RPT#25 – 8 NPC Parley Tricks

8 NPC Parley Tricks Do Not Use Contractions Avoid Swearing It Is Arrogant To Assume Um, A Classic Error Timid NPCs Pose Choices And Problems Instead Of Making Decisions Jason’s Tips Adjust The Volume Dealing With Rude Or Aggressive Characters A Brief Word From Johnn This week’s tips were inspired by a recent article, “Speaking […]

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RPT#24 – Unlucky GM Syndrome: What To Do When You’re Rolling Horribly

A Brief Word From Johnn Last week, on The Art Of Game Mastering discussion list sponsored by Wizards of the Coast [ http://www.wizards.com/lists/ ], an interesting discussion about GM bad-luck streaks popped up. I thought this would be a useful topic to all GMs, regardless of game systems you play. The posts on the list had some […]

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RPT#23 – Multi-Media In Roleplaying: 3 Experiments That Went Very Well

A Brief Word From Johnn Ever since I bought my Commodore 64 home computer, way back when, I have wanted to enhance my roleplaying sessions with technology. Over the past few years I’ve been fortunate enough to have a group of players who understand, support and often drive that desire for roleplaying multi-media exploration. This […]

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RPT#20 – Ten Tips For Stress-Free Gamemastering, By Kevin Davies

Ten Tips For Stress-Free Gamemastering, By Kevin Davies ©1999 by Kevin Davies Like many gamers, when I first entered the hobby, I thought that it was desirable and even necessary to have rules to account for the outcome of every possible Character action or environmental condition. Thick rulebooks were the norm, although roleplay games were […]

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RPT#15: Campaign Structure Part I

Peter Maranci, Copyright 1996 Fundamental to any roleplaying campaign is the conceptual structure which controls it. That structure is the basic frame upon which the gamemaster creates the framework of the campaign, like a tapestry on a loom; as the initial pattern is set, so the goes the game. And yet the creation of campaign […]

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