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Drama Works Best When There Are Contrasting Moods

Today’s Musing about megadungeons is brought to you by RPT reader Ydars who wrote in response to my recent piece about how Dang Megadungeons Break My Heart. He’s got some great ideas I want to share with you: Dear Johnn, Megadungeons are difficult beasts to run because they tend to lack emotional variety. Tension and […]

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The Hidden Places Are The Best Ones

Happy Friday %FIRSTNAME% I was struggling with a player request until I hit upon a good idea last weekend. The wizard wants to “break reality.” That’s the entire request. After wrestling for a long time, an idea from the Stranger Things show hit me. The principle is, hidden places have immense mystery. They draw curiosity […]

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Dang Megadungeons Break My Heart

Here are four creative ways to drop a megadungeon into your campaign. This month’s RPG Blog Carnival is being hosted by Raging Swan Press. And the topic is megadungeons! (Insert thunderous noise and shaking ground here.) I lurvs me my megadungeons. I happen to have several bookshelves dedicated just to these critters. Here’s a snapshot […]

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Making High Level PCs Fulfill Their Worst Enemy’s Plans

Here’s a quibble with high-level characters, and it runs contrary to advice I posted years ago. My recent Musing on how to challenge high-level PCs received a lot of excellent feedback. Thanks! A common response was to give the PCs more roleplaying challenges. “The PCs are so tough now they roll over their foes. So […]

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5 Room Campaign Planning

Roleplaying Tips reader Sean S. has great ideas about using 5 Room Dungeons in combination with story arcs. I neglected to mention how conversations I’ve had with Sean have influenced my thinking about 5RDs over the years (thanks Sean!), including making 5RDs within 5RDs, 5RD spawn points, and more. Today, Sean muses about how you […]

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5 Room Dungeon Spawn Points

Ohayo %FIRSTNAME% You can make 5 Room Dungeons spawn points for deeper adventures. Here’s how. The basic formula is: Type: Ruins, campsite, tower, etc. Plot: Combat mission, quest, explore, etc. Room #1: Entrance or guardian Room #2: Puzzle or roleplaying Room #3: Trick or hazard Room #4: Conflict or climax Room #5: Reward or plot […]

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How To Wrangle Your Million Campaign Details

Roleplaying Tips reader S.S. Asked me: I have recently bought both MyInfo and Campaign Logger. As I am starting the MyInfo course you have I was wondering if you were considering a blog post illustrating using the two of them together? MyInfo seems like it’ll be perfect for my world-building, and CL seems great for…well…campaign […]

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Hide The Monster’s Stats To See The Story

If you’re like me, you sometimes let monster stats limit your thinking. I was reminded of this when I received Fourscore Phantasmagores in the mail for review. It’s a monster book created by Montreal artist Rupert Bottenberg. It’s what I’d call a high concept book. It presents ideas, not stats. Its weird and disturbing entries […]

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15 Kinds of Camouflage

From Ian Winterbottom Roleplaying Tips Newsletter #443 There was a song once, “Camouflage,” which had the refrain, “Things are never quite the way they seem.” It struck me then and still does now that there was the germ of some good hooks and stories there. To this end, I started methodically going through the reasons […]

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Political Campaign Tips – Part II

From Johnn Four Roleplaying Tips Newsletter #203 Establish A Home Base There are different setting options for political roleplaying, but one of the best is the Home Base Campaign where the PCs generally stick to a particular area. The majority of adventures, encounters, and interactions take place in or near where the PCs call home, […]

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Contest Results: Cool Conflict Scenes

From Scorpio Roleplaying Tips Newsletter #166 Here is a summary of all the entries in the Interesting Scenes contest that ran in Issues #164 and #165. Use the categorized lists below to inspire encounter creation or to beef up encounters you have planned. These lists would also make a great GM Binder tool for enhancing […]

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11 Tips For Creating Character-Centered Subplots

From Mark L. Chance Roleplaying Tips Newsletter #151 Educate Your Players Regardless of game genre, subplots are an effective way to increase player investment in a campaign and to inject verisimilitude into your game sessions. A subplot is an additional story line that occurs simultaneously with the main plot of a game session. Subplots add […]

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