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Continue readingThe other day I read a blog about the GM’s Top 10 mastermind monster villains. I love this idea! It’s great inspiration. So today for fun I’m sharing my favourite monster villains with you. The requirements for my list are I can only list monsters I have GM’d or made adventures for. In some cases I […]
Continue readingA reader sent in this plea for help. Do you have any tips for him? Hi Johnn, In many ways, there is no scope for subtle NPCs in an RPG. I need to portray strong personality traits to ensure these features are made clear to the PCs. Plus, it would help to distinguish my NPCs […]
Continue readingAssassins were the theme of Sep’s RPG blog carnival. They were several excellent blog posts about this killer topic: The Assassination Game @ Lungfishopolis – How to do assassins well as PCs or NPCs. My Home Brew Old Hack: What about Assassins? Need them or not? @ The Geek Life Project – Grogtard talks about […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #0528 A Brief Word from Johnn Quick, Vote On My Next Book Cover My next book is called Assassin’s Amulet. It’s a massive resource for Pathfinder, d20 and D&D 3.5 GMs. Assassin’s Amulet is the culmination of hundreds of hours of work from Michael Bourke, Michael K. Tumey and […]
Continue readingFrom the GMMastery Yahoo Group A GM asked for help making a haunted house become an interesting NPC. Lots of ideas poured into the thread, which I thought I’d highlight here. I fully support giving locations personality. And as you’ll see below, creative GMs can also make places interactive and dramatic. The Initial Request From […]
Continue readingAssassins are tantalizing. They fill the books and movies we love. They dangle the potential of great gaming in front of our noses. They are this month’s killer RPG Blog Carnival topic. How Do I Participate in the RPG Blog Carnival? To participate in an RPG Blog Carnival, just write a blog post that matches […]
Continue readingby Ruth D. Kerce A lot has been written about how to develop the hero and heroine in a story. An often overlooked, but equally important character, is the villain. He/She must also be developed properly to make the plot believable. Many of the techniques used to develop other characters will also work in developing […]
Continue readingRoleplaying Tips Newsletter #0519 A Brief Word from Johnn What Is a Campaign? I started to write a definition of what a campaign is thisweekend and had to put my pen down. What a tricky question! So I am going to throw it out to you. My initial definition was, “A sequence of two or […]
Continue readingBy Adam, A fan of the blog and news letter, Adam writes in with a great source of inspiration for character and NPC backgrounds. I had a small thought, something I’d like to share. I was listening to a song (Pistolero – by Juno Reactor), it had this great sound bite: “I hate robbing banks”. […]
Continue readingI received the following interesting request from a reader about how to handle a campaign where the PCs are the prey. Below is the reader’s request, and then after that I offer some tips. If you have any other tips to add, please add a comment! Hi Johnn, I really enjoy both Roleplaying Tips and […]
Continue readingIn RPT #512 RND(axe) asked for help on running interesting droids in his Star Wars game. I received the following two great responses: Keep Droids Tools From Mark of the Pixie When I run droids, I stay focused on their purpose. Droids are tools, not characters (helps stop them outshining PCs). It colours their outlook […]
Continue readingNeed to spiff up an NPC? Just roll d1000 on the NPC Traits Table below. Thanks to Roleplaying Tips GM Chad Samuels who sent me the initial spreadsheet that sourced this table. A great resource for all GMs! Roll twice and give your NPC: A positive trait A negative, contradictory trait Use the Contradictory Trait […]
Continue readingby Silveressa Sometimes playing a major NPC that’s part of the party can be tough. After all, it’s hard not to have the NPC come up with a winning strategy, spot a piece of evidence or find a trap the PCs overlooked. However, if one does this too much, the NPC becomes the crutch the group leans […]
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