Archive

Category Archives for "Roleplaying Tips Newsletter"

Maintaining An Online Game

Roleplaying Tips Newsletter #343 Maintaining An Online Game From Leslie Holm http://www.RPGgateway.com/ If you’ve decided to run an online RPG, the main thing you need in your arsenal is dedication. You will get bored. You will get irritated with your players. You will get frustrated by lack of response. So why bother? Because when everything […]

Continue reading

Unusual Hiding Places

Roleplaying Tips Newsletter #347 Unusual Hiding Places Paint It On A Scalp From Aki Halme Hiding places – I wonder what the role of this would have in a story. Puzzle? If so, hiding things well adds to the likelihood they will be missed. Alternatively, it can be a roleplaying element, serving as a plot […]

Continue reading

Sneaky Tactics For Weak Monsters

Roleplaying Tips Newsletter #348 Sneaky Tactics For Weak Monsters Combat encounters are better when you play monsters to the best of their abilities. In numerous books, I’ve read good advice encouraging GMs to play a certain monster with cunning or a certain foe with intelligence. A pet peeve is when that advice isn’t followed up […]

Continue reading

Manage NPC Guides Carefully

Roleplaying Tips Newsletter #349 Manage NPC Guides Carefully Recently, I received the following reader tips request about NPCs traveling with the party: “I’ve been reading your e-zine for about 3 or 4 months now. I was just wondering if you could put out some tips on the DM playing an NPC that travels with the […]

Continue reading

7 Ways To Be A More Entertaining GM

Roleplaying Tips Newsletter #350 7 Ways To Be A More Entertaining GM Be Enthusiastic Being enthusiastic is a free action. 🙂 It’s also contagious, and players will pick up on your vibe and become enthusiastic themselves. Unless, of course, your enthusiasm stems from a total party kill, in which case your friends might not share […]

Continue reading

11 Monstrous Tips

Roleplaying Tips Newsletter #355 11 MORE MONSTROUS TIPS Last July, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly100 entries, and many prizes were handed out. Below are the last, but not least, handful of entries from the contest. May your critters live long and prosper! Even […]

Continue reading

Know Your Players Part 2 Building Your Session Checklist

Roleplaying Tips Newsletter #358 Know Your Players Part 2 – Create Your Building Checklist In part one; we discussed how important it is to plan with your players in mind, and to build a checklist of in-game preferences and out-of-game habits per player so you have a handy reference. Read part one: http://www.roleplayingtips.com/readissue.php?number=352 This issue […]

Continue reading

GM Organization – 5 Tips

Roleplaying Tips Newsletter #359 GM Organization – 5 Tips From Johnn Four Layer Transparencies Over Maps From your school days, do you remember the human body transparencies in the encyclopedia that showed the layers of bones, organs, and muscles? Each transparency was a plastic sheet that had opaque, translucent, and clear parts so that they […]

Continue reading

Supernatural Weather, Part 1

Roleplaying Tips Newsletter #361 Supernatural Weather, Part 1 From Johnn Four This week’s issue is based on a reader request for supernatural weather tips and ideas. Great topic suggestion! I polled the folks on the GM Mastery list, and their great ideas and mine are included below. Thanks to the following for their suggestions and […]

Continue reading

Supernatural Weather, Part 2

Roleplaying Tips Newsletter #362 Supernatural Weather, Part 2 From Johnn Four Thanks again to the following for their help: Robgonzo, Eric FitzMedrud, Gus, Lorele Phoenixjade, Bobby Nichols, Telas. Here’s a suggestion if you have the time this week. Use the tips in this issue and in part 1 to craft five types of weather events […]

Continue reading

It’s About The Character, Not The Player Serving Up Characterization Encounters, Part 1

Roleplaying Tips Newsletter #363 It’s About The Character, Not The Player Serving Up Characterization Encounters, Part 1 From Johnn Four Here’s a reader request I received: Could you put some advice in about roleplaying encounters? Specifically, encounters where players can make choices that are equally valid, so they have to think about what their character […]

Continue reading

Encounter Tips: Characterization Encounters, Part 2

Roleplaying Tips Newsletter #364 Encounter Tips: Characterization Encounters, Part 2 From Johnn Four This article series is about helping players make in- character decisions, especially in difficult game circumstances. Often called meta-gaming, where players use knowledge their characters wouldn’t have, many GMs wish their players would avoid doing this during sessions. Here’s a reader request […]

Continue reading
1 2 3 28