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Category Archives for "Running Games"

Write More Engaging Room Descriptions

Description Sorcery from a Wordsmithing Warlock Crafting concise and evocative descriptions provides a huge boon for our storytelling prowess. Descriptions serve as the bridge between our imagination, character perceptions, and player choices. A well-made description: Jeremy Brown is a repeat offender, er, contributor, to the Roleplaying Tips Newsletter. πŸ™‚ During a convo we started up […]

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Why Story Gets the Horse’s Rump at My Table

Here’s something that might not be popular. I don’t know. But I see a lot of GMs online talk about the importance of story. And story is the last thing I care about when running a game. Ok, there it is. I’ve said it out loud. Gather your pitchforks and torches, lads and lasses! πŸ™‚ […]

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Add Details With Panache And Choice

Details are important for vibrant roleplay. But making them up all the time becomes difficult. Previously, @CasualOnesRay and @ExileInParadise tipped us about inviting players to provide details to help the GM out. Ask questions like: I often like to take this a step further. It depends on the group and each player. But imagine this […]

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I Set The Scene, But You Fill It Out

Aloha Johnn! Before I dive into today’s GM tip, I have a quick hint for Campaign Logger GMs. Especially if you’re transferring text to CL from OneNote on Windows When pasting text from OneNote into CL, use CTRL+SHIFT+V to bypass Windows default of pasting as an image. I explain this in more detail with a […]

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Effortless & Dynamic Storytelling

Effortless & Dynamic Storytelling Among the many tools in my GM Toolbox, the method of Wandering Encounters holds a special place. It’s a simple yet profound way to keep the game world lively, the plot on track, and the characters engaged in evolving story arcs. The core essence of Wandering Encounters lies in its ability […]

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Unlock Player Creativity With Descriptive Options

We played another session of the WOIN RPG conversion of my Basilica campaign and it went well. We were running Old School Essentials, and the group opted to try a crunchier system. So far, WOIN is ticking all the boxes. Today’s tip is not about rules though. Instead, it’s about something great one of my […]

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A Change of Pace: How To Evaluate Pacing In Your Game

A Brief Word From Johnn Before we dig into pacing tips though, a couple of quick items. Get Help With Your Campaign August 26, 2023 – Wizard of Adventure Q&A Zoom. If you are a Wizard of Adventure, here’s details and the link. Feel free to bring questions about your world, campaign, encounters, NPCs, technique, […]

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Try Back Pocket Events In Your Campaigns

Did you know there is a Fantasy Grounds version of my complete 1-20th level D&D 5E campaign, The Demonplague, co-written by James Introcaso? I don’t advertise this on The Demonplague’s information page, but will fix that soon. Meantime, if you are a Fantasy Grounds GM, you can purchase the campaign here. Unfortunately, due to Fantasy […]

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From Tasty Bait to Terrifying Consequences: Tricking Players With Instant Gratification

It’s great to be back from vacation! Thank you for your patience as I took a couple of weeks off from the newsletter. We went camping near a place called Rocky Mountain House where it’s not rocky and there are no mountains. The picture below was each glorious morning for me. This might leave you […]

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Get Ready to Roll: How to Plan and Prepare for GMing Successful Convention Games

Roleplaying Tips Newsletter #1224 We just played session #09 of my Basilica campaign that’s half sandbox, half Temple of Elemental Evil. The party was bequeathed land as reward for escorting settlers safely to the area. As it turns out, the land is a swamp with ruins of an old moathouse on it. Girding loins and […]

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The Sneaky GM Trap I Spotted At Start Of This Adventure

The Sneaky GM Trap I Spotted At Start Of This Adventure I was reading an adventure last night (an adventure that I also played in January) and something troublesome jumped out at me from the initial encounter’s boxed text. Here is the first sentence: The stairs leading to the basement of the Otari Fishery creak […]

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