Roleplaying Tips Newsletter #1205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you worry about conflict at the table, be sure to check out his advice. One Card Dungeon Changing topics for a […]
Continue readingBrief Word From Johnn I played in a Pathfinder 2E one-shot on Saturday using Foundry run by my friend Mark. My guy was a big brute wielding a dwarven scattergun trying to save our town from a zombie horde. I played him like Dolph Lundgren meets vodka. And according to the elf, “Your aim is […]
Continue readingRoleplaying Tips Newsletter #1201 Brief Word From Johnn Today I have some tips for when players get distracted by your beautiful maps and don’t pay attention to your encounter details. But before getting into those, I wanted to mention there are additional some Reader Tips this issue at the end you might want to check […]
Continue readingRoleplaying Tips Newsletter #1199 I recently wrote a few tips for running lunch games. Several RPT GMs sent me this link, which is a D&D 5E Practical Guide to One Hour DnD Sessions (you might want to turn on your ad blocker before viewing the site): https://rpgbot.net/dnd5/dungeonmasters/one-hour-sessions/ I’m away halfway through, and it has great […]
Continue readingTerve Johnn, What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead End Dice […]
Continue readingBy Johnn Four Roleplaying Tips Newsletter #1195 (Join the conversation about today’s tips here.) Here’s an interesting question about encounter building that WorldWibe asks on RPT’s Discord: Is a dungeon-making philosophy that goes: “Every room should have something interesting in it, be it battle, treasure or lore” a good design-methodology? Thanks for the great question! […]
Continue readingRoleplaying Tips Newsletter #1194 By Jonathan Hardin, sojournersawake.com Discuss these tips on their dedicated thread here at Campaign Community. Improvisation seems scary and sometimes difficult, especially for new GMs. I have learned a few tips from people who think quickly on their feet. And I think the pair of techniques I’m sharing with you today […]
Continue reading* Tips on keeping better campaign notes without slowing down the pace of sessions I’ve been in the same boat. For me, I never want to cause a pause in gameplay. So it feels like I’m always too busy to take notes. However, there are a few things we can do. While I produced with […]
Continue readingFrom Jonathan Hardin, sojournersawake.com If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights & Hopes is a […]
Continue readingSandbox games often challenge you to fabricate encounters on the spot. I take a simple approach for this. It’s kind of cheap, when you think about it. lol. But it works. When RPT GM Scott K. emailed me, he said something that made me think about this aspect of sandbox games today: I am really […]
Continue readingFrom JohnnFour Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names and details on the […]
Continue readingFrom Jonathan Hardin, sojournersawake.com Many times the threat that presents itself to characters surpasses their abilities to defeat it. The encounter is not easy or even difficult, it’s deadly. Without a warning label, your players may be unfairly surprised that you designed a deadly encounter for them. To avoid that frustration, here are 5 ways […]
Continue readingFrom Johnn Four Two quick links for you before digging into some scary tips. First is a free worldbuilding tips PDF being offered by Ed Larmore who developed the Scabard app. If you want some tips to get you started homebrewing a world, you can get his 7-page guide here. Second is a Kickstarter from […]
Continue readingFrom JohnnFour I was excited to play but bored within minutes. It became difficult to focus. I noticed other players starting to zone out too. We were on Zoom, making it even harder. Ideas and collaboration stopped. It became GM => Player => Repeat. No flow between players. No flow between party and GM. And […]
Continue readingIn a recent Zoom call with Platinum Wizards of Adventure I read this in the chat log: My biggest pain point: Prep Time vs. Game Time – I like preparing but I often don’t have the time. I understand this dilemma. While some GMs can improvise entire campaigns with just a packet of salt, a […]
Continue readingRPT GM JS asked me this question about allowing a certain player action: Hey Johnn, If you have a player cast charm monster and then speak with animals. Would you let them communicate with a Worg? I know by the letter of the rules it is a NO. But I wanted to get your take. […]
Continue readingRPT Platinum Patron Lee asks: I still struggle with “green box text” vs. map building. Do I spend my time providing 3 sentences of description, or do I spend an hour drawing a great map? I find writing those 3 sentences very intimidating for some reason, like I am not giving enough information. Green text […]
Continue readingWhen there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in my experience. It helps […]
Continue readingAhn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive in, you might be […]
Continue readingDia Dhuit Johnn, How can you make travel and exploration more interesting? And what can we do about players who like to kill everything and ignore roleplay? I’ll share a couple of tips on these topics, triggered by recent emails, with you today. Too Hack & Slash Focused Roleplaying Tips GM JG emailed me yesterday: […]
Continue readingThere’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once in a while in […]
Continue readingAre you bored with GMing? RPT GM Michael asks: I’m a beginning DM that has DMed two dozen sessions of a campaign in the setting of Mystara (Known World) using the B.E.C.M.I. version of Dungeons and Dragons. I’ve taken the group through one and a half of the 1980s’ B series Basic D&D modules – […]
Continue readingWith the amount of online games I’ve been playing and running, I’ve learned a few things that help make virtual sessions better. Be Clear on Mission & Focus It’s more difficult herding cats in online games. With numerous distractions via computer, software, and home environment, we must work strategically to keep players focused. Having clear […]
Continue readingWe’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and to teach by example. So […]
Continue readingHere’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign. An extrinsic reward is […]
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