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Category Archives for "GM Techniques"

GM Interview: Rebecca

This week we interview Rebecca, a fan of D&D 4th edition from Ireland, a lover of Forgotten Realms and enjoy’s creating her own story arcs. Please introduce yourself: Hey, I’m Rebecca Maguire. From Ireland, studying to be an English teacher. Do you have a blog, website or campaign wiki? http://www.sites.google.com/site/forgottenrealmsdnd It is currently under construction. I’m not […]

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How To Create Great Magic Items In Just Three Minutes

Roleplaying Tips Newsletter #0531 How To Create Great Magic Items In Just Three Minutes Design awesome magical rewards during commercial breaks Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. Magic treasure is critical in most fantasy games because it does […]

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Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

From Ben Scerri Roleplaying Tips Newsletter #0524 Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming? The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game […]

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How to Add Conspiracy Theories to Your Game

The most interesting thing about conspiracy theories is they could be true. Supporters will find evidence to support them, while the government will disprove them. The rest of the world doesn’t know or doesn’t care. That’s why many theorists keep ideas within sympathetic groups and only go public when they have enough proof. Create a […]

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How to Create Blockbuster Box Office Hits with Your Players – Every Adventure

From Brad Allen Roleplaying Tips Newsletter #0523 A Brief Word from Johnn Welcome New Advertiser: The Book Trailer Darcy Pattison coaches’ fiction writers. That’s us, right? GMs need to write backgrounds, histories, plots, NPCs and more. And while we do not follow all the conventions of a fiction book – rumor has it that players […]

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