Roleplaying Tips Newsletter Archives - Page 4 of 23 - Roleplaying Tips

Archive

Category Archives for "Roleplaying Tips Newsletter"

10 Monstrous Tips

Roleplaying Tips Newsletter #340 If The Monster Is Smart, Treat It As Such From Aki Halme When playing an NPC that is exceptionally intelligent or quite simple-minded, one way to GM this would be to use various levels of plans and contingencies. A low intelligence creature can, given the time and the need, make one […]

Continue reading

Player Survey Tips

From John Four Roleplaying Tips Newsletter #342 In Issue #335 I posted a reader request about player surveys. In my experience, surveys have two keys to success: participation and quality of response. Past surveys I’ve done have had a wide range of participation, from no one (!) to the whole group. You want to do […]

Continue reading

Maintaining An Online Game

From Leslie Holm Roleplaying Tips Newsletter #343 http://www.RPGgateway.com/ If you’ve decided to run an online RPG, the main thing you need in your arsenal is dedication. You will get bored. You will get irritated with your players. You will get frustrated by lack of response. So why bother? Because when everything is going right, when […]

Continue reading

Unusual Hiding Places

Roleplaying Tips Newsletter #347 Paint It On A Scalp From Aki Halme Hiding places – I wonder what the role of this would have in a story. Puzzle? If so, hiding things well adds to the likelihood they will be missed. Alternatively, it can be a roleplaying element, serving as a plot hook by giving […]

Continue reading

Sneaky Tactics For Weak Monsters

Roleplaying Tips Newsletter #348 Combat encounters are better when you play monsters to the best of their abilities. In numerous books, I’ve read good advice encouraging GMs to play a certain monster with cunning or a certain foe with intelligence. A pet peeve is when that advice isn’t followed up by examples. Often you are […]

Continue reading

Manage NPC Guides Carefully

Roleplaying Tips Newsletter #349 Recently, I received the following reader tips request about NPCs traveling with the party: “I’ve been reading your e-zine for about 3 or 4 months now. I was just wondering if you could put out some tips on the DM playing an NPC that travels with the PC party. To me […]

Continue reading

7 Ways To Be A More Entertaining GM

Roleplaying Tips Newsletter #350 Be Enthusiastic Being enthusiastic is a free action. 🙂 It’s also contagious, and players will pick up on your vibe and become enthusiastic themselves. Unless, of course, your enthusiasm stems from a total party kill, in which case your friends might not share your glee. GMs often start a session with […]

Continue reading

How To Craft And Use Superstitions To Enhance Your Game

From Johnn Four Roleplaying Tips Newsletter #351 According to Wikipedia, a superstition is the irrational belief that future events are influenced by specific behaviors, without having a causal relationship. In game terms, superstitions are a fun device to add flavour, spawn encounters, and enhance gameplay. Following are a few tips on creating and using superstitions […]

Continue reading

11 Monstrous Tips

Roleplaying Tips Newsletter #355 Last July, Roleplaying Tips Weekly ran a contest for monster related tips of all kinds. Subscribers responded with nearly100 entries, and many prizes were handed out. Below are the last, but not least, handful of entries from the contest. May your critters live long and prosper! Even Monsters Need Someone To […]

Continue reading

Know Your Players Part 2 Building Your Session Checklist

Roleplaying Tips Newsletter #358 In part one; we discussed how important it is to plan with your players in mind, and to build a checklist of in-game preferences and out-of-game habits per player so you have a handy reference. Read part one: http://www.roleplayingtips.com/readissue.php?number=352 This issue provides checklist building tips and processes. The main point is […]

Continue reading

GM Organization – 5 Tips

From Johnn Four Roleplaying Tips Newsletter #359 Layer Transparencies Over Maps From your school days, do you remember the human body transparencies in the encyclopedia that showed the layers of bones, organs, and muscles? Each transparency was a plastic sheet that had opaque, translucent, and clear parts so that they layered over each other and […]

Continue reading

Supernatural Weather – Part 1

From Johnn Four Roleplaying Tips Newsletter #361 This week’s issue is based on a reader request for supernatural weather tips and ideas. Great topic suggestion! I polled the folks on the GM Mastery list, and their great ideas and mine are included below. Thanks to the following for their suggestions and tips: Robgonzo, Eric FitzMedrud, […]

Continue reading

Supernatural Weather – Part 2

From Johnn Four Roleplaying Tips Newsletter #362 Thanks again to the following for their help: Robgonzo, Eric FitzMedrud, Gus, Lorele Phoenixjade, Bobby Nichols, Telas. Here’s a suggestion if you have the time this week. Use the tips in this issue and in part 1 to craft five types of weather events that can occur in […]

Continue reading

It’s About The Character, Not The Player Serving Up Characterization Encounters – Part 1

From Johnn Four Roleplaying Tips Newsletter #363 Here’s a reader request I received: Could you put some advice in about roleplaying encounters? Specifically, encounters where players can make choices that are equally valid, so they have to think about what their character would do, not which way is best – wsawin This is a great […]

Continue reading

Encounter Tips: Characterization Encounters – Part 2

From Johnn Four Roleplaying Tips Newsletter #364 This article series is about helping players make in- character decisions, especially in difficult game circumstances. Often called meta-gaming, where players use knowledge their characters wouldn’t have, many GMs wish their players would avoid doing this during sessions. Here’s a reader request I received: Could you put some […]

Continue reading