Random Encounter Tables

Roleplaying Tips Newsletter #370 Random Encounter Tables From Charles Ciaffone Random encounters are an often overlooked tool for the game master. In my own gaming, I use them to set the mood of a region, to provide inspiration for side adventures, and to instill the sense that the campaign world is larger than the characters’ […]

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Alternative Dungeon Environments

Roleplaying Tips Newsletter #371 Alternative Dungeon Environments From Garrison Sutton (with overwrought filler text added by Johnn Four) I’ve been experimenting with alternative adventure settings, and by that I mean dungeons that aren’t underground (I’m in the D&D world). Below are some ideas I’ve had, and I’m hoping Roleplaying Tips readers might write in with […]

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5 Room Dungeons + Contest

Roleplaying Tips Newsletter #372 5 Room Dungeons From Johnn Four The following tips originally appeared in Issue #156, and they are among my favorite. I thought it was time to feature them again with some edits, a new tip or two, and a contest. Why Do I Like 5 Room Dungeons? This format, or creation […]

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Dungeon Themes and Tips

Roleplaying Tips Newsletter #373 Dungeon Themes and Tips Muddy Your Dungeons With Wilderness and Urban Styles From Mike Bourke, Australia Dungeon encounters are often balanced with party levels, while outside the dungeon a far more realistic distribution of monster levels encountered occurs. A synthesis of the two approaches is often preferable to either. A little […]

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Personality-Driven Encounters

Roleplaying Tips Newsletter #374 Personality-Driven Encounters From Mike Bourke Johnn’s article on Characterisation in Roleplaying Tips #363 [http://www.roleplayingtips.com/readissue.php?number=363] was pretty good, but I think there is more to be said on the subject, and several different ways of looking at the problem, some of which might be better-suited to some players and GMs. So, here’s […]

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Preparing For Games Faster: 7 Tips

Roleplaying Tips Newsletter #380 Preparing For Games Faster: 7 Tips Not feeling prepared for game sessions creates GM stress and is a top reason why game nights get cancelled. Some GMs dislike prep a lot, which causes procrastination and tension build-up as game day approaches. Other GMs spend too much time on the wrong things […]

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PC Death And Your Campaign

Roleplaying Tips Newsletter #381 PC Death And Your Campaign From Kate Manchester You’re running your campaign, and everything’s going great. At least it was, until one or more of the player characters dies. So, what now? Do you continue the campaign, or bring it to an end? If want to keep your campaign going despite […]

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Top Movies For Game Masters

Roleplaying Tips Newsletter #386 Top Movies For Game Masters Here is the first draft of the Top Game Master Movies List, based on reader submissions and my own picks. Movies are not listed in any particular order. A quick check on IMDb or Rotten Tomatoes will get you ratings and movie information. Thanks to the […]

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