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Category Archives for "Adventure Building & Campaigns"

Here’s How One GM Improvises Plots & Campaigns

Before I forget…again…this Saturday is the monthly Wizard of Adventure GM chat. Get help from me and smarter GMs to help your prep, encounters, world building, player issues, or any other aspect of your campaign. Wizards of Adventure, the meeting link is here. Roleplaying Tips GMs, if you’d like to join us and get some […]

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Turn Pit Traps from Pit Stops to Pit Tales

I have a sinking feeling that today’s tips might involve some puns. Don’t fall for them though! I’m going to drop a bunch of ideas to help change a classic trap from filler into great gameplay. No More Pit Bull I like pit traps. They work in any genre. They’re simple. Almost any foe can […]

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My Sandcrawl Method

Author Paul Quarles For my The Refining Forge campaign, a Castles & Crusades campaign, I decided to run a sandbox, hexcrawl campaign, or a Sandcrawl campaign as dubbed by Johnn Four. My last campaign struggled as a pure hexcrawl campaign with two key problems: This newer approach has been a lot more organic and has […]

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Wield the Unseen Ripples in Your Campaign

How do you motivate players to seize the story? RPT GM D asks: Thanks for your email and tips. When I read your opening sentence I was expecting a very different tack from you. I read it as ‘GMs being frustrated that players won’t make any decisions or show initiative’ and your response was about […]

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5 Heroic Campaign Strategies You Can Apply from the Dragonlance Chronicles

Last night I turned the last page on Dragonlance Chronicles #1, Dragons of Autumn Twilight. What an amazing book. The fourth time I’ve read it. This read-through, however, I pored over the pages like I was a game master running such a story. Through that lens, I added five items to my Basilica GM’s Agenda […]

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A Mad Lib For Your Devil’s Bargains

This is Part III of a series on How to Make Encounters Fun. Read Part I, Part II, and Part IV here. On Tuesday I shared a favourite GM tool that gives us a few boons: This tool is The Devil’s Bargain, and you can read Tuesday’s article about it here. Now, there are a […]

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How to Offer Diabolical Choices to Make Rewards Feel Well-Earned

This is Part II of a series on How to Make Encounters Fun. Read Part I, Part III, and Part IV here. There are three main things I look at when trying to make encounters fun: While encounters have many ingredients, dials, and levers, if you hit high notes with challenge, plot, and your energy, you’ll make […]

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Evolving Hex Crawls: My New Approach Where Sandbox Meets Hex Crawl

You know how my preferred campaign design approach is Sandbox meets Crawling meets Adventure Path? I wrote on that recently here. Well, over the weekend I tweaked it a bit. On the surface, it’s just wordplay. But to me, it’s an exciting change in how I do things behind the screen. First let’s review. My […]

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Epic Tower Quest: A Campaign Seed With Strategy, Intrigue, and Adventure

RPT GM NecroFileMD shared their cool Campaign Seed with us over at Campaign Community. You might use this idea for a campaign, an adventure, or even some fascinating lore for your world. Here’s the Campaign Seed: I run a homebrew tower climber campaign based on 5E. A 100 floor tower has appeared in the center […]

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d6 Polar Adventure Seeds

To celebrate the release of my latest GM Cheat Sheet, the Polar Adventures Generator, here are a half-dozen adventure seeds to help kickoff your next chilling adventure! Please note, the 9 GM Cheat Sheet adventure bundle sales ends tonight at midnight Eastern. Get the entire collection for 25% off here. Alternatively, you can pick up […]

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1d6 Ways To Create Deadline Urgency In Encounters

Add some element of urgency to almost every encounter as a GM habit you develop, if you haven’t already. When we do this, we get many GMing benefits: An effective way to create urgency is to build in a deadline. Have the players and their characters race against the clock. Here are 1d6 ways to […]

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When There’s TOO MANY Awesome Hooks

During a chat I had with RPT GM Omar last night, he mentioned this tricky problem: I also had a great holiday season and got a new Cthulhu-themed rulebook I’m eager to try. I really downgraded my prep in favour of a dynamic world that reacts to any player choice. That is, until some player […]

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A New Year, New Campaign Tool For You

Here’s a Mad Lib you might find useful for your GM Toolbox. There’s a January tradition in the RPG community. It’s called New Year, New Campaign. You might start a campaign. You could also run a different game system. I like to add a third option: campaign reboot. Why not take the opportunity of setting […]

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A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

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How One RPT GM Exploits The Flatulent Feline

If you caught Monday’s announcement, I’ve written a new book with RPG AI expert Danny McKeever about how to use GPT for adventure building. It gives you detailed and specific prompts you can paste into ChatGPT (or Zorgon in Campaign Logger) to help you create adventures, worlds, NPCs, and treasure. In French, it turns out […]

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How I’m Using ChatGP For My Campaign Today

Have you ever heard a cat fart? Wizard of Adventure and loooooong-time Roleplaying Tips reader and contributor, Loz Newman, told me a funny story. He’s in France, probably preparing for another season of teaching kids and adults all about medieval archery. And he explained that, when you say ChatGPT in French, it sounds like you’re […]

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How I Prep My Basilica Campaign

How do you prep? While chatting with a GM during a coaching call, I realized I don’t prep the same way many GMs do. Let me explain, using my Basilica campaign as an example…. My current campaign is sandbox meets hex/dungeon crawl meets story path. I’m looting Temple of Elemental Evil (and hope the PCs […]

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