One Sentence NPCs, Part 2 + Contest

Roleplaying Tips Newsletter #407 One Sentence NPCs, Part 2 Categories of NPC Characteristics From Johnn Four Part one last week mentioned that useful and interesting one sentence NPCs have three characteristics, including one that is at odds with the other two. Fortunately, there are several categories of characteristics, and you can choose from three different […]

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Near Future Campaign Settings

Roleplaying Tips Newsletter #408 Near Future Campaign Settings From Kate Manchester There are many types of campaign worlds, mostly falling into the genres of fantasy, modern and science fiction. Skating the fine line between the modern age and science fiction genres is what can be described as the near future. The near future is a […]

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How to Add Atmosphere (Without LARPing or Bank Loans)?

Roleplaying Tips Newsletter #409 How to Add Atmosphere (Without LARPing or Bank Loans)? From Danny East Remember in “The Never-Ending Story” when the store owner Mr. Koreander asked young Bastion, “Listen. Have you ever been Captain Nemo, trapped inside your submarine while the giant squid is attacking you?” and then “Weren’t you afraid you couldn’t […]

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Managing Your Group

Roleplaying Tips Newsletter #410 Group Management From Danny East Group management is a tedious and daunting GMing task. When can everyone meet? Who’s driving whom? Are we going to play at Mark’s? Jamie’s apartment? My neighbor’s basement? If everyone plays at Gary’s, then Josh can’t go because he’s allergic to cats. We’ll play at Bill’s, […]

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How To Host The Perfect Game

Roleplaying Tips Newsletter #411 How To Host The Perfect Game Here is a collection of tips from readers on how to create the perfect environment for gaming. Some offer advice to the age-old problems of eliminating distractions and establishing atmosphere, while others describe unique and inspiring gaming setups. Gaming Garage From Sean H. Hey Johnn, […]

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Fight Environments

Roleplaying Tips Newsletter #413 Fight Environments From Danny East An exciting and addictive way to add spice to your game is throwing environmental danger into fight scenes. The following are a few examples to get your party started. Remember to have a lot of dice on hand when you try these. Tissues, too, because the […]

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Simple Acting Tips

Roleplaying Tips Newsletter #415 Simple Acting Tips From Danny East Unless you’re Stephen Hawking, there is no reason to avoid acting in your role playing. There is a huge difference between acting in a Vampyre LARP vs. acting in a Warhammer game, but the acting is still there. It’s part of the magic. The following […]

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The Power Of The Dark Side

Roleplaying Tips Newsletter #416 The Power Of The Dark Side From Mike Bourke There has been a hot debate raging in certain circles about the pros and cons of an evil campaign. Both sides have scored points against the other, but ultimately there has not been a victory, one way or the other. The debate […]

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Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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Dark & Gritty Gaming, Part 2

Roleplaying Tips Newsletter #422 Dark & Gritty Gaming Tips, Part 2 From Hannah L. Last week, we saw some great tips for running dark and gritty games. This week’s tips are darker yet, with advice on everything from personalizing items to terrorizing the party. Creating And Keeping A Gritty Atmosphere From Jenette Downing I’m assuming […]

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Props Contest Entries, Part 1

Roleplaying Tips Newsletter #423 Props Contest Entries, Part 1 Entries from the props contest have rolled in over the past month. There have been a lot of great, creative ideas you can put to use in your game. Here’s the first batch – look forward to more over the coming weeks. Stones, Bottles, and Jewelry […]

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Skinning Gaming Systems

Roleplaying Tips Newsletter #424 Skinning Gaming Systems From Hannah L. A strange thought occurred to me the other day: everything in a gaming manual that isn’t a number can technically be classified as “fluff.” I’ll use the D&D 4th edition Player’s Handbook as an example, but this applies to any system. There are eight player […]

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Props Contest Entries, Part 2

Roleplaying Tips Newsletter #425 Props Contest Entries, Part 2 Continuing with the great entries in the props contest, here are more tips for how to awesome-up your game with tangible items on a tight budget. Tactile Treasure From Brothertuck, Brett O’Reilly, Gabe, Jon Smejkal Coins can be represented by old slot machine tokens, but pennies […]

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Make Magic Items More Marvelous With Magic Item Sets

As a world builder, I love having lots of cool magic items. Weapons, wondrous items, and artefacts of legend. These provide instant hooks for quests, dungeons, and missions. As a game designer, I can’t wreck campaign balance. Too many magic items in the PCs’ hands means they can arm wrestle tarrasques, chase demon lords, and […]

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