Go from Zero Ideas to Complete, Playable Adventures Guided the Whole Way with my Step-By-Step Recipe

Become a master at Adventure Design With My Complete
Adventure Building Course 
for Tabletop Game Masters 

RPG Adventure Building Course

Creating adventures is tough. Where do you start? How to you write the story? How do you create the encounters? And how to you build up to that epic finale encounter with Demogorgon?

Welcome to my course on how to build complete adventures for tabletop and online RPG campaigns. Through online lessons including videos, handout, and templates, I'll guide you all the way to the finish, even you have haven't the slightest idea on what you want your adventure to be about today.

If we haven't met, my name is Johnn Four and I've been publishing RPGs, award-winning GM how-to books, and online courses and workshops for game masters 17 years. I wrote a column in Dragon Magazine for years, co-wrote the D&D DMG II, launched two hugely successful game master courses online, and continue to write an email newsletter several times each week with my latest tips for GMs. It's nice to meet you, fellow game master. :)

I know how tough it is making awesome adventures. So I'd like to invite you to my online course where I'll go through an awesome system for creating open-ended adventures. You can follow me every step of the way and look over my shoulder as I build a complete adventure using this unique and thorough system.

And you can choose to build your own adventure alongside me, or just watch and learn as I go through all the steps of my recipe while I create an actual adventure before your eyes.

Let's make an adventure together!

Vethmer monster

What You Need to Know

Not long ago I put together an adventure-building workshop. There were two parts to it. The first was the core study material. The second part was access to me as we went through the material and my special adventure-making recipe. It was supposed to last just a couple of months and be fairly small.

However, I kept adding more lessons, making new videos based on member questions, and expanding the workshop.

The Adventure Building Course is now multiple courses and growing! After enrollment, you will have access to the largest and most thorough online program on building RPG adventures in the world.


Here's What You Get Today

After purchasing the course, you'll get a login and can start browsing lessons right away. And it's all self-paced, so you can fit it into your schedule.

All lessons are unlocked immediately, so you can skip around anytime if you are interested in learning about specific topics like treasure pools, encounter challenges, sandbox design, and so on.

You also get lifetime access. So you can come back anytime to review or resume the course. I always find it helpful re-watching my favorite lessons in courses after gaining more experience (you can mark lessons in the Adventure Building Course as favorites just for this purpose).

There are currently four courses 100% complete and available to you today:

  • Adventure Building Workshop: 39 Lessons. How to create sandbox + hexcrawl + story path type adventures
  • Adventure Building Master Game Plan: 59 Lessons. We go deep into how to homebrew wondrous adventures.
  • 5 Room Dungeon Workshop: Recording. Learn how to Plot, Build, and Polish epic 5 Room Dungeons to entertain your players for years to come.
  • Adventure Hacking: 24 Lessons. How to prepare published adventures and mine them for homebrewing.
  • The New Game Master's Guide to Adventure Design: 6 Lessons. By Sojourner's Awake, you'll learn how to design an adventure from scratch using a neutral tabletop roleplaying setting and a simple story led system.

I Am Helping You Each Step of the Way

Each lesson has a interaction area. If ever uncertain about things, or if you need additional advice, you can ask me questions directly as you work through the course materials.

The course works from scratch. It starts with how to create a strong adventure concept called The Razor that will guide you through the entire recipe. Then I will show you how to create an adventure outline, flesh out the details, build encounters, and smooth everything out.

I also cover all the nuances and smaller but critical steps in good adventure design, like what structure to choose (sandbox, linear, hexcrawl), how to integrate the PCs and get them invested in your story, how to make interesting new monsters, how to get players to roleplay more via adventure design, and other things like that.


Is This Course For You?

For years I struggled with adventure building. So I finally sat down, did the research, modelled several methods I found in books and online, and created my own successful recipe.

Once I started following a consistent recipe and levelled-up my skills each adventure, my confidence grew, my adventures improved, and now I'm about to publish my first mega-adventure to the world.

You will follow the same path (professional publishing optional, heh), but your quest will be one hundred times shorter because I've cut out the crappy parts learned from trial and error:

Building adventures in my unique way of linear + sandbox + hexcrawl blended format is awesome, because with a bit of up-front work, you get an adventure that's easy to run, simple to maintain, and goes practically on auto-pilot after the Inciting Encounter. I'd even call these adventures mini-campaigns, because your group will get so much mileage out of them.

Build adventures this way, and you get a lot more roleplaying out of your players too. You'll see what I mean when I lay it all out during the workshop.

The Adventure Building Course is NOT for you if:

  • You don't like building adventures. It sounds obvious, but this course is not a magic pill for instant adventure creation.
  • You play pure story-type games. Parts of the course will apply to you, but a lot goes into designing for game with experience points, treasure, and crunch.
  • You have just one player. Parts will apply to you too, but I'd actually take a few different approaches for solo campaigns than I take in this course.

The Adventure Building Course IS for you if:

  • You want to create grand adventures will full story arcs, roleplaying and action scenes, that span at least three sessions.
  • You play D&D-type games (e.g., D&D 1-5E, OSR, Pathfinder, Traveller, Dungeon World) with XP, monsters, tactical combat, treasure allocation, story arcs, and encounter designs.
  • You have at least 30 minutes a week. Most videos are 10-15 minutes long. If you can watch two a week, you'll be learning consistently, and soon your brain will be going mad with ideas and a desire to start taking action.

