Archive

Category Archives for "Adventure Building & Campaigns"

Big Bang Events

Big Bang Events: How to Create Player-Proof Plots I’m very excited to announce GM’s Log #12 is now available. The topic is a core method I developed in the early 2000s that’s saved my Canadian bacon for over two decades now. A problem that hits my inbox and my coaching sessions on the regular is […]

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Know Of Any Good Mystery Resources?

Over on ze Discord, Al Dente wants to noodle on mystery resources: Hey! I’m trying to get better at designing mystery scenarios for investigative games like Call of Cthulhu. I was wondering if you guys could suggest any resources i should check out @Loz replied: GURPS Mysteries could be a good source. I remember their […]

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Do Easy Prep While Walking

The Tiny Prep group hit a milestone the other day. We’ve got a streak going of 150 consecutive days! Congrats to the GMs getting their campaigns ready for next session, five minutes at a time. Speaking of Tiny Prep, I saw this question on the Discord from Game Master EwokTaintPuncher (ahem): Doc recently told me […]

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Try This Fantastic Adventure Mad Lib

On the Roleplaying Tips Discord, @Kodia Tomekeeper reminded me about the fantastic template Pixar used for story spines. It works well for our own adventure, campaign, and even world seeds: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Let’s […]

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What’s the Point (Crawl)?

Here’s a tip for new GMs or those new to point crawls. What’s a point crawl? I don’t know the official definition, but mine is an adventure you make based on story gates characters must get through. When the final obstacle’s been beaten and that gate traversed, the party’s won. Creating a point crawl confused […]

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How to Create Non-Combat Encounters

A Brief Word From Johnn Hola Game Master! First, a quick note to say that yesterday I fixed the broken video links in the 7-Day GM Organization Challenge. To get the fresh links, you can re-join the challenge or feel free to email me and I will send you the link list directly. Today’s tip […]

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A Big Surprise From Session 0 Yesterday

The fighter awoke on flat, wet, cold rock, his face in a puddle of something warm and sticky. His eyes immediately fixated on a tipped, flickering lantern leaking oil right toward him. Thus began my Lost Isle campaign, an homage to The Isle of Dread and the TV show Lost. We started In Medias Res. […]

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Fix Boring Dungeon Walls

It’s what’s between rooms that’s the real puzzle. Hola Game Master! Before I draw on today’s mapping tips, please consider this my invitation to you to join us for RPT Map Week. Draw, paint, thumbnail, click, sketch, or code a map based on a daily hook. Today’s Map Hook: A Flooding Dungeon. This is a […]

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Anatomy Of A Back Pocket Encounter: The Screaming Ambush

Tuesday, I shared out the tip to create Back Pocket Encounters you can push into play in case you need to change the pace, stall, or provide a transition or clue. In response, Roleplaying Tips GM TT writes: Examples of each of the 3 Back Pocket Encounters would have been nice. Thanks for the suggestion, […]

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A Great Isometric Point Crawl Map

Here’s a super Daggerheart point crawl map created by @muted and shared with the Roleplaying Tips community that I thought you might enjoy. From @muted: I am running a loop countdown (started on a location just outside of the dungeon – the Dig) and the dungeon is a collection of a few custom Daggerheart environments […]

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My 7-Step Strategy For Successful Long-Term Campaigns

Run your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]

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The Writing On The Wall – Using Graffiti For Clues And Foreshadowing

I like graffiti. I got the idea of adding vandals to my dungeons from Barrowmaze Complete by Dr. Greg Gillespie. Buried under the several feet of tephra that surrounds Obsidian Invictus is a vast network of crypts built in a former age to service a Beast. And the characters have discovered the way in. It’s […]

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Design First, Draw Second

5-Minute Megadungeon Maps. You have a great idea for a massive complex. But the thought of drawing every 10ft. corridor before you even know what goes where is so daunting that you never actually start. I’m faced with this proposition right now as I need to map the megadungeon for my Obsidian Invictus campaign. I […]

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Dungeons in Modern Games

Running “dungeons” in any genre or setting. Roleplaying Tips GM Richmond grabbed my book, Logical Dungeon Design: Tactical Cartography, and sent me this note: Johnn, I have read the first chapter and part of the second. I don’t know how useful it will be for the game I am currently running, but I may be […]

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Why Dungeon Maps Feel Fake – The Dungeon Timeline Method

How to make logical dungeon maps. Nonsensical maps were a major theme in the fantastic feedback I received from Monday’s request about your biggest pain point with dungeons: How to make dungeons make sense and believable? Most GMs think they need to design a dungeon for the adventure they are running right now. You sit […]

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Quarrel at the Quarry: Bottom-Up Encounter Prep

Quarrel at the Quarry: Bottom-Up Encounter Prep Here’s how I’m building certain types of encounters in my Basilica campaign using world logic. By world logic, I mean starting with a map based on terrain and environment details, and then having plot and gameplay wrap around that. Using biome, hex, and other relevant details from my […]

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The Magic of ‘What If?’ (Johnn’s GM Bookshelf #04)

Dragon Magazine Collection A quick note to say I finally finished re-reading my print Dragon Magazine collection! But now, alas, I must part with it as I downsize. Postage is brutal. So I would like to first see if anyone near Beaumont, Alberta is interested and willing to pick them up. I am asking $500 […]

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How to Create a Murder Mystery

Platinum Wizard of Adventure Arvindh asks: Can you teach me how to create a murder mystery? Sure. A quick caveat before we begin though. A TTRPG murder mystery experience is different from a book or film. With static and scripted mediums, the audience is passive. Writers rely heavily on information silos to keep the audience […]

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A Book of Fantastic Dungeon Inspiration – Johnn’s Bookshelf

Over the last 50 years, I’ve amassed a collection of books useful for GMing that you probably won’t find in any game store. In this series, Johnn’s Bookshelf, I’ll be pulling these hidden gems off my shelves to share with you. The first book I want you to check out is small but packed with […]

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My 2-Stage Prep System And How I’m Ready For EVERY Session

Do you ever feel overwhelmed by prep? Or struggle to balance world building with what’s urgently needed for next game? I used to fall into this GM pit trap a lot. Scrambling every game day while also stressing over my incomplete campaign plans and setting. The core issue often stems from mixing Session Prep and […]

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My New Dice Tower

Check out this sweet dice tower I made on the weekend with my father-in-law: It just needs a couple coats of stain. Then the critical hits can begin rolling down upon my players’ heads like bard tears at an orc wedding. I’m learning woodworking, thus this is my “build a bird feeder” first project. While […]

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How I’m Scaling My New Campaign From 0 to Epic Universe

If you start with just one 5 Room Dungeon today, you’ll soon have a player-driven world brimming with factions, mysteries, and drama, all without burning out, herding cats, or skipping sessions due to lack of prep time. That’s not just theory. It’s exactly how I’m building my own new campaign, using the very system I […]

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