Props Contest Entries, Part 3

Roleplaying Tips Newsletter #427 Props Contest Entries, Part 3 Here is the next installment in the series of props contest entries, with lots of great tips for enhancing your game with documents, plus advice on clay and food. Ancient Documents From Kate Manchester, Chris Torrence, Tim V E, Brett O’Reilly, Giorgio Vezzini, Nayamek A timeless […]

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Character-Specific Drama Points

Roleplaying Tips Newsletter #428 Character-Specific Drama Points From Hannah L. Many systems these days have drama points or plot points of some sort that let PCs do awesome things. The action points in D&D partly fill this niche, but don’t give players quite the narrative control that drama points do. If drama points aren’t purely […]

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Props Contest Entries, Part 4

Roleplaying Tips Newsletter #429 Props Contest Entries, Part 4 Last but most definitely not least, here is the final installment of the props contest entries compilation. Set the mood with lighting and music, make magic happen, spice up combat, and puzzle your players with these great tips. Lighting Candles and lanterns are classic choices that […]

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Fantasy Job Postings

Roleplaying Tips Newsletter #431 Fantasy Job Postings From Adam Bragg, Steven R, Arlene M, John Wilson, Lara of Mir “I’d like to see what people could come up with for ‘job postings’ for fantasy. Things you might find on the town bulletin board.” We received many fantastic responses. Thanks very much! Here they all are […]

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Villainous Escapes: How to Help the Bad Guy Live to Fight Another Day

Roleplaying Tips Newsletter #432 Villainous Escapes From Roleplaying Tips Readers In issue #425, we posed to you the following question: “How can bad guys escape? Players are effective at slaying all opposition. In most systems, the rules are stacked against the villains. Free hacks, different movement rates (Darth Vader is not exactly a fast runner) […]

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So The Game Got Cancelled

Roleplaying Tips Newsletter #434 So The Game Got Cancelled From Darren Blair It’s game night. You’ve been looking toward to it all week. You’ve got your dice and materials ready to go; all you need to do is confirm the time and location. When you do start calling around, however, you find out you’re the […]

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Treasure Siphons

Roleplaying Tips Newsletter #435 Enhancing Roleplaying with Treasure Siphons From Editor Hannah L. Imagine this: your players have just slain the Mighty Dragon Silverclaw and burst into his treasure-room to find a horde of gold, gems, and priceless artifacts. But they don’t bicker over the loot, or begin scribbling down totals on their character sheets, […]

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Running Recurrent Bad Guys

Roleplaying Tips Newsletter #437 Running Recurrent Bad Guys From Sebastien Boily Just what is a Recurrent Bad Guy? He or she is usually a sentient enemy (or a common beast, but that’ll be harder) the players will face more than twice. Why not just more than once? In my experience, PC hatred for recurring baddies […]

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How to Handle NPC Networks?

Roleplaying Tips Newsletter #439 Ask The GMs: How to Handle NPC Networks From Mike Bourke Ask the GMs is a service offered through the Roleplaying Tips blog at campaignmastery.com where game masters can write in with advice requests and Mike and I post answers to the blog. The following request was recently received from game […]

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15 Kinds of Camouflage

Roleplaying Tips Newsletter #443 15 Kinds of Camouflage From Ian Winterbottom There was a song once, “Camouflage,” which had the refrain, “Things are never quite the way they seem.” It struck me then and still does now that there was the germ of some good hooks and stories there. To this end, I started methodically […]

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Five Tips to Create Game Room Atmosphere

Roleplaying Tips Newsletter #444 Five Tips to Create Game Room Atmosphere From Joel Fox Atmosphere while playing is an important consideration that is often overlooked. Sometimes other issues take the foreground, such as simply keeping everyone on-task, or handling the many facets of GMing. Ironically, focusing on these issues becomes unnecessary if atmosphere is correctly […]

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Build Your Own Starship

Roleplaying Tips Newsletter #446 Build Your Own Starship From Brent P. Newhall Many sci-fi settings involve the liberal and exciting use and abuse of starships; you board ’em, you fight with ’em, and you fight in ’em. You’ll probably be creating new starships, either as player character vehicles or as environments. So, how to make […]

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How to Create Factions – 3 New Tips Plus: 44 Awesome Ready-To-Use NPC Hooks

Roleplaying Tips Newsletter #447 How to Create Factions – 3 New Tips From Johnn Four I discussed in Issue #393: Have Fun with Factions how you can save a lot of time by combining world design with adventure design through factions. http://www.roleplayingtips.com/readissue.php?number=393 Factions are such a useful game mastering tool I encourage all GMs to […]

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A Quick Hack To Create Character Tentacles In Your World

The better connected a character is to your world, the better the gameplay. Sometimes you can mine character backgrounds for all kinds of cool campaign stuff. Relationships with NPCs, for example, give you fantastic GMing options. Use these folks for quest hooks, plot complications, party resources, and roleplaying moments. However, some players don’t create any […]

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8 Tactics for Mooks

Roleplaying Tips Newsletter #448 8 Tactics for Mooks From Ian Winterbottom Encounters in the early days of campaigns are harrowing and exciting. Nothing beats the feeling of accomplishment that comes from overcoming a real threat by the skin of your teeth. As your PCs get more powerful, though, this old zest might fade. The joy […]

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