Roleplaying Tips Newsletter #0708 I had a D&D dream last night. I love it when I dream about games, but it happens so rarely. This dream was about a magic tome. It’s a cool enough idea I will be using with modification on the Murder Hobos. As always, the dream was weird and scattered. I’ll […]
Continue readingRoleplaying Tips Newsletter #0721 Cursed items aren’t working for me. They feel punitive. “When you put the helm on, your eyes go blank, your mouth hangs open, and you start to drool. Your INT is 3 sucka! And try as you might, the helm can’t be taken off. Hahaha.” That’s a whole lot of suck […]
Continue readingRoleplaying Tips Newsletter #1059 As a world builder, I love having lots of cool magic items. Weapons, wondrous items, and artefacts of legend. These provide instant hooks for quests, dungeons, and missions. As a game designer, I can’t wreck campaign balance. Too many magic items in the PCs’ hands means they can arm wrestle tarrasques, […]
Continue readingRoleplaying Tips Newsletter #0050 A Brief Word From Johnn Marcus, a good friend and an awesome roleplayer, recently taught me about a different kind of reward for roleplaying while we were planning a co-GM session. He explained to me that it’s rewarding for players to have the spotlight at the game table where everyone’s attention […]
Continue readingRPT GM Richard Grilley created some cool player card props to liven up his games. Here’s howhe did it.
Continue readingA bit of inspiration for you, if you have five minutes.
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #0268 A Brief Word From Johnn Gamer Classifieds Are A Go – Contact Me For Details I received dozens of positive responses on the issue of including Gamer Classifieds at the end of the e-zine, and one negative one, so we’ll give them a whirl. In case you missed […]
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