Player Reward Cards
A bit of inspiration for you. RPT GM Richard Grilley created some cool player card props to reward his players with. Here's how he did it.
I took your ideas from a Musing about player rewards and created my own:
I loved the idea of a bonus gift for PCs. Finding random things like a dropped bag of gold or adjusting an encounter so the PCs' plan succeeds brilliantly.
I started with 5-6 bonus cards....which became a deck of 56 cards.
I designed the cards in Publisher. Then took 110 pound card stock and printed "tops and the bottoms" on their own sheets (8 cards per 8½ x 11 sheet = 7 sheets of identical tops and 7 unique bottoms).
I used spray polyurethane to seal the sheets. Three coats worked great. You can use steel wool lightly for an extra smooth finish. I then glued the sheets back to back to form a thicker card.
To make a real playing card you need special glue that was too expensive for this project. This link has some great glue tips. I tried spray adhesive: awful results. Wood glue and contact cement (rubber cement): excellent results.
After gluing, I used a press of heavy books and a dry time of 2 hours. 4 hours would have been better.
I then cut the cards using an "industrial" paper cutter — the guillotine type you find at offices or schools. The thick paper requires something heavy duty.
I used a "corner crop" tool from my wife's Creative Memories collection to round the corners.
The cards needed some flattening, but since I am not dealing them like playing cards and am using them more like Monopoly's Chance cards, a little curve doesn't hurt.
These cards are beneficial because I wanted drawing a card to be positive and not just fate. The cards are a bit juiced because the campaign these are for is a bit high octane (stronger characters, more loot, a bit Monty Haul-ish) and we all have more fun with a little outlandishness.
The List of Cards
Keep your friends close, but your enemies closer.
Play card to get an unexpected boon over your enemy.
I'll be back.
A long-lost family member contacts you. They claim to have something useful in your quest.
Yeah, I saw that going differently in my mind
Play this card to get an NPC or monster to do something downright dumb, dangerous or both.
I'm gonna make him an offer he can't refuse.
Play on a merchant NPC. Maybe a store has a needed piece of equipment and it’s under-priced. Perhaps a rare item is found for sale. PCs pay for an item and discover it is of higher than normal quality.
I can do this all day
Hero immediately regains all lost Hit Points. Hero also gains Endurance Feat.
Alright everyone – Chill!
All hero cold-based attacks are maximized until midnight or entering combat with any bat-creature or demon – whichever comes first.
May the Force be with you.
Play during an encounter. Hero gains +3 to hit, +3 dodge bonus to A.C. & 2 Force attacks. Single target, 2d6 points damage & Bull Rush (as Ring of Ram), STR 25 Large, move objects with STR 25.
I am Groot
You encounter a young Treant (or ent). 1/2 size of an adult. It is willing to travel with you for a while as your personal houseplant/muscle.
A martini. Shaken, not stirred.
Your reputation precedes you. Eat, drink and stay at one inn/tavern for free. +10 on gather information, diplomacy etc. checks while at this inn.
I have always depended on the kindness of strangers.
Add 5 to one gather Information or diplomacy encounter in town.
It was Beauty killed the Beast.
For one encounter all female heroes & villains add 1d8 to their damage
It's alive! It's alive!
You can resurrect 1 monster up to your level in hit dice. It will serve you for 24 hours.
3 Rules: 1st, keep him out of the light, he hates bright light, especially sunlight, it could kill him. 2nd, don't give him any water, not even to drink. 3rd- the most important rule, the rule you can never forget, no matter how
much he cries, no matter how much he begs, never feed him after midnight.
Greed, for lack of a better word, is good.
Double all coins in a treasure hoard. Must be played before coins are discovered.
Gentlemen, you can't fight in here! This is the War Room!
Group combat only. Combat stops. In the confusion all heroes have 2 rounds of free movement. Cannot contact opponents.
Say "hello" to my little friend!
One encounter. Hero melee weapon does an additional 1d6 damage per round and hero gains the same in temporary hit points that round.
My mama always said life was like a box of chocolates. You never know what you're gonna get.
You come upon a small, rectangular wooden box. 18 inches by 12 inches by 6 inches. It is covered in many runes of a forgotten tongue and has a sliding lid… now what could be inside…?
There's no place like home.
You find 2 Teleportation runestones. Set one at a location you wish to return to and when the other is activated, it will teleport up to 4 PCs to the first location. 5 charges.
I feel the need - the need for speed!
Conditions are good! Double all transport speeds for one day
I love the smell of napalm in the morning.
The next 5 evocations spells the hero casts will be maximized.
I'm the king of the world!
You have 24 hours to do the following: Win a bet with an NPC or monster; Wear borrowed armor for 1 hour; Sacrifice yourself for a female teammate; and discard a personal magic item. Failure has consequences.
