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Generating Books

From Garry Stahl Roleplaying Tips Newsletter #314 Books are the lifeblood of an RPG game, whether as the source of the game rules, in-game treasure, or plot points. The problem for the game master with books as treasure is to determine what books are found, how to describe them, and how to make each important […]

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Maintaining Your GM

From Amy Driscoll Roleplaying Tips Newsletter #316 Tips for encouraging your GM to continue the game you’re currently enjoying. With thanks to Colin “Relapse” Morris and Robbie “Head Wound” Eberhardt for constructive criticism. A group of friends and fellow gamers asked me last year to commit to GMing a regular, long-term campaign. Long-term campaigns hold […]

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Military Tips

Roleplaying Tips Newsletter #318 In issue #314 we put out a request for military oriented tips. Following are some great ideas and bits of advice from your fellow Roleplaying Tips readers. Rank And Hierarchy From Max Dodge Private – Private comes from new recruits joining in defense of their land. Otherwise known as private soldiers. […]

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Making Magic Items Interesting – Part 2

Roleplaying Tips Newsletter #321 Add Interesting Descriptions From Dave Schaefer You can add flavor through description. Handing out a boring, old, shield +1? Make it a tortoise shell with leather straps. Describe the shell as dark brown with orange highlights along the ridges, notched from many blows, but still solid. Voila! Interesting item. Try adding […]

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Unusual Customs and Festivals

From James Patrick Patterson Roleplaying Tips Newsletter #325 In England there are quite a few unusual customs and festivals still celebrated that could be adapted as background flavor, adding an extra dash of local color to any adventure, and offering many opportunities for role- playing. They may or may not involve the current adventure and […]

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7 More Monstrous Tips

Roleplaying Tips Newsletter #326 In July 2005, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly 100 entries, and many prizes were handed out. Below are a handful of entries from the contest. May your critters live long and prosper! A Way To Make Low Level Monsters […]

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Meta-Game Organizations

From Jake Robins Roleplaying Tips Newsletter #327 The term meta-gaming often has negative connotations in a roleplaying game, but it is not negative by definition. Meta-gaming simply means outside of the game, and the idea of meta-game organizations is a subject that can be brought to any RPG with little negative reaction. What is a […]

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The NPC Factor – Part 2

From Mike Bourke Roleplaying Tips Newsletter #329 PART II: NPC Development Some characters are one-offs, present for a particular scene and never intended to return. However, memorable characters have a habit of turning up again and again; the continuity they carry helps make the world seem real and consistent. That said, it is unlikely the […]

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NPC Name Tips and Resources

From Johnn Four Roleplaying Tips Newsletter #330 Group Lexicon Names are a primary game element. They provide a lexicon the group shares to help identify what you are talking about. Imagine the confusion if NPCs didn’t have names and you only referred to them indirectly: Who’s on first, What’s on second, I Don’t Know is […]

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Interesting Combats With Themed Skirmish Groups – Part 2

From Johnn Four Roleplaying Tips Newsletter #332 Click here to read Part I: Interesting Combats With Themed Skirmish Groups – Part 1 Themed skirmish groups make combats interesting. Players enjoy challenging, unexpected, and unusual foes. As an added bonus, having a theme to design with makes planning and preparation efficient. Last week, we discussed taking […]

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GMing Car Chases

Roleplaying Tips Newsletter #335 Last week I posted a reader request for help on running car chases, and you folks responded with some excellent tips. Thank you very much! That’s awesome support for your fellow GM, and hopefully the answer he’s looking for can be found in the tips below. The Reader Request I try […]

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10 Tips For Crafting Adventure-Based Holidays – Part 1

From Johnn Four Roleplaying Tips Newsletter #336 From my new e-book, GM Mastery: Adventure Essentials: Holidays http://www.rpgnow.com/product_info.php?products_id=7673&src=rpt As you figured from the byline above, I have a new e-book out. It’s about helping you plan, prepare, and GM better adventures using the in-game element of holidays. In many of the world books I’ve read over […]

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10 Tips For Crafting Adventure-Based Holidays – Part 2

From Johnn Four Roleplaying Tips Newsletter #337 From the new e-book, GM Mastery: Adventure Essentials: Holidays http://www.rpgnow.com/product_info.php?products_id=7673&src=rpt Read part 1 of this article online at: http://www.roleplayingtips.com/readissue.php?number=336 Game World Calendar Method: Spreadsheet Spreadsheet software, such as Microsoft Excel or OpenOffice, is another great way to make a calendar. Each cell represents a day. Resize and merge […]

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