Turn Travel Into Fun Setbacks – 3 Ways

Roleplaying Tips Newsletter #1219 Brief Word From Johnn We played session #5 of Basilica yesterday. The old memory muscles for Basic D&D slowly return, as does the OSR mindset, which I’m really enjoying. It’s wonderful not turning to the rulebook every time to figure out what to do or how to adjudicate a player action. […]

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How To Improvise When Players Do Combat Stunts in OSR RPGs

Roleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]

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3 Alternatives to PC Drinking Contests

Roleplaying Tips Newsletter #1217 3 Alternatives to PC Drinking Contests Last weekend we played session #04 of my Basilica campaign. We’re using Old School Essentials and my homebrew world of Duskfall. And this session we did a new thing called Stars & Wishes. I got this technique from Jonathan, who wrote today’s ideas for fun […]

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How To Create Engaging Session Recaps To Get Players Ready To Play

From Johnn Four Roleplaying Tips Newsletter #1215 Brief Word From Johnn Thank you to everyone who sent along birthday wishes. I had a great day and got to spend extra time working on my campaign, which is always a treat! In Wizard of Adventure news: Watch this video on YouTube where I walk through the […]

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How To Keep Players of Unconscious & Dying Characters Engaged

Roleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]

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11 Ways To Make Mysteries Magnificent

Roleplaying Tips Newsletter #1211 Brief Word From Johnn Check out this cool session pic from Platinum Wizard of Adventure Nemsoli: I asked Nemsoli what I was seeing, and he replied: What you are looking at is a Dwarven Forge 3d model my GM bought and painted. The two minis are clockwork owlbears he printed and […]

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1d6 Ways To Create Urgency In Encounters

Roleplaying Tips Newsletter #1212 Brief Word From Johnn Biggest Eruption In Over 100 Years Did you hear about the volcanic eruption that happened at Hunga Tonga Hunga Ha’apai last January? It’s probably the biggest eruption that’ll happen in our lifetime – the biggest since Krakatoa in 1883 – but due to its remote location it […]

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How To Build Encounters On A Budget

Roleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]

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How to Motivate Your Players – Part II

Roleplaying Tips Newsletter #1207 By Jonathan Hardin, sojournersawake.com [Comment from Johnn: this is part two of a series Jonathan started here with How to Hook Players Easily Into Your Adventures.] The Power of a Motive Begin your game by highlighting why the player characters choose to adventure. Is it for glory and fame? Wealth and […]

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6 Tips On How To Tie Dungeon Encounters Together

Roleplaying Tips Newsletter #1203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer agenda. Open world games versus plotted story paths. This is old hat for us though. The first moments behind the screen […]

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When Players Go Feral — How to Clarify Actions of Misunderstood Players

Roleplaying Tips Newsletter #1200 Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask […]

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