Archive

Category Archives for "Running Games"

When Players Derail Our Prep

GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]

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Retroactive Clues

Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]

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3 Tips For Keeping Gameplay Going

Welcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing several NPCs at once, and turning treasure into hooks. Today, we bring it all together by tackling the Hot Potato and how to keep the […]

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Create These 3 Back Pocket Encounters For More Confident GMing

What do you do when the party gets stuck, the game gets bogged down, or you simply need to stall for time? In a recent Tiny Prep Challenge on our Discord server, one GM mentioned they were preparing a “backup/extra encounter to keep the fight-oriented players happy, if things go too lore-heavy.” This is an […]

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How Do You Reveal Your Maps To Players?

Players can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]

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4 Ways To Track Resources Without Slowing Down Your Game

Resource tracking has come up twice in my orbit recently, so I thought I’d share a couple thoughts on how to reduce tracking friction on encumbrance, spell slots, and other meters and pools. Case in point, Roleplaying Tips GM @jcauseyfd asks on the Discord: Has anyone run across any good systems/mechanics for DnD (5e) to […]

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Use Moves To Beat Brain Freeze & Deepen Play

How to simplify things at the table and drop dynamic game pieces onto it. In response to a description tutorial I sent out, Wizard of Adventure GM Will asks: I want to know more about the “Moves” section Thanks Will. I first discovered Moves in the Dungeon World RPG. At first, I didn’t understand the […]

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Solo RPG Suggestions

Do you play solo RPGs?  That’s you, a game system, some dice – maybe, and a quill and parchment.  If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games.  Exile’s a mod […]

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My Heuristic For Better Descriptions

Today’s word of the day is indite, which is also today’s tip. So, here is how I indite better descriptions. Earlier this month I shared my 3-step description trick in a Tuesday Tutorial with Platinum Wizards of Adventure. I call these descriptions Lore Drops. They give us a robust mental framework we can apply to […]

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3 Ways to Stall

How can you stall the game for a while to give yourself a chance to recover from a player surprise? Here are three ways. Stall Tactic #1. It Was the Plan All Along This was posted recently on the Roleplaying Tips Discord: Never underestimate the power of saying “yeah, weird huh?”when you slip a massive […]

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Bake In The Pokey Bits: Design For Interaction

I try to keep it simple behind the screen and let players make it complicated. Part of doing that involves me handling The What and players handling The How. For example, I was creating a 3 Line NPC just now. Liorin, the wizard who created a powerful artefact in my Duskfall setting millennia ago: My […]

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Run Your Dungeon Maps Like A Board Game

I GM like I’m playing a board game now. Wait. Before you hit the delete button and say you don’t want chocolate board games getting mixed with your tabletop RPG peanut butter, hear me out. This might be a boon for your improvisation and encounter-building feats. First off, I’m speaking to GMing mindset and strategy […]

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