Category Archives for "Roleplaying Tips Newsletter"

Horde-ing => Creating Factions the Fast and Easy Way — RPT#643

Quick Navigation The WarningWhat A CrocThundertreeThe Order of the DragonWrap UpDecide On The Goal Of The GroupDecide On Resources The Group Has At Their DisposalDetail One Or Two People Who Are The Faces Of The GroupPick An Additional Secret About The GroupDecide On The Competency Level Of The GroupWrapping UpBrief Word From JohnnSession 7: Torm’s […]

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RPT#213 – Paranoia: Shattering The Trust Part III: Minor In-Game Events

Paranoia: Shattering The Trust Part III: Minor In-Game Events By: Ross Shingledecker (~Acolyte) Click here to read the Paranoia: Shattering The Trust Part I Click here to read the Paranoia: Shattering The Trust Part II This group of tips refers to small things that will unnerve your players without radically altering your plot or campaign […]

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RPT#642: “I only have 30 minutes to prepare for a game” What do you do?

Tips and ideas on how to panic and get ready for a game with only 30 minutes to prepare. I'm going to assume you don't just wing it 100%. That requires no prep time except to go to the store to buy snacks. 🙂 Instead, I'm going to say you GM like me, where you want some ideas, notes, and rough plans, because you like a safety net and enjoy having at least some material to riff off of during the session.

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RPT#696: How to Roleplay Seducers, Ancient Evils, Law Enforcement, and Genius NPCs

One of my players, Colin, has stepped up to GM our group through the D&D 5E module, Out of the Abyss.

We’re taking turns being GM. He’ll run his game, then next time I run Murder Hobos, and so on. This means I’ll be GMing about once a month now.

My character is a third level cleric of Helm. Guiscard Windholme, brother of another player’s PC, Raphael. Mike and I chatted by email about making our PCs family. Raphael is always getting into trouble, and Guiscard is always trying to save him.

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RPT#694: Villainous Banter: Using Propp’s Reconnaissance Scene

Bypassing a trapped stairwell, they descend into a room with three terrible monsters (umber hulks) trapped behind bars on one side and a tough metal door on the other. The Hobos quietly investigate. However, they hear a voice on the other side of the door: “Has anyone got pants?” Then a loud thunder crack nearly shatters the portal.

This enrages the umber hulks and the creatures start battering their cage. The portal opens. On the other side is a shovel-wielding pantless half-elf. (Welcome new player James and his bard, Captain William Blien!) “Hello. I have no pants. Can you help?”

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RPT#693: How to Roleplay NPC Mannerisms

Memorable non-player characters are distinct. Whether you created an NPC or it came out of a published adventure, it is up to you as game master to make each quest giver, tavern goer, and orc slaver different from the rest.

The key to creating a believable, distinct cast lies in your performances. This might seem daunting, especially since every other player at the table has only one character to worry about while you have dozens.

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RPT#691: Space Opera Part 3: Making It Personal

I love space opera, laser swords, and ray guns, jet bikes in space swooping around ships bigger than they are and winning. These epic stories in vast galaxies sometimes take place a long time ago, far far away, and sometimes they’re in our own time and space, but you need to play a video game well enough to even be noticed by the star league. I love the scope, tone, and feel, but those things all play second fiddle to what makes space opera most compelling to me: the characters and their personal stories.

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RPT#690: How To Fill In The Blanks – Drawing Maps Dungeon World Style

The first Dungeon World principle is to draw maps but leave blank spaces. Maps are a fundamental part of world building, so leaving blanks suggests an unfinished world. However, the idea is to fill them in later. Blank areas on a map allow all manner of cool things to happen in your game. They prevent you from painting yourself into a corner at campaign outset. They let you be flexible and roll with the dice.

Here are some tips on using blanks on a map to increase the fun at your table. The tips are divided up according to the style of map being used…

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