By Silveressa Today I have the opportunity to review Masks, a system neutral RPG supplement written by the authors of gnomestew.com. Overview Masks is perhaps best described as a “must have addition to any GM’s tool kit.” Contained within is 1000 NPCs, categorized by genre, skill set, trait, disposition towards party etc. (The book marking […]
Continue readingBy Silveressa Today I have the pleasure of reviewing Gate 22, an adventure supplement for the Corporation RPG by Brutal Games. (Also note I am deliberately leaving out specific details of the adventure to not spoil the fun in case any of your players happen to stumble across this review.) Overview Gate 22 is an […]
Continue readingFrom Forrest Elam Johnn, I recently read a book that I think you and your readers might appreciate. The name of the book is Ex-Heroes by Peter Clines and it is his writing debut. I enjoyed it thoroughly and wanted to pass it on to you. The book is a blend of super-hero and zombie-apocalypse […]
Continue readingThe Stone Bard Inn city tiles by Three Sages Games are seven slick full colour productions designed to enhance tavern brawls and inn encounters. The tiles are actually letter-sized plastic sheets with anti-skid foam backing. Because of the plastic, you can use wet and dry erase markers on them. Three sheets combine to offer a […]
Continue readingBy Silveressa Today I have the opportunity to review the e-book How to be a Great GM, by Avalon games, an easy to follow 26 page guide that makes a great addition to any GM’s tool kit. Overview Like the title says, the book offers some solid system neutral GMing advice, (especially to those new […]
Continue readingby Hannah Lipsky If there existed one gaming system that worked for every gaming group, then every gaming group would play it. Since no such system has yet been found, it’s not surprising that two very different gaming groups had drastically different reactions to the Dragon Age tabletop game by Green Ronin. One group absolutely […]
Continue readingBy Patrick Irwin Introduction This review will follow the material covered in the Sorcery and Super Science rulebook step by step, giving an overview of each section before closing with an overall look at the manual. Section 1: Cover and Intro All the usual RPG basics are covered here; a rousing description of the game […]
Continue readingI love the idea of giving players visuals of the people they meet. Sure, we GMs paint pictures with our words, but a picture is worth 1000 of those. At least, most of the time. Overall, I give the Rite NPC Deck a passing grade, but I do have feedback for the designers, because I […]
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