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Category Archives for "Adventure Building & Campaigns"

Making High Level PCs Fulfill Their Worst Enemy’s Plans

Roleplaying Tips Newsletter #0827 Here’s a quibble with high-level characters, and it runs contrary to advice I posted years ago. My recent Musing on how to challenge high-level PCs received a lot of excellent feedback. Thanks! A common response was to give the PCs more roleplaying challenges. “The PCs are so tough now they roll […]

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5 Room Campaign Planning

Roleplaying Tips Newsletter #0826 Roleplaying Tips reader Sean S. has great ideas about using 5 Room Dungeons in combination with story arcs. I neglected to mention how conversations I’ve had with Sean have influenced my thinking about 5RDs over the years (thanks Sean!), including making 5RDs within 5RDs, 5RD spawn points, and more. Today, Sean […]

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5 Room Dungeon Spawn Points

Roleplaying Tips Newsletter #0821 5 Room Dungeon Spawn Points Ohayo %FIRSTNAME% You can make 5 Room Dungeons spawn points for deeper adventures. Here’s how. The basic formula is: Depending on the content of each encounter, you’ve got a good session’s material there. Enough play for a night. But what if this is just a rough […]

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How To Wrangle Your Million Campaign Details

Roleplaying Tips Newsletter #0820 Roleplaying Tips reader S.S. Asked me: I have recently bought both MyInfo and Campaign Logger. As I am starting the MyInfo course you have I was wondering if you were considering a blog post illustrating using the two of them together? MyInfo seems like it’ll be perfect for my world-building, and […]

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Hide The Monster’s Stats To See The Story

Roleplaying Tips Newsletter #0818 If you’re like me, you sometimes let monster stats limit your thinking. I was reminded of this when I received Fourscore Phantasmagores in the mail for review. It’s a monster book created by Montreal artist Rupert Bottenberg. It’s what I’d call a high concept book. It presents ideas, not stats. Its […]

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15 Kinds of Camouflage

From Ian Winterbottom Roleplaying Tips Newsletter #0443 A Brief Word from Hannah Wolfsbane and Mistletoe A few days ago I picked up Wolfsbane and Mistletoe, a compilation of werewolf Christmas stories. That’s right: all about werewolves, and all taking place at Christmas. It’s kind of a niche topic, and you’d think it would wear thin […]

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What Are Seeds And Hooks?

Anon GM wrote in with this request about seeds and hooks: I need your help with something embarrassing. I have been DMing for years now and realized there is something that seems to be foundational to game play and I kind of don’t know anything about it.

I have read your tips and have read in multiple places about seeds and hooks. What are they and how do I use them?

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How To Create Great Magic Items In Just Three Minutes

Roleplaying Tips Newsletter #0531 A Brief Word From Johnn Only Hours Left On Assassin’s Amulet Deal The special price for Roleplaying Tips subscribers expires October 27 – just a few hours from now. To get the code that gives you 33% off the cover price, before the special expires, visit this link: http://www.roleplayingtips.com/url/discounttut GMing Two […]

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Walking the Faction Pyramid, Magic Trinkets, Magic Banking

In RPT#644 I showed you how to use a tool called the Faction Pyramid Technique to create organizations that will drive your plots, adventures, and hexcrawls.

I went beyond the simple goals and structure of an organization and added the unique philosophies, lines, and limits of individual nodes to create specific factions. This time, I'll touch on the nodes with more detail including changes over time, layers within the factions, and character interaction with the organization as a whole and their individual nodes.

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Lessons From The Movies – Alien and Aliens

From Matthew Ipock Roleplaying Tips Newsletter #0624 Lessons From The Movies – Alien and Aliens Two of the best horror-sci-fi movies ever made have to be Alien and Aliens. You know, the ones about the space creature that latches onto your head, shoves an egg down your throat that eventually claws out through your chest […]

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Focusing the Spotlight, Story Overlays, Magic Flags

From John Lewis Roleplaying Tips Newsletter #0649 Focusing the Spotlight, Story Overlays, Magic Flags We RPG players live for those times when all eyes are on our character. Suddenly we are completely in the moment, feeling a rush of adrenalin and a powerful surge of excitement. We sense the other players’ concentrated attention on what’s […]

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Dresden Files & Fairy Tales – Adventure Tips For Urban Fantasy Games

From Christopher Sniezak Roleplaying Tips Newsletter #0647 A Brief Word From Johnn Phandelver #10 – Torm’s Disfavour What happens when the God of Justice has it in for you? It begins with lightning and ends in Oh Snap! We played the next chapter of the campaign Friday night, and Torm got a small Chuckle of […]

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How to Make a Villain-Based Plot Engine

Roleplaying Tips Newsletter #0645 A Brief Word From Johnn I have a special opportunity coming tonight just for Roleplaying Tips Patrons (you can become a Patron here). I’m starting up an epic, weekly online campaign for just 6 players. I’m taking three of my all-time favourite mega-modules and converting them to 5E. Then we’ll tell […]

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How to Create a Critical Path Walkthrough

Roleplaying Tips Newsletter #0627 How to Create a Critical Path Walkthrough What is a Critical Path Walkthrough? Wikipedia says a critical path is “the longest necessary path through a network of activities.” In game terms, it’s the longest path through your game a player needs to take to complete your game. However, I like to […]

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Lessons From The Movies: The Princess Bride

From Matthew Ipock Roleplaying Tips Newsletter #0625 Lessons From The Movies: The Princess Bride The Princess Bride has become a great romantic-comedy cult classic. This is because the film has all the necessary ingredients of a great movie: action, comedy, memorable characters and dialogue, and “true love”. Because the movie has these needed ingredients, The […]

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Rhyme Clues For Your Campaign

From Coyote O’Reilly Roleplaying Tips Newsletter #0289 Rhyme Clues For Your Campaign I’m preparing a fantasy-horror Rolemaster game where the characters are stationed in a town full of strange events. For inspiration, I’ve looked to European folklore that arose from superstition and fear of the dark, and Tales from the Brothers Grimm. I’ve explained to […]

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