A Brief Word From Johnn A very brief word this week. Hope you enjoy today’s tips and use the session checklist idea as a quality assurance tool. Sometimes, as real life encroaches on our RPG time, and also during games when things get hectic, we put our heads down and charge straight ahead. A session […]Continue reading
The other day I read a blog about the GM’s Top 10 mastermind monster villains. I love this idea! It’s great inspiration. So today for fun I’m sharing my favourite monster villains with you. The requirements for my list are I can only list monsters I have GM’d or made adventures for. In some cases I […]Continue reading
A new month is upon us, and it’s time for another RPG Blog Carnival. Sewers & Garbage But first, thanks to 6d6 for hosting December’s carnival, Sewers & Garbage. Here’s the round-up post. Prophecies & Omens Tales of the GM takes us into the New Year with a theme you might have augured: Prophecies & […]Continue reading
Here’s how I’m rebooting my Murder Hobos campaign in three easy steps, using new GMing techniques I learned in 2016 plus a few of my own design.Continue reading
RPG adventure themes are the rug that ties the whole room together, man. Get theme right, and you intensify your adventures, players’ experience, and stories. Here’s an example: the hanged man.Continue reading
Last Musings I spoke of explosive sessions starts. After social time, inject energy right away so the session feeds off that the rest of the night. And, it turns out, the quality of how your session starts depends a lot on how your last session ended. Who knew? If you can’t end on a cliffhanger, […]Continue reading
Here’s how to take an existing planned encounter and ensure it has spice for an explosive session start.Continue reading
Dungeons: dark holes in the ground. What’s the attraction? Is it the loving community of hungry monsters? The helpful pits, poison needles, and crushing ceiling tiles? Maybe it’s the pleasant aromas of necrotic flesh, well-groomed creatures, and fresh flowers? I urge you to think about the big picture of each dungeon for a moment during […]Continue reading
A Roleplaying Tips GM wrote in with this problem: Johnn. My players are all about the XP! “If I can’t get XP for it, there’s no point.” Short of “I’ll give you XP if you can tell me what this quest is about” I haven’t figured out a way to get them off the “XP […]Continue reading
The Campaign Logger RPG app includes a generic engine you can use to create your own generators for the app. It works by defining how the result should look and then providing tables from which to pick elements for the desired result. It’s a bit like making Mad Libs. Here’s a tutorial.Continue reading
For my recently started MMO (moderately multi-player offline) campaign I have been looking for a format which eases on my GM workload and still provides an entertaining experience for my potentially changing player and character audience. Luckily, Johnn Four shot me a link to his 5 Room Dungeons which was exactly what I have been looking for.
On top of the format, managing a changing audience that potentially crawls the same dungeon more or less concurrently asked for a tool that allowed fast, easy and effective note-taking while I am moderating the table at the same time. Enter Campaign Logger…Continue reading
What I like now are encounters with more than one interesting aspect. Used to be I was satisfied with a monster and some treasure. But not these days. I want my cheese and pickles too.
So I’ve come up with a draft of a technique I’m calling Encounter Triangles. Here’s the gist of it. Let me know what you think.Continue reading
Did you know we lose fat by breathing it out? It’s true. I discovered this on my quest to losing 18 pounds (and counting) this year.
The myth is we “burn” fat, or fat lost through diet and exercise breaks up and gets excreted. But scientists discovered awhile ago that’s not how it works.Continue reading
When I have the major elements of my Loopy Plots figured out, I need to dig into certain details to get gameplay going and plug holes.
A tool I use to do this is my Next Action Method.Continue reading
Upon reflection, one of my biggest challenges is listening to the game. I’m not paying enough attention to my players. For example, how many plot hooks did I pick up from my players last session? Zero. The trick to being a happy game master is being present during games. Being in the present. If I’m […]Continue reading
Starting a new campaign is like the last strip of Watterson’s Calvin and Hobbes: “full of possibilities!” It’s a blank piece of paper, a fresh field of snow, or whatever analogy is most appropriate for the area you live in. The only thing standing between you and the epic plans you have for your players’ characters is penning them all down.Continue reading
An RPT Reader asked for tips on how to deal with a perfectionist player. Someone who “enjoys really thinking out moves and plays to make sure they picked the right one.” The player also has the “classic new player fear of doing it wrong.” “The new player part is not what I’m worried about. I […]Continue reading