Hero has DR 10/- for the duration of the next fight/ combat encounter or trap. Also gain the Die-Hard Feat
You lily-livered Coward — I’m a call’in you out!
Group combat only. Combat stops. Hero and the opposing leader settle the fight one-on-one.
I’m here to kick-butt and chew gum- and I’m all outta gum.
Take a number of actions without penalty up to your dexterity modifier +2 for the duration of the encounter.
You shall not pass
Hero gains Attacks of Opportunity vs all foes in a 15’ radius. Only one AoO per foe each round in the 15’ threat area.
Hasta la vista, baby.
When the hero speaks this line, his next strike will be a Natural 20. One use.
I'll get you, my pretty, and your little dog, too!
Play during an encounter vs. monsters/evil NPC’s only. Maximize all arcane spells. May be Traded
Come here often?
Play on an NPC to encourage a romantic interest for your hero. The NPC helps to the best of his/her abilities- but all relationships come with a bit of trouble don’t they?
I love it when a plan comes together!
Your next encounter plan comes off without a hitch.
My name is Bond. James Bond.
Play on an NPC. Because of your reputation– you make a new ally. NPC will do all they can to help you out… within reason.
You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya… punk?
Play during an encounter– Ranged Hero gets an extra ranged attack (at lowest attack modifier).
It’s the fastest hunk of junk in the galaxy
Use with any transport to double movement speed, endurance and hit points for 1 encounter.
Houston, we have a problem.
When the hero speaks this line, the Bad Guy’s next strike is a natural 1 - with penalty.
This is Sparta!
During your next encounter, add 3 to all attack stats. If opponent is a leader, or opposite you in alignment, add 6 to all attack stats.
It’s a trap!
Hero avoids all penalties from the next trap.
Well-well-well… What have we here?
Revelation! You find all the information available when doing research or realize critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle, cipher, etc.
Revenge is a dish best served cold.
Remember that bad guy you took care of a while back? Well, they’re back and looking for revenge.
You know the difference between you and me? I make this look good.
You discover (d10):
1-3 Hat of disguise,
4-5 Circlet of persuasion,
6-7 Cloak of charisma,
8-10 Cloak of elvenkind
Toto, I've a feeling we're not in Kansas anymore.
Must be played on your next town visit. All locals view you as a welcome oddity. They fawn over you and become a general nuisance. Gain Magical Aptitude feat.
I am Ironman
Play this card and your local blacksmith trades any +1 enhancement to your armor in exchange for your help.
Somebody get that kid a sandwich
Hero gains 15 temporary hit points, +3 to strength and dexterity modifiers for one Encounter.
Dying ain’t much of a living, boy.
Hero Gains +5 to any “in town” encounter. Hero also gains Quick Draw Feat.
Bow to the Queen of Slime, the Queen of Filth, the Queen of Putrescence. Boo. Boo. Rubbish. Filth. Slime. Muck. Boo. Boo. Boo.
Good Hero must commit an act of True Love to gain the Crown of Holy Aura & 2 Charisma. (The crown exists for 24 hours.) May be traded.
You seem a decent fellow. I hate to kill you. You seem a decent fellow. I hate to die.
After 2 rounds of combat you can come to a truce out of mutual respect. Hero gains Negotiator Feat.
You’re not afraid of the dark are you?
For the next 12 hours you have Darkvision 120’. However, any artificial light source reduces sight to 20’ & sunlight blinds you.
You call that a knife? That’s not a knife. This is a knife.
For one encounter any dagger becomes +5 with Speed, Wounding, Brilliant Energy, & Shock properties.
Hello! My name is Inigo Montoya! You killed my father! Prepare to die!
During one encounter hero has +7 bonus to all strikes vs. targeted opponent.
Jim — I’m a doctor not a dragonslayer.
Hero finds a discarded potion of heal. 2 doses.
Hero gains +7 to all Intimidate & Feint attempts during the encounter.
I ain’t got time to bleed
Heal half of your total hit points when played. Gain the feat: Toughness.
I will have my vengeance — in this life or the next
In battle, if reduced to <10 HP, Hero gains 10 HP and next attack is a natural 20. One use.
Are we having fun yet?
Use in town only. You are the life of the party! D.M. grants you 1 Miracle & 1 Wish spell that must be used to benefit as many people as possible. Succeed & gain the Skill Focus feat.
It’s going to be legendary
Double party experience points for the next 2 encounters. Must be used immediately.
Show me the money!
Play at a NPC encounter. You negotiate a deal in your favor for triple pay or 50% discount.
I am the Law
Hero’s weapon (one) becomes Lawful Good Holy for one encounter. If played in town– all authority sees you as a valuable ally & will do all to assist you in your quest.
You’re the disease and I’m the cure
All divine spells maxed for one encounter. Card may be traded.