Author Archives: Johnn Four
Author Archives: Johnn Four
Roleplaying Tips Newsletter #1219 Brief Word From Johnn We played session #5 of Basilica yesterday. The old memory muscles for Basic D&D slowly return, as does the OSR mindset, which I’m really enjoying. It’s wonderful not turning to the rulebook every time to figure out what to do or how to adjudicate a player action. […]
Continue readingRoleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]
Continue readingRoleplaying Tips Newsletter #1212 Brief Word From Johnn Biggest Eruption In Over 100 Years Did you hear about the volcanic eruption that happened at Hunga Tonga Hunga Ha’apai last January? It’s probably the biggest eruption that’ll happen in our lifetime – the biggest since Krakatoa in 1883 – but due to its remote location it […]
Continue readingBy Johnn Four Roleplaying Tips Newsletter #1206 Doing something new is scary. Add in strangers, characters, someone called a game master, roleplaying, and weird dice, and stress levels rise. To help give you more confidence going into your first few games as a player, here are a few specific things you can do ahead of […]
Continue readingRoleplaying Tips Newsletter #1204 A Brief Word From Johnn Think too small and think too big. We’ve got a critter making a nest under our deck. We can’t see it because it’s found a good crack to inhabit. But we can hear it. It’s chewing something. Leaves maybe. Paper perhaps. The bones of some poor […]
Continue readingRoleplaying Tips Newsletter #1201 Brief Word From Johnn Today I have some tips for when players get distracted by your beautiful maps and don’t pay attention to your encounter details. But before getting into those, I wanted to mention there are additional some Reader Tips this issue at the end you might want to check […]
Continue readingRoleplaying Tips Newsletter #1200 Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask […]
Continue readingRoleplaying Tips Newsletter #1197 A Brief Word From Johnn Do you allow players to change their characters during level-up or between games? I received a nice tip on the weekend about this from RPT GM Paul M: I offered to modify the ability scores of the barbarian in my friends and family game to more […]
Continue readingRoleplaying Tips Newsletter #1196 What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead […]
Continue readingRoleplaying Tips Newsletter #1190 RPT GM RF emailed me this question: Johnn, I’m about to start a brand new group in my AD&D 1e campaign I call ‘In a Handbasket’. All players have Dungeons and Dragons experience, but most have never played 1st Ed. I have run this campaign twice before. Once for my kids […]
Continue readingRoleplaying Tips Newsletter #1187 Brief Word From Johnn Today I’ve got some great ideas for when we hand out too much treasure and game balance goes sideways a bit. And in the Reader Tips section at the end, I’ve got a 5 Room Dungeon and Campaign Puzzle tip for you. One thing in the 5 […]
Continue readingRoleplaying Tips Newsletter #1185 * Tips on keeping better campaign notes without slowing down the pace of sessions I’ve been in the same boat. For me, I never want to cause a pause in gameplay. So it feels like I’m always too busy to take notes. However, there are a few things we can do. […]
Continue readingRoleplaying Tips Newsletter #1183 Sandbox games often challenge you to fabricate encounters on the spot. I take a simple approach for this. It’s kind of cheap, when you think about it. lol. But it works. When RPT GM Scott K. emailed me, he said something that made me think about this aspect of sandbox games […]
Continue readingFrom Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1178 Hello Sojourner! My players know all of the stats for every villain I place in their path. Through searching on the internet, hours studying monster manuals, and good old fashioned wits, my players have found a way to circumvent the wonder of being surprised in battle. As […]
Continue readingFrom JohnnFour Roleplaying Tips Newsletter #1176 I was excited to play but bored within minutes. It became difficult to focus. I noticed other players starting to zone out too. We were on Zoom, making it even harder. Ideas and collaboration stopped. It became GM => Player => Repeat. No flow between players. No flow between […]
Continue readingFrom JohnnFour Roleplaying Tips Newsletter #11731 A Brief Word From Johnn Today’s tips are about one of my favourite GM techniques. But before I share my ideas on Plot Factories, I wanted to let you know about a Kickstarter my friend Mike Shea of Sly Flourish fame is running. He loves clever GM techniques too, […]
Continue readingRoleplaying Tips Newsletter #1171 RPT GM JS asked me this question about allowing a certain player action: Hey Johnn, If you have a player cast charm monster and then speak with animals. Would you let them communicate with a Worg? I know by the letter of the rules it is a NO. But I wanted […]
Continue readingRoleplaying Tips Newsletter #1170 You pour yourself into crafting the perfect ensemble of NPCs. Smith, soldier, spy. Cooper, captain, King. Game day arrives and with relish you walk them onto the stage. And guess what happens next? That’s right: Player 1: I attack the King! Player 2: I charge the spy! Player 3: How much […]
Continue readingRoleplaying Tips Newsletter #1168 When there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in […]
Continue readingRoleplaying Tips Newsletter #1166 Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every […]
Continue readingRoleplaying Tips Newsletter #1157 Dia Dhuit Johnn, How can you make travel and exploration more interesting? And what can we do about players who like to kill everything and ignore roleplay? I’ll share a couple of tips on these topics, triggered by recent emails, with you today. Too Hack & Slash Focused Roleplaying Tips GM […]
Continue readingRoleplaying Tips Newsletter #1154 I remember getting caught with my pants down running Lost Caverns of Tsojcanth. One player had magic claws that could chew through six feet of rock each round. When the party finally made their way to the villain’s lair, they bypassed an entire page devoted to the magic barriers, traps, and […]
Continue readingRoleplaying Tips Newsletter #1149 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]
Continue readingRoleplaying Tips Newsletter #0796 Today I have three quick resources shared with me by RPT readers that you might be interested in. Weather Tables The first is a weather generator one-page cheat sheet by Rick Herron. He wrote in response to a Musing where I talked about a weather die-drop table for my Demonplague campaign […]
Continue readingOne of my players, Colin, has stepped up to GM our group through the D&D 5E module, Out of the Abyss.
We’re taking turns being GM. He’ll run his game, then next time I run Murder Hobos, and so on. This means I’ll be GMing about once a month now.
My character is a third level cleric of Helm. Guiscard Windholme, brother of another player’s PC, Raphael. Mike and I chatted by email about making our PCs family. Raphael is always getting into trouble, and Guiscard is always trying to save him.
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