Roleplaying Tips Blog

Choosing the Right Virtual Table Top for Your Game — RPT#663

A virtual table top (or VTT) allows people to play RPGs that would traditionally take place face-to-face around a table. Using a computer, and usually video and audio, players and GM connect to the VTT and get their game on. The experience is rich enough these days to be a viable option for remote players, gamers without local groups, or even standard gaming. However, given the amount of VTTs available, it can be challenging to find one that suits you and your group.

In today’s article I’ll summarise five popular VTTs to help you narrow down your choices so you can get online and start gaming.

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Combat Parley — RPT#662

Do you struggle to make it clear the party doesn’t have to fight to win? As GM, it’s all in your delivery. The right words said the right way get your party thinking about their non-combat options rather than just mindlessly rolling initiative every time the bad guys show up.

So how do you narrate the party’s options with clarity and drama? How do you delight players with meaningful choices in the tension-filled earliest moments of conflict? You’re about to learn how with today’s tips.

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Five Hazardous Elemental Dungeons — RPT#661

This article is inspired by the hazards from Jesse’s fascinating article in RPT #647: 6 Interesting Hazards. I’ve picked several hazards and woven each into a five room dungeon I’ve created.

The dungeons described below are presented as outlines for you to expand upon according to taste, and the requirements of your rules. The intention is to show you different ways of using hazards within the five room dungeon format.

I’ve also linked these dungeons into a single narrative as a campaign outline. You can choose to use each five room dungeon singly, or as part of a longer plot by an evil Cabal of Elemental Lords.

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When Players Don’t Show Up – What Do You Do? — RPT#658

I’ve had more players cancel in recent years than during any previous gaming stretch. Families and jobs demand more time as we get older. And we have more things tugging time away from us these days.

So what do you do when a players texts you to say he’s bailing? Do you cancel the session or game on? You game on, of course! And here is a list of ideas and tips, combined from those two RPT newsletters plus some extras, on what to do with that #$?#%#@ player’s character.

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Quest Cards — RPT#656

From: Chris Sniezak Forgetful Players, Monthly Games, and Rough Recaps I forget things between games. Especially if those games are bi-weekly or monthly. When you have a vague idea of what happened last time, the way you recap a game might not be smooth. Instead of remembering the reason for the party’s quest, you recall […]

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How to Use Meddling Gods to Make Life Very Interesting for Your Players — RPT#654

Five different ways to make lives interesting for the PCs with meddling gods. My world-building framework always starts with the gods because they influence my fantasy games so much. Gods should be active agents in games. Meddlers in conflict with one another. And possibly in conflict with cosmological evils. This instantly gives me adventure hooks, villain ideas, and campaign possibilities. The gods don’t just sit back and watch their favourite show on World TV. Instead, they play chess, sacrificing pawns to capture rooks, knights, queens, and kings. And as always, the PCs are affected.

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Walking the Faction Pyramid, Magic Trinkets, Magic Banking — RPT#652

In RPT#644 I showed you how to use a tool called the Faction Pyramid Technique to create organizations that will drive your plots, adventures, and hexcrawls.

I went beyond the simple goals and structure of an organization and added the unique philosophies, lines, and limits of individual nodes to create specific factions. This time, I'll touch on the nodes with more detail including changes over time, layers within the factions, and character interaction with the organization as a whole and their individual nodes.

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Monsters Under The Skin — RPT#650

Four Questions to Characterize Random Encounters From: Mike Bourke Many GMs don’t roleplay monsters. Instead, they jump straight into combat. This is a big missed opportunity to improve your game. Roleplaying with monsters means more plot potential because you can bring hooks and clues into play to set up future encounters. It also lets you […]

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RPT Gems #16

A Treasure Trove Of Adventures Living Forgotten Realms posted its adventures from 2008-2010 in an online archive. There’s dozens and dozens here to download for use, looting and inspiration! Lessons Learned in the Past 2 Years DM Samuel offers great advice in this blog post about GM learnings. Spiff Up Hair Descriptions M. A good […]

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