RPG Dungeon & Map Designs
GM Tips Video 2 of 4 by Mike Shea and Johnn Four

How can we build and run better dungeons using tricks from The Lazy Dungeon Master and 5 Room Dungeons?

This is the second of four videos by Mike Shea of Sly Flourish and Johnn Four of Roleplaying Tips.

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Each newsletter hits your inbox once a week and will help you become a better Dungeon Master with tips and techniques you won't find anywhere else.

RPG Map Designs - Jaquay meets 5 Room Dungeons

Video Contents

00:00 Introduction
01:02 Three Steps for Building Fantastic Dungeons
01:30 Finding Good Maps
03:49 Example of a Map Design Flaw
05:18 What Makes a Good Map
06:12 4 Criteria For Good Dungeons
07:40 Avoiding the Railroad
08:22 Incorporating 5 Room Dungeons
09:16 Three Quick Examples
12:15 Fronts
13:43 Westmarches and Sandboxes
14:34 5x5 Method
16:30 The Infinite Game
17:36 Up Next: Running Heists & Capers

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Brought to You By

#1 Situations & 5 Room Dungeons


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Video Contents:
00:00 Introduction
01:24 5 Room Dungeon Overview
05:51 Situations
11:10 It's Like a Simulation
12:20 5 Room Dungeons as Situations
13:05 Knots in a Snake
14:08 5RDs as Story Beats
16:25 The Rooms of a 5RD
23:43 Improvising Situations

#3 How to Run Heists and Capers


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Video Contents:
00:00 Introduction
02:00 Ingredients of a Great Heist
03:26 Heist Adventure Framework
06:53 5RD Framework Heists & Capers
09:40 The "5 Rooms" of a Heist
16:05 Failure-Proofing Heists
18:50 The 5 Actions
21:29 Failing Forward
22:34 Spikes of Danger

#4 How to Run Mysteries – GM Tips


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Video Contents:
00:00 Introduction
00:56 The Trouble With Mysteries
06:14 Secrets and Clues
09:09 When Players Start Speculating
11:15 The 3 Clue Rule
13:34 Creating a Truth Table
14:19 The NYPD Blue Method
16:56 5 Room Dungeon Mystery Model
22:47 5RD + Secrets & Clues

Thank You Supporters

Thank you very much.

We could not create and publish content to help your games without your awesome support.

We really appreciate your time and feedback.

Long live RPGs!

- Mike and Johnn