In RPT#676 I posted this tip request from your fellow reader From: Kristin Hello! I am a newbie GM trying to create a campaign for Pathfinder for the first time. I am completely at a loss for what to do. I have been working on my own world since I was about 16. I’m coming up […]Continue reading
Spy missions will challenge you to create a world of espionage, high stakes, and stealth where your spy PCs shine while their less stealthy PC allies ruin everything!Continue reading
Quick Navigation The WarningWhat A CrocThundertreeThe Order of the DragonWrap UpDecide On The Goal Of The GroupDecide On Resources The Group Has At Their DisposalDetail One Or Two People Who Are The Faces Of The GroupPick An Additional Secret About The GroupDecide On The Competency Level Of The GroupWrapping UpBrief Word From JohnnSession 7: Torm’s […]Continue reading
A Brief Word From Johnn Game Of Thrones Is A Great Game I had the good fortune to finally play the Game of Thrones (GoT) board game. I had asked for reviews awhile back and they were mixed, so I held-off purchasing the game blind. Luckily, I got in on a game Saturday and it’s […]Continue reading
Paranoia: Shattering The Trust Part III: Minor In-Game Events By: Ross Shingledecker (~Acolyte) Click here to read the Paranoia: Shattering The Trust Part I Click here to read the Paranoia: Shattering The Trust Part II This group of tips refers to small things that will unnerve your players without radically altering your plot or campaign […]Continue reading
A Brief Word From Johnn Last Week Of Contest March 15th is the last day for the Interesting Scenes contest. Unlimited entries are allowed with each scene representing one entry. To enter, send in a 1-2 sentence cool combat or roleplaying scene like these ones: “The PCs are fighting the bad guys inside a giant […]Continue reading
A Brief Word From Johnn I’m Back! But My Email Was Down It took just under 44 hours after I left for vacation for spam to fill my email account to the brim. Grrr. So, if you sent me an email after 7pm Sunday the 16th, then it would have bounced. Sorry–please re-send it. This […]Continue reading
A Brief Word From Johnn Monarchy Tips For World Building This week we have an awesome world building article for GMs who are serious about their campaigns, or for game masters who just want a cool story idea or two. I personally found it a most interesting read and I hope you enjoy it and […]Continue reading
A Brief Word From Johnn A very brief word this week. Hope you enjoy today’s tips and use the session checklist idea as a quality assurance tool. Sometimes, as real life encroaches on our RPG time, and also during games when things get hectic, we put our heads down and charge straight ahead. A session […]Continue reading
Brief Word From Johnn By Orcus’s Balls, Whodda Thunk It? 700 Issues! I’m not one for reminiscing, so I’ll keep this short. 700 issues works out to about 3.1 million words according to my word processor. Words from me, and words from you. And out of all those words one simple message is clear: we […]Continue reading
Tips and ideas on how to panic and get ready for a game with only 30 minutes to prepare. I'm going to assume you don't just wing it 100%. That requires no prep time except to go to the store to buy snacks. 🙂 Instead, I'm going to say you GM like me, where you want some ideas, notes, and rough plans, because you like a safety net and enjoy having at least some material to riff off of during the session.Continue reading
Want to design your own combat missions, fully tailored to the people, places, and things of your campaign? Today you’ll learn how to do this, including what design questions to ask and answer along the way. Let total annihilation scenarios take a back seat while you light a fire under your combat creativity.Continue reading
Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured through the character funnel, 67: Sailors on the Starless Sea. The flavour of the game is great. The core rules are a toned down variant of d20, with […]Continue reading
A Brief Word From Johnn Only Hours Left On Assassin’s Amulet Deal The special price for Roleplaying Tips subscribers expires October 27 – just a few hours from now. To get the code that gives you 33% off the cover price, before the special expires, visit this link. GMing Two Weeks In A Row I’m […]Continue reading
RPG Designer James Gauvreau kicks off a short series on culture building for you with the Klok’k’ot. The Klok’k’ot are an urban desert civilization on a precipice.Continue reading
One of my players, Colin, has stepped up to GM our group through the D&D 5E module, Out of the Abyss.
We’re taking turns being GM. He’ll run his game, then next time I run Murder Hobos, and so on. This means I’ll be GMing about once a month now.
My character is a third level cleric of Helm. Guiscard Windholme, brother of another player’s PC, Raphael. Mike and I chatted by email about making our PCs family. Raphael is always getting into trouble, and Guiscard is always trying to save him.Continue reading
Bypassing a trapped stairwell, they descend into a room with three terrible monsters (umber hulks) trapped behind bars on one side and a tough metal door on the other. The Hobos quietly investigate. However, they hear a voice on the other side of the door: “Has anyone got pants?” Then a loud thunder crack nearly shatters the portal.
This enrages the umber hulks and the creatures start battering their cage. The portal opens. On the other side is a shovel-wielding pantless half-elf. (Welcome new player James and his bard, Captain William Blien!) “Hello. I have no pants. Can you help?”Continue reading
Memorable non-player characters are distinct. Whether you created an NPC or it came out of a published adventure, it is up to you as game master to make each quest giver, tavern goer, and orc slaver different from the rest.
The key to creating a believable, distinct cast lies in your performances. This might seem daunting, especially since every other player at the table has only one character to worry about while you have dozens.Continue reading
Getting the PCs to do things is like herding cats. It’s hard to get them all pointed in a single direction, and sometimes they get lost and confused about what it is they should be doing. If you’re trying to give guidance to the group, but don’t want to put them on the Plot Express, here are a few things you can try.Continue reading
I love space opera, laser swords, and ray guns, jet bikes in space swooping around ships bigger than they are and winning. These epic stories in vast galaxies sometimes take place a long time ago, far far away, and sometimes they’re in our own time and space, but you need to play a video game well enough to even be noticed by the star league. I love the scope, tone, and feel, but those things all play second fiddle to what makes space opera most compelling to me: the characters and their personal stories.Continue reading
The first Dungeon World principle is to draw maps but leave blank spaces. Maps are a fundamental part of world building, so leaving blanks suggests an unfinished world. However, the idea is to fill them in later. Blank areas on a map allow all manner of cool things to happen in your game. They prevent you from painting yourself into a corner at campaign outset. They let you be flexible and roll with the dice.
Here are some tips on using blanks on a map to increase the fun at your table. The tips are divided up according to the style of map being used…Continue reading