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Have Fun With Factions

Roleplaying Tips Newsletter #393 Have Fun With Factions From Loz Newman Here’s a bit of help for GMs who get bogged down in campaign creation: don’t sweat the small stuff. Economise your creative energies to avoid nasty pitfalls. An example of this is factions. When I create a campaign world, I know a big part […]

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Court Etiquette: Do’s and Don’ts

Roleplaying Tips Newsletter #394 Court Etiquette: Do’s and Don’ts From Stephie How many plot lines or quests has a DM or player dealt with that were nobility-driven? When dealing with nobility and court settings, players sometimes skip the roleplay aspect and jump straight to behavior such as, “I bow, greet all in the court, and […]

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Mapping Tips For Inns, Taverns, And Restaurants

Roleplaying Tips Newsletter #395 Mapping Tips For Inns, Taverns, And Restaurants From John Simcoe and Johnn Four The following mapping tips are from my recently released book, GM Mastery: Inns, Taverns, and Restaurants. For more information about this book, see the end of this e-zine. http://roleplayingtips.rpgnow.com/product_info.php?products_id=51416 Basic Layout Features Restaurants, taverns, and inns require simple […]

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Mystery Game Tips

Roleplaying Tips Newsletter #400 Mystery Game Tips From Danny East Mystery Games are gaining popularity, as much for the challenge of GMing them as for the challenge of playing. Intrigue, deceit, and evidence were easy enough for Sherlock Holmes, but outside of a good module or the RPG translation of a popular movie or book, […]

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Keep The Peace Part 1

Roleplaying Tips Newsletter #401 Keep The Peace Part 1 From Joel Fox 10 Tips To Bring The Party Back Together and Keep It That Way Characters in the same party often fight each other; it’s sad but true. They disagree on tactics, faith, politics, and an infinite number of other things. The task of keeping […]

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Keep The Peace, Part 2

Roleplaying Tips Newsletter #402 Keep The Peace Part 2 From Joel Fox 10 Tips To Bring The Party Back Together and Keep It That Way Last week, in part 1, we discussed the different expectations and backgrounds of the players sitting down at the gaming table. Conflicts arising from these issues are easiest solved at […]

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15 Holiday Adventures

Roleplaying Tips Newsletter #403 15 Holiday Adventures From JL Hatlen Linnell. You can catch part Part 1 at: http://www.roleplayingtips.com/readissue.php?number=344 The Great Eel-Culling Black Harbor is a vibrant trading community built on the mouth of a large river and the open end of a busy harbor. The harbor itself has only a narrow passage to the […]

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One Sentence NPCs, Part 2 + Contest

Roleplaying Tips Newsletter #407 One Sentence NPCs, Part 2 Categories of NPC Characteristics From Johnn Four Part one last week mentioned that useful and interesting one sentence NPCs have three characteristics, including one that is at odds with the other two. Fortunately, there are several categories of characteristics, and you can choose from three different […]

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Near Future Campaign Settings

Roleplaying Tips Newsletter #408 Near Future Campaign Settings From Kate Manchester There are many types of campaign worlds, mostly falling into the genres of fantasy, modern and science fiction. Skating the fine line between the modern age and science fiction genres is what can be described as the near future. The near future is a […]

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How to Add Atmosphere (Without LARPing or Bank Loans)?

Roleplaying Tips Newsletter #409 How to Add Atmosphere (Without LARPing or Bank Loans)? From Danny East Remember in “The Never-Ending Story” when the store owner Mr. Koreander asked young Bastion, “Listen. Have you ever been Captain Nemo, trapped inside your submarine while the giant squid is attacking you?” and then “Weren’t you afraid you couldn’t […]

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Managing Your Group

Roleplaying Tips Newsletter #410 Group Management From Danny East Group management is a tedious and daunting GMing task. When can everyone meet? Who’s driving whom? Are we going to play at Mark’s? Jamie’s apartment? My neighbor’s basement? If everyone plays at Gary’s, then Josh can’t go because he’s allergic to cats. We’ll play at Bill’s, […]

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How To Host The Perfect Game

Roleplaying Tips Newsletter #411 How To Host The Perfect Game Here is a collection of tips from readers on how to create the perfect environment for gaming. Some offer advice to the age-old problems of eliminating distractions and establishing atmosphere, while others describe unique and inspiring gaming setups. Gaming Garage From Sean H. Hey Johnn, […]

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Fight Environments

Roleplaying Tips Newsletter #413 Fight Environments From Danny East An exciting and addictive way to add spice to your game is throwing environmental danger into fight scenes. The following are a few examples to get your party started. Remember to have a lot of dice on hand when you try these. Tissues, too, because the […]

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Simple Acting Tips

Roleplaying Tips Newsletter #415 Simple Acting Tips From Danny East Unless you’re Stephen Hawking, there is no reason to avoid acting in your role playing. There is a huge difference between acting in a Vampyre LARP vs. acting in a Warhammer game, but the acting is still there. It’s part of the magic. The following […]

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The Power Of The Dark Side

Roleplaying Tips Newsletter #416 The Power Of The Dark Side From Mike Bourke There has been a hot debate raging in certain circles about the pros and cons of an evil campaign. Both sides have scored points against the other, but ultimately there has not been a victory, one way or the other. The debate […]

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