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May – Love ‘Em or Hate ‘Em – These Guys Juice Up Your Game

Roleplaying Tips Newsletter #0794 I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures […]

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45 Master Characters – A GM Resource Review

Roleplaying Tips Newsletter #0825 Roleplaying Tips reader Jim B. sent this great overview of a GM resource I thought you might be interested in. Thanks Jim! Hi Johnn, I’d like to suggest a good resource book for GMs: 45 Master Characters: Mythic Models for Creating Original Characters by Victoria Lynn Schmidt, 2011. The book is […]

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The Secret Ingredient For Great Campaigns

Roleplaying Tips Newsletter #1078 Give everything a secret. Sound advice from Ray Winninger’s “Dungeoncraft” column in Dragon Magazine in the late 1990s. When I read that advice it instantly clicked. Alas, it’s easier said than done. You know I like my plethora of NPCs, plots, and side plots. Ray also advised giving locations, items, and […]

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Why I’ve Changed My Approach Roleplay

Roleplaying Tips Newsletter #1051 Awesome RPT Patron Roel asked for my two cents on a couple of roleplaying house rules he’s thinking of for his campaign: When a player role plays a social situation well they can take +2 on social checks (diplomacy, intimidation etc) (GM’s discretion). This rule is to encourage players to role […]

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A Quick Hack To Create Character Tentacles In Your World

Roleplaying Tips Newsletter #1049 The better connected a character is to your world, the better the gameplay. Sometimes you can mine character backgrounds for all kinds of cool campaign stuff. Relationships with NPCs, for example, give you fantastic GMing options. Use these folks for quest hooks, plot complications, party resources, and roleplaying moments. However, some […]

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Monsters Under The Skin

Roleplaying Tips Newsletter #650 Four Questions to Characterize Random Encounters From Mike Bourke Many GMs don’t roleplay monsters. Instead, they jump straight into combat. This is a big missed opportunity to improve your game. Roleplaying with monsters means more plot potential because you can bring hooks and clues into play to set up future encounters. […]

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The Mythic God Generator (and a new contest!)

From John Large Roleplaying Tips Newsletter #646 The Mythic God Generator lets you create quick and interesting deities for your setting. You then use these divine NPCs to build linked adventures and encounters. What this generator won’t do is give you a cumbersome stat block for your gods, since it focuses on the important details […]

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