Johnn Four, Author at Roleplaying Tips - Page 55 of 55
Johnn Four

Author Archives: Johnn Four

Multi-Media In Roleplaying: 3 Experiments That Went Very Well

Roleplaying Tips Newsletter #23 Tape Recorder Tape recording sessions is not recommended: the recorder often dampens play with its presence, changing tapes is annoying and the playback is b-o-r-i-n-g.However, I’ve found it extremely helpful to sit around before or after a game session and record the group’s thoughts. I’ve only done this a few times […]

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Seven Tricks to Save Time

From Guardian Roleplaying Tips Newsletter #22 Dice Rolling dice is your enemy. The more time you spend dealing with dice, the less time you can spend planning the critters’ moves, top bad guy’s plans, and dealing with the PCs’ actions. It’s not that you want to roll fewer dice (nothing scares hack’n’slashers like picking up […]

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Ten Tips For Stress-Free Gamemastering

From Kevin Davies Roleplaying Tips Newsletter #020 Like many gamers, when I first entered the hobby, I thought that it was desirable and even necessary to have rules to account for the outcome of every possible Character action or environmental condition. Thick rulebooks were the norm, although roleplay games were typically thin on descriptive and […]

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Campaign Structure — Part II

From Peter Maranci Roleplaying Tips Newsletter #016 This is the second in a two-part series on campaign structure. Read Campaign Structure Part I. The Meta-Cycle Also known as an “arc”, the meta-cycle is a long-duration story form that has a beginning, middle, and end. This type can be divided into two sub-forms: “Padded” and “Expanded”. […]

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Campaign Structure — Part I

From Peter Maranci Roleplaying Tips Newsletter #015 Fundamental to any roleplaying campaign is the conceptual structure which controls it. That structure is the basic frame upon which the gamemaster creates the framework of the campaign, like a tapestry on a loom; as the initial pattern is set, so the goes the game. And yet the […]

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Use “In-Character” Feedback To Encourage Roleplaying

Roleplaying Tips Newsletter #005 Thanks to the intense Politically Correct environment in this city I’ve taken more conflict resolution, active listening, customer service and employee communications courses than you can shake a stick at. There’s one skill I’ve picked up from all this, though, that has truly made a huge difference in the quality of […]

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How To Turn Brain Teasers Into Amazing Roleplaying Opportunities

Roleplaying Tips Newsletter #005 Puzzles are an essential part of roleplaying. Even in groups where puzzle solving is not preferred, the occasional rousing stumper creates some excellent variety. And variety is essential for keeping player interest in your game high. While classic, dungeon-style puzzles are entertaining, my favorites are the ones that: Encourage roleplaying Allow […]

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How To Develop A Compelling Voice

From Johnn Four Roleplaying Tips Newsletter #003 How To Develop A Compelling Voice I learned a new habit recently that has had a surprising and positive impact in my life: speaking from the diaphragm. Breathing and speaking from the diaphragm will give you a more compelling and powerful voice–a definite plus when roleplaying–and it also […]

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The Time Bomb Solution

From Johnn Four Roleplaying Tips Newsletter #002 One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb. A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. And the mistake has […]

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Mapping Dilemma – How To Stop Your Players From Yawning

From Johnn Four Roleplaying Tips Newsletter #001 I hate to admit it, but because of bad RPG mapping habits I game mastered a “yawner” last night. My number one goal for each and every session is to entertain, and players yawning is a sure sign I’ve missed my mark. While every game master has their […]

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