Category Archives for "Combat & Action"

Garner Combat Victories Faster With Signature Moves

Here’s a tip from my business partner and Campaign Logger developer, Jochen Linnemann. It’s in response to an RPT GM who asked for help speeding up his GURPS combats. GURPS, if you haven’t played, is crunchier than most systems. You make more rolls to complete an action. Therefore, combat can become longer affairs. Here’s Jochen’s […]

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Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II

Roleplaying Tips Newsletter #1161 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]

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3 Round Combat Plans For Lightning Combats – Part I

Roleplaying Tips Newsletter #1148 In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind […]

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Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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Should You Run Easy Combats?

Roleplaying Tips Newsletter #1026 I posted something on Reddit and got a great tangential comment from user/ChristopherDornan. He advocates for occasional easy combats, which I agree with. Here’s his excellent comment: Don’t underestimate the value of an easy combat. It does two things, both are incredibly important. It drives home that PCs are heroes, and […]

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