RPT#16: Campaign Structure Part II

Peter Maranci, Copyright 1996 The Meta-Cycle Also known as an “arc”, the meta-cycle is a long-duration story form that has a beginning, middle, and end. This type can be divided into two sub-forms: “Padded” and “Expanded”. Padded: A to a1; a2, a3, a4 etc.; B; b1, b2, b3, etc. Padded story structures are a fairly […]

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RPT#15: Campaign Structure Part I

Peter Maranci, Copyright 1996 Fundamental to any roleplaying campaign is the conceptual structure which controls it. That structure is the basic frame upon which the gamemaster creates the framework of the campaign, like a tapestry on a loom; as the initial pattern is set, so the goes the game. And yet the creation of campaign […]

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RPT #9: Top 7 Tips For Developing The Voice That Wins By Dr. June Johnson

The voice is your most powerful means of communication. How you hear yourself is not necessarily how others hear you. Successful professionals have voices that command attention and move people to action. The following tips will help you to develop the voice of authority. Breathe from the diaphragm — the foundation of effective speech. It […]

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RPT #5: How To Turn Brain Teasers Into Amazing Roleplaying Opportunities

Puzzles are an essential part of roleplaying. Even in groups where puzzle solving is not preferred, the occasional rousing stumper creates some excellent variety. And variety is essential for keeping player interest in your game high. While classic, dungeon-style puzzles are entertaining, my favorites are the ones that: Encourage roleplaying Allow you to roleplay out […]

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RPT #2: The Time Bomb Solution

Johnn Four One of the most destructive events that happens every few game sessions in my campaign is the Time Bomb. A missed or incorrectly interpreted rule, a forgotten fact or just a bad play and everybody realizes a little later that a mistake has occurred. And the mistake has deeply affected events that followed. […]

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