Exit Stage Left: How To Plot Your Villain’s Demise — RPT#28

Make the Final Scene an Interesting Place Create a dramatic setting and situation for the final conflict. For example, let’s say ‘Tanglebeard the Cruel’ is our pirate villain. He has slain relatives of the PCs during his raids, started a war between two countries through trickery, mercilessly robbed the PCs on two of their returning-from- […]

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8 NPC Parley Tricks — RPT#25

1. Do Not Use Contractions In Greg’s article [see my comments above for the URL] he advises not to use contractions when “speaking in NPC”. It’s more dramatic to say “it is your misfortune”, “do not think to presume” and “you cannot understand my woe” than “it’s”, “don’t” and “can’t”. Great tip! There are times […]

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Campaign Structure Part II — RPT#16

From: Peter Maranci, This is the second in a two-part series on campaign structure. Read Campaign Structure Part I. The Meta-Cycle Also known as an “arc”, the meta-cycle is a long-duration story form that has a beginning, middle, and end. This type can be divided into two sub-forms: “Padded” and “Expanded”. Padded: A to a1; […]

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Campaign Structure Part I — RPT#15

From: Peter Maranci This is the first in a two-part series on campaign structure. Read Campaign Structure Part II. Fundamental to any roleplaying campaign is the conceptual structure which controls it. That structure is the basic frame upon which the gamemaster creates the framework of the campaign, like a tapestry on a loom; as the […]

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RPT#9: Top 7 Tips For Developing The Voice That Wins By Dr. June Johnson

The voice is your most powerful means of communication. How you hear yourself is not necessarily how others hear you. Successful professionals have voices that command attention and move people to action. The following tips will help you to develop the voice of authority. Breathe from the diaphragm — the foundation of effective speech. It […]

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RPT#5: How To Turn Brain Teasers Into Amazing Roleplaying Opportunities

Puzzles are an essential part of roleplaying. Even in groups where puzzle solving is not preferred, the occasional rousing stumper creates some excellent variety. And variety is essential for keeping player interest in your game high. While classic, dungeon-style puzzles are entertaining, my favorites are the ones that: Encourage roleplaying Allow you to roleplay out […]

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