures for. In some cases I […]Continue reading
A new month is upon us, and it’s time for another RPG Blog Carnival. Sewers & Garbage But first, thanks to 6d6 for hosting December’s carnival, Sewers & Garbage. Here’s the round-up post. Prophecies & Omens Tales of the GM takes us into the New Year with a theme you might have augured: Prophecies & […]Continue reading
Here’s how I’m rebooting my Murder Hobos campaign in three easy steps, using new GMing techniques I learned in 2016 plus a few of my own design.Continue reading
RPG adventure themes are the rug that ties the whole room together, man. Get theme right, and you intensify your adventures, players’ experience, and stories. Here’s an example: the hanged man.Continue reading
Last Musings I spoke of explosive sessions starts. After social time, inject energy right away so the session feeds off that the rest of the night. And, it turns out, the quality of how your session starts depends a lot on how your last session ended. Who knew? If you can’t end on a cliffhanger, […]Continue reading
Here’s how to take an existing planned encounter and ensure it has spice for an explosive session start.Continue reading