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Villain Secrets And Weaknesses

From Aesma Daeva Roleplaying Tips Newsletter #704 I was recently reading some of Johnn’s articles and other sources about creating villains and realized that, in many gaming tables, little focus is placed on the villain’s secrets, flaws, and weaknesses. Maybe that’s because when we think of villains, the first thing that comes to mind is […]

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Utmost Evil: How To Make Strategic Use Of Villain Scenes

From Phil Nicholls Roleplaying Tips Newsletter #701 [Comment from Johnn: You’ve heard of the 3 Act Structure? Or the Hollywood Formula? Or the Hero’s Journey and Monomyth? Well there’s a Russian version different than those. And Phil is taking us through its highlights. Today he digs into villains! It’s great to learn new storytelling structures, […]

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Home Base Tips & Tables

Roleplaying Tips Newsletter #699 Five PC Home Base Tips From Anson Brehmer Heroes are often shiftless wanderers, wandering from town to town looking for the biggest problem to tackle, the biggest monster to kill, and the biggest haul to score for a night of ale, wenches, and a shopping spree. This is a fine way […]

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How to Roleplay Seducers, Ancient Evils, Law Enforcement, and Genius NPCs

From James Introcaso Roleplaying Tips Newsletter #696 Roleplaying NPC Mannerisms Part II It is time to put on your acting hat. Roleplaying NPC Mannerisms Part I revealed the importance of distinct, specific non-player character mannerisms. When a great game master inhabits an NPC, the character’s physical and verbal mannerisms help set it apart from the […]

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How to Roleplay NPC Mannerisms

From James Introcaso Roleplaying Tips Newsletter #693 Memorable non-player characters are distinct. Whether you created an NPC or it came out of a published adventure, it is up to you as game master to make each quest giver, tavern goer, and orc slaver different from the rest. The key to creating a believable, distinct cast […]

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7 Tips for Creating Awesome Legends

From Anson Brehmer Roleplaying Tips Newsletter #687 Back in Issue #599, Johnn presented a method called “Heroes & Legends” in which he outlined a quick method for generating a story that exemplified a hero from a culture. It’s a great method for generating stories that contain nuggets of information you can use to roleplay people […]

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Customizing Common Races, Part 2

From Mike Bourke Roleplaying Tips Newsletter #291 Continuing on from last week, here are the final categories for you to consider fleshing out as you craft a racial profile that differs from official sources for your rules system. The monster race customization processes described in the following tips and those in last week’s article rely […]

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