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Customizing Common Races – Part 2

From Mike Bourke Roleplaying Tips Newsletter #291 Continuing on from last week, here are the final categories for you to consider fleshing out as you craft a racial profile that differs from official sources for your rules system. The monster race customization processes described in the following tips and those in last week’s article rely […]

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6 More Monstrous Tips

Roleplaying Tips Newsletter #292 In July, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! Filling A Niche From Sparrow You might want […]

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Tips for Setting Up Pbems & Pbps

From Leslie Holm Roleplaying Tips Newsletter #293 Online Roleplaying is a huge animal, encompassing MUSHs, MUDDs, SIMs, PBeMs, PBPs…the list goes on. In this article, I focus on PBeMs (Play By e-mail) and PBPs (Play By Post, or forum based games). Roleplaying online is no longer just for people who don’t live near a gaming […]

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31 Questions to Define a Culture

From Mike Bourke Roleplaying Tips Newsletter #296 I often compile a checklist of questions to be answered when creating something new, be it a magic item, setting, or society. The more exhaustive and complete this checklist is, the better visualized and more complete the item in question will be. I recently had occasion to generate […]

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Tactical Tips For Over-Resting PCs

Roleplaying Tips Newsletter #297 These tips hail from a reader’s request in Issue #295: http://www.roleplayingtips.com/readissue.php?number=295#R2 Numerous folks generously wrote in with their tips and advice. In this week’s issue we feature 10 possible solutions for Diego’s problem. Thanks to everyone who responded! More tips coming in a future edition. Diego And The Narcoleptics From Telas […]

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150 Benign Urban Encounters

From Chris Buono Roleplaying Tips Newsletter #299 Chris polled members of the GMMastery Yahoo group for benign urban encounter ideas and then added a few of his own to come up with this awesome list you might find useful for your own campaigns. Editor Isaac and I added a few more as well. Thanks Chris, […]

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Q&A With Johnn Four

Roleplaying Tips Newsletter #300 I didn’t imagine Roleplaying Tips Weekly would reach 300 issues when I first started it six years ago, but here we are and it’s been a wonderful experience. I’ve met gamers from around the world and made many new friends, virtually as well as in person. The advice you have sent […]

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Why Go Diceless?

Roleplaying Tips Newsletter #302 Readers Respond Last week I posted a reader request for information and tips about playing diceless RPGs. As usual, the Roleplaying Tips community responded generously with opinions, information, and advice. Thanks! Below are a few of the e-mails I received. Almost Everyone Has Already Played Diceless From Vitenka Look at the […]

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Running Faster Combats

From Kurt “Telas” Schneider Roleplaying Tips Newsletter #303 I struggled for the last year with the pace of combats, and learned a lot from other GMs, my players, and personal experience. I hope what I learned will be of use to you. This article will be aimed at D&D 3.5, but many of the ideas […]

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Take Ten: Balance

From David Newland Roleplaying Tips Newsletter #304 A character with skills is a character with options. Often overlooked and underused, skills can change the game with a single die roll. Skills add meat to the ability score bones of a character, developing their persona and creating heroes that are memorable and playable. Presented here are […]

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Getting Player Feedback

From Mike Bourke, Sydney, Australia Roleplaying Tips Newsletter #305 Players should impact the direction and content of the campaign. However, good feedback can be hard to find. Some players are uncomfortable criticizing the GM, who puts more work into the campaign than anyone else. Others prefer to wait and see where the GM is going. […]

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Changing the Rules

From Dave McKay, Calgary, AB Roleplaying Tips Newsletter #306 I’ve GMed a small, experienced group for four years, and we discuss the game after each session. A growing theme emerged: we were each unhappy with certain game elements. Moreover, there was a major part of the game system (spells and magic) we were collectively dissatisfied […]

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100 Waterborne Encounters

Roleplaying Tips Newsletter #307 This sunken treasure chest full of water related encounters, hooks, and snippets of detail is brought to you care of the GMMastery Group. Thanks to everyone who contributed their ideas! Use the following list as inspiration, in-game encounter seeds, or backdrops when your group next sets sail. Ahoy! Fallen tree along […]

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Airborne Minis Tips

Roleplaying Tips Newsletter #310 Last week I put are request in my Brief Word section for ways to represent flying or climbing minis on battlemats. Following is a surprising number of methods you smart folks wrote in with. Hopefully, if you use minis, you find a method below that works for you. First, here is […]

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Take Ten: Bluff

From David Newland Roleplaying Tips Newsletter #312 A character with skills is a character with options. Often overlooked and underused, skills can change the game with a single die roll. Skills add meat to the ability score bones of a character, developing their persona and creating heroes that are memorable and playable. Presented here are […]

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