Johnn Four

Author Archives: Johnn Four

Encounters Seeds formula part II

In a recent Musing I talked about a formula to create encounter seeds fast: What if? + one source of inspiration = one encounter seed. I also provided three example sources of inspiration: The Monster Manual The News Random Page Finally, I offered bonus points if you connect encounter seeds to each other so your plot […]

Continue reading

3 Line NPC Contest

Quick update: the contest is now over. Thanks to everyone who entered! Use My New 3 Line NPC Generator to Create Great NPCs To celebrate RPT#700, and to get your help testing a new online generator I’ve created, I’ve got another GM challenge and contest queued up. The theme is 3 Line NPCs and there’s […]

Continue reading

RPT#642: “I only have 30 minutes to prepare for a game” What do you do?

Tips and ideas on how to panic and get ready for a game with only 30 minutes to prepare. I’m going to assume you don’t just wing it 100%. That requires no prep time except to go to the store to buy snacks. 🙂 Instead, I’m going to say you GM like me, where you want some ideas, notes, and rough plans, because you like a safety net and enjoy having at least some material to riff off of during the session.

Continue reading

How Not to Get Eaten

Geek & Sundry posted a checklist for foolish brave adventurers on how to survive. I decided to measure my group and see how well the Murder Hobos rated. Is 9 out of 20 a good score? #murderhobosfail

Continue reading

RPT#690: How To Fill In The Blanks – Drawing Maps Dungeon World Style

The first Dungeon World principle is to draw maps but leave blank spaces. Maps are a fundamental part of world building, so leaving blanks suggests an unfinished world. However, the idea is to fill them in later. Blank areas on a map allow all manner of cool things to happen in your game. They prevent you from painting yourself into a corner at campaign outset. They let you be flexible and roll with the dice.

Here are some tips on using blanks on a map to increase the fun at your table. The tips are divided up according to the style of map being used…

Continue reading

RPT#688: The Card Grid – The Fastest Way To Map Your Kingdom With Adventure Sites

A kingdom map helps you and your players see how your kingdom fits together. Players will use it to decide where they want to travel and what challenges to tackle next.

However, a map too detailed and complex harms gameplay. It blocks cool campaign ideas that come up after campaign kickoff. It puts players off, so its hooks fail. And prep becomes harder because you end up with too much detail to connect ideas with and GM for.

Continue reading