GM Techniques Archives - Page 3 of 5 - Roleplaying Tips

Archive

Category Archives for "GM Techniques"

Basic GMing Rules

From Garry Stahl 1:  Garry’s First Rule of Fantasy Do not change reality more than necessary to make your universe work. Real world physics are your friend. You do not need to explain gravity, weather, or in general how the world functions. So don’t complicate things that do not need complication. Adding super science or […]

Continue reading

How to Make Your Games More Cinematic

by Travis W. Herring Many role-players enjoy evenings with their friends, sitting around the table or living room, eating pizza and drinking soda. For most, this is enough. For others, however, a traditional evening about the table isn’t. They want MORE. For those people, this article is the answer you have been looking for. How many […]

Continue reading

Strategy, Tactics and Logistics for GMs

By Michael Beck  (Read the original German version at http://spielleiten.wordpress.com) In the military, one distinguishes between different levels of decisions, called strategy, tactics, and logistics. I don’t want to delve deep into this issue, since I’m no expert in this field. But a short and rough explanation will help understanding the following tip. Logistics are […]

Continue reading

Choosing a Setting

by Delphine T. Lynx Please be aware that, while the article below is relevant to gaming in general, its initial target audience was those interested in MUDs, or Multi-User Domains – text games played via computer. Therefore certain aspects may not be applicable to classic roleplaying games, but the theory behind the essay is. Choosing a […]

Continue reading