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Category Archives for "World Building"

Balancing Magic, Bears & Hit Points

Happy Canada Day! While swatting mosquitoes and sipping cool bevvies, let’s look at a dilemma that community member Sir Tainley poses about explaining the strength of commoners in certain game systems: I’m designing a world for a D&D 5e clone. I want magic to be reasonably common, and taught in the universities. But, powerful enough spells […]

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The Sovereigns of Stink – My Lost Isle Troglodyte Faction

How do we take a standard monster and make it feel alive without writing pages of lore? Today during Tiny Prep I added the first faction to my Lost Isle campaign. I am running troglodytes I call the Sovereigns of Stink, though in-game they’re the Rotscale Clan. To bring them to life and make them […]

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Colony & Outpost Creation Checklist

I’ve got a great checklist for you today. @Exile In Paradise, a fantastic mod helping fellow GMs in my Discord, shared with me a great list of AI generated questions and details for creating colonies, outposts, and settlements in space. This is in response to Orbital Trouble: d12 Space Outpost Hooks. I normally don’t spit […]

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How To Fix A Dull Setting (Without Writing More Lore)

A great way to craft and maintain a consistent atmosphere without the heavy prep. I’m experimenting with a Sensory Bible for my Obsidian Invictus campaign to solve a specific problem. How to keep the vibe consistent without writing a tome of lore? One of my first steps was creating a Sensory Bible for the city, […]

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4 Steps to Better Maps

Tired of pausing gameplay to hastily sketch a scene? Front-loading your map prep is one of the best ways to help with session pacing. The #Mapvember2025 map challenge is still going strong on the RPT Discord, and it’s your perfect chance to front-load your prep and save yourself stress later. Thanks to @Auke for facilitating […]

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3 Ways to Make Domain Play Fun Again

Here’s a query I received a little while ago from Wizard of Adventure JL: How to make conquering/managing/defending a domain FUN (for the players, not just the DM?) I like this question because it gets to the heart of a common GM challenge: making the world matter. Characters with no attachment to your setting will […]

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The One Book That Changed How I Build Cities (Johnn’s Bookshelf #02)

Who knew economic and urban development theory could be exciting? I certainly didn’t, until I stumbled upon a book called The Economy of Cities by Jane Jacobs. This small academic tome changed how I build worlds, and today I’ll show you why. Welcome to the latest installment of Johnn’s Bookshelf, my series where I share […]

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Golemageddon: Golem Ideas for Your Next Campaign

A couple of quick announcements. First, I was on the Roleplay Rescue podcast recently with Tiny Prep co-author, Che Webster. It starts off with a question: What would you do if you had a new player to add to your existing roleplaying group? And the convo evolves from there. Here’s the link to listen. Second, […]

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5 Excellent Sci-Fi Tips (Mail Bag)

Monday I explored some scifi stuff with Orbital Trouble: d12 Space Outpost Hooks. Got some great responses and tips from fellow Roleplaying Tips GMs: Outposts vs. Colonies From Wizard of Adventure ExileinParadise First, for my Salvage Space RPG, I am pushing both “colonies” and “outposts” What’s the difference? Colonies are “mostly” self-sufficient on food, air, […]

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Orbital Trouble: d12 Space Outpost Hooks

Had some large blocks of “waiting time” on the weekend, so I started noodling on what might make space outposts interesting. Why? I’m a sci-fi RPG noob, aiming to run my first game when things settle down a bit over here. And I’m not very familiar with the details and tropes of the genre. So, […]

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Play 20 Questions With Your World

I love Jeff’s blog post here about how to flesh out your world by asking yourself a few simple questions. It reminds me of the tip about ensuring there’s a gameplay layer to your world building because we have players, not a passive audience. If you haven’t clicked over to Jeff’s post, here are some […]

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Ideas For Churches & Cults in Your Setting

A while ago, we chatted about how we can make Noble NPCs special because they receive special privileges and responsibilities most others in our worlds do not. RPT GM Anonymous +1 sent me this great response about potential privileges your priests and clerics might get. Some ideas posibly for your campaign… Hi Johnn, In a […]

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Cursed For Divine Transgressions (a d20 Table)

I’m homebrewing a setting called Duskfall, and I’ve reached the creation step I call The Powers That Be. With this technique, I ask: What powerful NPCs can control or influence the setting, and more specifically, can affect my plotlines and the party’s actions? By NPCs, I mean gods, powerful monsters, villains, factions, and any other […]

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