Roleplaying Tips Blog

Customizing Common Races – Part 2

From Mike Bourke Roleplaying Tips Newsletter #291 Continuing on from last week, here are the final categories for you to consider fleshing out as you craft a racial profile that differs from official sources for your rules system. The monster race customization processes described in the following tips and those in last week’s article rely […]

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6 More Monstrous Tips

Roleplaying Tips Newsletter #292 In July, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! Filling A Niche From Sparrow You might want […]

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Tips for Setting Up Pbems & Pbps

From Leslie Holm Roleplaying Tips Newsletter #293 Online Roleplaying is a huge animal, encompassing MUSHs, MUDDs, SIMs, PBeMs, PBPs…the list goes on. In this article, I focus on PBeMs (Play By e-mail) and PBPs (Play By Post, or forum based games). Roleplaying online is no longer just for people who don’t live near a gaming […]

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31 Questions to Define a Culture

From Mike Bourke Roleplaying Tips Newsletter #296 I often compile a checklist of questions to be answered when creating something new, be it a magic item, setting, or society. The more exhaustive and complete this checklist is, the better visualized and more complete the item in question will be. I recently had occasion to generate […]

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Tactical Tips For Over-Resting PCs

Roleplaying Tips Newsletter #297 These tips hail from a reader’s request in Issue #295: http://www.roleplayingtips.com/readissue.php?number=295#R2 Numerous folks generously wrote in with their tips and advice. In this week’s issue we feature 10 possible solutions for Diego’s problem. Thanks to everyone who responded! More tips coming in a future edition. Diego And The Narcoleptics From Telas […]

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Manic Mystery Mayhem – Three Lessons Learned About GMing Mysteries

I had an interesting game on Wednesday. I made a couple big mistakes you can hopefully learn from. I’m playtesting the mystery portion of my Demonplague I: The Frozen Necromancer adventure, which releases in 2017. The PCs must find out who or what is behind disappearing villagers. During the session the PCs decided to knock […]

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Idea: Living Spell

Here’s a cool Wednesday idea for your game sent to me by Aramax over at Strolen’s Citadel. What happens when a spell goes awry? Perhaps it’s a miscasting? Maybe a foe warps three simultaneous effects cast upon him. Maybe it’s a research mishap. Of the many ways spells could change and twist unexpectedly, a few […]

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