What's in the Course

Here's a quick list of the 39 core lessons in the Adventure Building Course:

Building the Core

  • 01 The Razor
  • 02 Your Premise
  • 03 Ideation
  • 04 Workflow
  • 05 Sections of Work
  • 06 Meta Details and First Map
  • 07 Scope and Encounter Budget
  • 08 Adventure Planning Stat Block
  • 08b Adventure Planning Template Part II

Fleshing It Out

  • 09 Tomar’s Crossing First Pass
  • 10 Encounter Outline
  • 11 Encounter Outline Completed
  • 12 Location Stories
  • 13 Location Stories Finished
  • 14 Villain Stories
  • 15 Location & Encounter Stories + Necro Lair
  • 16 “Encounter Complete” First Draft Design Notes
  • 17 Encounter Stat Block
  • 18 Minimized Encounter Stat Block
  • 19 XP and GP Budgets
  • 20 Location Introductions
  • 21 The Grind + Description Text Tips

Sandbox Design

  • 22 Be Agile
  • 23 Creating the Village of Tomar’s Crossing
  • 24 Building an NPC Relationship Map
  • 25 Story Overlays
  • 26 Events vs. Encounters
  • 27 Villains & Rivals
  • 28 Home Bases
  • 29 Critical Paths & Parallel Endings
  • 30 Combat Missions
  • 31 Loopy Planning
  • 32 Factions & Faction Pyramids
  • 33 The OODA Loop
  • 34 Sandbox Play

Hexcrawl Design

  • 35 Mining Carts
  • 36 The Knowledge Table
  • 37 The Legends System
  • 38 Loopy Tables
  • 39 Spikes of Danger
  • Q&A #1
  • Q&A #2
  • Q&A #3

All told, it's:

  • 39 course videos
  • 3 Q&A videos
  • 12+ hours of material
  • Lifetime access
  • Download all lessons as MP4 videos and MP3 audio files for offline listening and watching
  • Track your progress as you go

Bonus Loot #1: Master of the 5 Room Dungeon Workshop Recordings

Stop meaning to prep and actually finish a 5 Room Dungeon. In 9 guided sessions, you build a complete, ready-to-run adventure from theme to twist alongside other GMs.

A proven three-phase flow. Plot, Build, then Polish. Each step is timeboxed, so you always know what you’re working on next and never stall on a blank page.

All five rooms, fully designed. Craft your Entrance and Guardian, Puzzle or Roleplay challenge, Complication or Setback, Climactic Conflict, and Reward or Revelation, each with clear purpose.

Polish that makes it memorable. Add a Dramatic Question, a 5RD Twist, a CombatScape for your climax, and five Actions that give players meaningful options in key rooms.

Bonus Loot #2: Adventure Building Master Game Plan

Go from a blank page to a complete campaign arc, with full adventures and stories prepped and ready to run. This step-by-step course gives you a repeatable system for planning campaigns you can update in minutes between sessions, so you sit down at the table confident, organized, and ready to improvise.

Bonus Loot #3: The New Game Master’s Guide to Adventure Design

Watch an adventure designed from scratch using a neutral tabletop roleplaying setting and a simple story led system. Review the writing prompts, and fill in the blanks with the information needed for your players within your game. After viewing the videos, you will be prepared to design your own adventure.

Bonus Loot #4: Adventure Hacking

Adventure Hacking is my method quickly scanning a published adventure, in a certain way and in a certain order, for faster and better prep and for looting its pieces.

How to Prep an Adventure: My unique approach to digesting an adventure faster than a purple worm and getting it ready for session #1.

How to Map the Core Story: My special order of reading and taking notes so you understand the whole story asap

How to Build a Campaign Library: What if you had a massive box of Legos you could pull from any time you needed an NPC, item, location, encounter idea, plot hook? I’ll show you how to build that and fill it by looting publishing adventures.

The Campaign Buckets System: Save time looting with this simple and effective Pile & File Campaign Buckets technique.

My Critical Fumble Guarantee

As always, I stand fully behind my work. Try the material for 30 days. If I roll a 1 for you, and you don't get any value out of the training, email me and request a refund.

I won't put you in a hard spot and ask why you want your money back, that's always uncomfortable and weird. So I'll just refund you and we'll stay friends. Cool?

There's no risk to you now. Grab this today knowing if you aren't satisfied you always have the option of a full refund.

Praise From Workshop Game Masters

Here's what students have to say:

Matthew Bogdandarkbydezign.com

Hi, Johnn! I am an Adventure Building Workshop member. I just want to say that I loved all of the forums and the positive interaction with you and the members of this group. It really inspired me and got me to believe with 100% certainty, that I could publish adventures, and not just for fun, but professionally and for earning money as well.

I have created a 100+ page adventure module, a smaller, 14 page adventure, and I am and have been working on a huge quarterly aid for Game Masters, soon to see the light of day via Kickstarter. I learned so much and it was somehow easier than expected, convenient, and you get to meet some wonderful and very cool people. This is the best course I have ever taken and very VERY well worth the money, times TEN.

Johnn, your Adventure Builder Workshop is fantastic. The video guides are incredible, and I'm getting so much from the process of creating an exciting adventure that's truly equal to a professional publication.

The range of materials are so valuable to me.In the video presentations, you are clear, concise, and helpful. It is like having a new GM best friend sharing all their tricks and tips.

My favourite parts so far have been the design workflow and encounter budget, combat missions, and sandbox play. I'm really enjoying this, Johnn. This workshop is such a fantastic addition to my library.

Phil Nicholls
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Join the Adventure With Me Now

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FAQs

What game systems does the workshop support?

What software, computer, or device do I need to do the workshop?

I have another question, how can I contact you?

Bjoern ArnoldGermany

Hi Johnn, I have greatly benefited from your adventure building workshop. I was a the brink of leaving the hobby when your workshop advertisement came around and you sparked a flame nearly extinguished. I'm really thankful for that. The videos and curriculum are excellent and well worth the time and money.