Big Bang Events

Big Bang Events: How to Create Player-Proof Plots I’m very excited to announce GM’s Log #12 is now available. The topic is a core method I developed in the early 2000s that’s saved my Canadian bacon for over two decades now. A problem that hits my inbox and my coaching sessions on the regular is […]

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Double Prices Then Mine Their Gear

Hola Game Master! Here’s a callout to a tip buried in the recent How to Make Haggling Fun piece I did: “Players’ Guide price is the floor, street price is double that.” Raise your merchant, equipment, and services prices to give you haggling room and siphon more party treasure. Game Master Rafael sent me a […]

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8 Things Worth Starting a Dungeon War Over

Just picked up Level Up by Courtney Campbell. It’s a small book of tables on random topics. And the first table I started reading spawned an article idea. The table is titled “Top Ten Dungeon Resources” and has this description: Well, you’ve got a dungeon. And you’ve got all these factions. Apparently they all live […]

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Know Of Any Good Mystery Resources?

Over on ze Discord, Al Dente wants to noodle on mystery resources: Hey! I’m trying to get better at designing mystery scenarios for investigative games like Call of Cthulhu. I was wondering if you guys could suggest any resources i should check out @Loz replied: GURPS Mysteries could be a good source. I remember their […]

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How to Make Haggling Fun

“I despise haggling. I’d much rather have a bot handle it.” – A GM on the RPT Discord I hear that. Yelling numbers at players isn’t fun. I’m not sure when, but I stopped haggling for transaction purposes. Now my merchants want information instead of gold. It’s partly how I make villains seem three steps […]

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Do Easy Prep While Walking

The Tiny Prep group hit a milestone the other day. We’ve got a streak going of 150 consecutive days! Congrats to the GMs getting their campaigns ready for next session, five minutes at a time. Speaking of Tiny Prep, I saw this question on the Discord from Game Master EwokTaintPuncher (ahem): Doc recently told me […]

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The Minnie Haul GM

So I’m a cheap bastard. That’s number ten on The Gamemaster’s Hall Of Shame: Monty Haul’s Top Ten Cousins all the way back to Roleplaying Tips Newsletter #3: 10 Minnie Haul Players in previous campaigns joke about it. I like to pretend there’s no treasure chapter at all. Mice must’ve eaten those pages. But the […]

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Balancing Magic, Bears & Hit Points

Happy Canada Day! While swatting mosquitoes and sipping cool bevvies, let’s look at a dilemma that community member Sir Tainley poses about explaining the strength of commoners in certain game systems: I’m designing a world for a D&D 5e clone. I want magic to be reasonably common, and taught in the universities. But, powerful enough spells […]

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Try This Fantastic Adventure Mad Lib

On the Roleplaying Tips Discord, @Kodia Tomekeeper reminded me about the fantastic template Pixar used for story spines. It works well for our own adventure, campaign, and even world seeds: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Let’s […]

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What’s the Point (Crawl)?

Here’s a tip for new GMs or those new to point crawls. What’s a point crawl? I don’t know the official definition, but mine is an adventure you make based on story gates characters must get through. When the final obstacle’s been beaten and that gate traversed, the party’s won. Creating a point crawl confused […]

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When Players Derail Our Prep

GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]

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Retroactive Clues

Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]

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How to Create Non-Combat Encounters

A Brief Word From Johnn Hola Game Master! First, a quick note to say that yesterday I fixed the broken video links in the 7-Day GM Organization Challenge. To get the fresh links, you can re-join the challenge or feel free to email me and I will send you the link list directly. Today’s tip […]

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Make Your Battlemap Worth Fighting Over

A quick trick to make melees more exciting from this week’s GM’s Log. Ankhegs are one of my favourite monsters. Looking at their stat block, they’re a one-trick pony. Just a brute that deals damage. But their strategy involves verticality, making the critter agile, reusable, and always a challenge. Ankhegs burrow, but most characters cannot. […]

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What’s The Heart Of An Encounter?

Read Time: 3 Minutes What’s one thing I do to make every encounter better? This morning I was drafting up a document explaining my CampaignCraft membership program, and I got to writing about my core GMing philosophy of encounters being the atomic unit of gameplay. Players judge our campaigns by how they feel last session […]

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Today’s GM Tip: How To Create Dynamic Battle Maps

A 1-Minute Read My game on Sunday proved to me again why a bit of combat prep matters. One encounter featured a collapsing bridge, tricky terrain with barnacles and kelp, and a channel with strong tidal water. The other encounter offered only minimal terrain and lacked interesting routes, positions, and discoveries. Guess which one turned […]

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