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Combat Missions: Adding Glorious Stories to Gruesome Struggles

From Tony Medeiros and Johnn Four Roleplaying Tips Newsletter #0631 A Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured through the character funnel, 67: Sailors on the Starless Sea. The flavour of the game is great. […]

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Monster Features and Terrain Game Changers

By Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]

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Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player)

From Dr. Nik Roleplaying Tips Newsletter #0282 Get Rid Of The Grid (What I Learned From The Strategic Miniatures Player) Sure, I started out with the boxed D&D game, but I really got into the original Battletech. We used to have battles that spanned the entire basement and took all night. I’ve never forgotten the […]

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