Let Them Have The Last Word


I played The Dark Eye RPG again on Sunday. And with the GM’s permission, I’d like to share a tip I gleaned from the session:

Let players have the last word.

This can be taken on a number of levels. The case I’m talking about from the session is the end of a player’s turn.

Here’s how it went down:

GM: Karloff, it is your turn.

Johnn: Karloff rushes at the goblin and tries to smash him with his two-handed hammer.

GM: Great! Roll to hit.

Johnn: Hit! 12 points of damage.

GM: Ok. You smash the goblin in the face and it staggers! Tarluk, it is your turn.

I hear Tarluk’s player speak up and just like that, my turn was over. It felt like an abrupt end without closure. I wanted to insult the goblin or yell in glee.

But the spotlight had moved on and I’d be interrupting.

The tip for me, when I GM next, is to give players the final word on their turn. Not a bonus action or anything mechanical. Just a human response, even if it’s simply, “Yeah!”

Otherwise, it felt like the game had turned its back on me abruptly there, attention now elsewhere, without me having a chance to say, “See you next turn.”

Cheers,
Johnn
roleplayingtips.com
https://discord.gg/6MxTRAqQ76
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