D&D Player Rules For Survival
Game Master!
I received this funny list of player directives from Roleplaying Tips GM Noel and thought it would be a great way to start the week.
We begin first though with some GM screen talk. Noel, I’d love to see pics of your screens sometime!
Hi Johnn,
I know what you mean when you described your heavy, hinged DM screen. I made one from Masonite about 30 years ago. It’s hinged in 3 places so it folds into four sections, with the two centre sections several inches lower than the “wings” so I can see over them. I have bulldog clips at the top to hold pages. I still use it.
I also made a lightweight one for when we visit a friend 150 kms away, using plastic fruit box material. Instead of metal hinges I use duck/mending tape. If I drop this one on my foot I don’t even notice it, whereas the other one would be a major “ouch” and maybe lacerations.
We also have a melee table about 15cm high that sits in front of the screen and prevents it from getting knocked over (by me). On top of that table we have a large foam sandwich craft board measured out in a grid and covered with clear plastic for drawing on. There’s room underneath for players’ books & things.
I’m attaching a list of “players rules” for you. I found them printed on a mug, so they’re probably well-circulated and known to you, but I’ve added two of my own to the end.
D&D Players’ Rules For Survival
- Never split the party.
- Always check for traps.
- Anything is a weapon if you roll high enough.
- Don’t get on the boat. The DM has a hoard of nautical nasties he has never been able to use.
- For the love of all that’s holy, don’t go in the water.
- Or the fog.
- Or the dark narrow tunnel.
- If something seems too good to be true, it most likely is.
- If the DM asks “Are you sure?” DON’T DO IT!
- If the item is smarter than you are, it has its own agenda.
- Loot EVERYTHING.
- Never draw the card from the magical pack.
- PROTECT THE HEALER!
- Rest. You don’t know what’s out there.
- Talk to people. You never know what you don’t know.
- The dragon is never your friend.
- The skeleton always animates.
- Tricky lock? Ask the barbarian to open it for you.
- Write that down. You won’t remember it later, but the DM will.
- Never plot out loud. God is listening and taking notes.
- The DM is god and god is always right. Do not argue with god.
- Remember the plot, or god will use it against you.
- If the DM asks, “Exactly where is your character standing?” PANIC!
- If the DM smiles, be afraid. Be very afraid…
When I show the list to new players they always get a laugh. If they’re smart, they’ll remember some of them.
D&D Forever! (It’s what keeps my friends and I sane!)
-Noel

Great list, thanks Noel!
RPT GMs, I vote we split the party more often! Haha. Have a great Monday.
Cheers,
Johnn
roleplayingtips.com
https://discord.gg/6MxTRAqQ76
Have more fun at every game!
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