In a recent issue of RPT I called out for volunteers to do a GM interview. I wanted to find out the nuts and bolts of how other game masters around the world prepared and ran their games. I received a number of offers, posted the first GM interview a couple of weeks ago, and […]
Continue readingA member over at rpg.stackexchange.com asked “How can GMs evoke the tone of danger in an RPG?” Here was my answer: To me, danger = risk. What are the stakes? Add dependents and dependencies to the PCs and then jeopardize those. Allow PC deaths. The tension of potential character death in just one encounter can […]
Continue readingThis GM tip brought to you by Jason Kerney There is a loud crack of thunder. The floor beneath your feet shifts as the stone walls crack. The air fills with dust and the room is punctured by a spear of radiant light from the moon. If you do not act fast you and a […]
Continue reading