Roleplaying Tips Weekly E-Zine Issue #299
150 Benign Urban Encounters
Contents:
This Week's Tips Summarized
150 Benign Urban Encounters
- 150 Benign Urban Encounter Ideas
Readers' Tips Summarized
- Peanut Butter Wiki
From: Dave Schaefer
- Fun Trap Ideas
From: Edge
- 200 Adventuring Company Names
From: Forrest
- Rhetoric For Your Games
From: Johnn
- Group Name Tip
From: Elena of Valhalla
- Mark Your Figures With Discs
From: Scot Newbury
Return to Contents
D&D MINIATURES - Singles & Sets
VESIVUS should be your first stop for D&D (and Star Wars)
miniatures - available by Mail Order or direct pickup from
Vesivus in Edmonton. They sell boosters at astoundingly low
prices, and have the largest selection of miniatures you're
likely to find on this continent.
Special: D&D WAR DRUMS Preorders for $125 CND/$110 USD. This
is for a case of 12 boosters, each with 8 randomized
miniatures. This offer is only available for another week --
so be sure to contact them at "[email protected]" to get
yours Now! War Drums Starters, and War Drums Singles will
also be Available on March 3rd (the date of release).
www.vesivus.com
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A Brief Word From Johnn
RPG Advocacy Tips - Supplemental #21 Now Available
Whew - the RPG Advocacy tips Supplemental Issue is now
online. It's a big sucker - thanks very much for the great
tips submissions on this sensitive topic! You can get the
issue here.
Tell Me About Your Character
The Escapist is looking for gamers to participate in TELL ME
ABOUT YOUR CHARACTER, a new column of interviews with
diverse and interesting gamers and the characters they play.
Find out more here.
TiddlyWiki Your Campaigns
I stumbled onto a neat organization tool recently and have
been using it for my Eberron campaign with success. It's
called TiddlyWiki, a free, client-side wiki you can
customize with your own styles and numerous community add-
ons and plug-ins.
The blurb on the creator's site about what a TiddlyWiki is
reads:
Welcome to TiddlyWiki, a free Micro Content Wiki by Jeremy
Ruston. It's written in HTML, CSS, and JavaScript to run on
any modern browser without needing any Server Side logic. It
allows anyone to create personal, self-contained hypertext
documents that can be posted to any web server, sent by
email, or kept on a USB thumb drive to make a WikiOnAStick.
TiddlyWiki is published under an Open Source License.
To get your own, free TiddlyWiki, or to learn more:
www.tiddlywiki.com
If you have questions about TiddlyWiki, or wikis in general,
feel free to ping me. Also, be sure to read Dave Schaefer's
Peanut Butter Wiki tip in this issue for more about wikis.
Cheers,
Johnn Four
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World Building Library Debuts
Welcome to Expeditious Retreat Press' latest project!
World Building Library is a series of articles, exploring
different aspects of real world phenomena and integrating
those elements into a role-playing environment. Look for
the first titles at your favored vendor of electronic
products: Items of Myth and Legend: India I and II,
Tibetan Deities, and Tibetan Exorcisms.
www.exp.citymax.com
Return to Contents
150 Benign Urban Encounters
This article has moved to the Articles Section.
Small Dice Tray
10" diameter, 8" felt rolling surface, sturdy wood
construction. The perfect accessory for the well-appointed
gaming table.
Small Dice Tray at RPG Shop
Readers' Tips Of The Week:
1. Peanut Butter Wiki
From: Dave Schaefer
I wanted to mention another cool wiki I found after being
inspired by Jon Thompson's wiki tip from issue #282. It's
called Peanut Butter Wiki and it's
great! The wikis are easy to set up and use, look clean, and
are totally free. Two different games I play in are using
pbwiki now, and it's an awesome way to collect, share, and
update information about the campaign. Best of all, PBWiki
does the hosting, so you don't have to spend time or effort
setting up your own server.
Return to Contents
2. Fun Trap Ideas
From: Edge
Despite playing in a world full of magic, strange creatures,
and outlandish locations, I still end up finding the idea of
automatic dart traps a little unrealistic. The level of
engineering apparent in ancient cultures found in games is
amazing. Maybe too much so. Here are a few ideas for simpler
traps that anyone could build without the help of a kobold
trap master.
The Door Axe
A large axe is attached to the top of the door frame, either
held against the wall above the door, or attached to the
ceiling. When the door is opened a thin wire attached pulls
the axe which swings right through the open door. Damage
varies based on the qualities of the axe. A Reflex save
allows the character to avoid the cut, provided his friends
aren't all rushing in after him. An alert character can see
the wire and bypass harm.
Bucket on the Door
Anyone can have a bucket, and it shouldn't be hard to find
something grotty to put inside. Poisons, vermin, oil (ready
to be lit), slippy slime, gluey substances, blinding powder,
tar, or even water.
[Editor's suggestion: In a cold-weather campaign being
soaked can be lethal. A freezing body might experience
shock, and water acts like superglue as boots, eyelids, and
fingers are frozen to whatever they touch.]
Floor Board Spikes
Rather than tricky and complex mechanisms to shoot spikes,
why not use rotten floor boards that give way to spikes an
inch below. To make things nastier you need a longer fall
and bigger spikes. Creators can avoid it by stepping on the
few planks that aren't rotten, but made to look like they
are.
The Ant Nursery
Some ants excavate large nests underground. If enough weight
passes over one it will collapse, leaving the unlucky victim
in a pit filled with furious, biting ants. Any character
falling in will have to climb crumbly dirt walls while
enduring hundreds of stings.
Lantern Trick
A simple trap, but one that can be versatile with
preparation. The container below the flame has had easily-
overlooked holes put in just above the oil level. If the
lantern is tipped or dropped the oil will spill out and set
the whole thing ablaze. An adventurer who uses this lantern
could find it bursting into flames in his hand, and might
spill more oil over himself. Movement like running,
climbing, combat, or leaving it swinging from a backpack
will surely set it off.
You could also set it up with a simple mechanism to knock it
off its wall hanging or drop it from the ceiling, causing it
to smash open and splashing burning oil on all adjacent. In
the right circumstances it could just be set down somewhere
likely to be disturbed. Try positioning it over an oiled
floor, in a room full of hay, or near grain sacks full of
grain dust. This trap must be set just before the 'visitors'
arrive, and for every second it burns it loses potency.
You Broke My Vase!
For when you don't have a handy alarm spell, a poorly-
balanced vase or pot makes a fine improvised alarm. The pot
could be set leaning against a door that, if opened, causes
the vase to fall and smash. It could also be tied to a trip
wire.
The Creaky Door
This one can be a great short range warning. Imagine the
rogue's frustration as they try their hardest to quietly
open those rusted hinges.
[Note from Johnn: great trap ideas Edge! Simple, real, and
fun. Do any readers have trap ideas like these? It would be
great to do an issue on simple traps for your games. E-mail
your trap ideas to Johnn ]
Return to Contents
3. 200 Adventuring Company Names
From: Forrest
In my campaign, naming your adventuring group is expected.
Any group of such powerful and well-armed individuals is
expected to purchase an adventuring charter from the
government offices. To get the charter a group must have a
name.
In at least one case the patron of the group procured the
charter, and since he paid he got to name the team (or I did
as GM). This is one way that the GM can keep an eye on weird
or silly names. Another is requiring the group to only use
an original name (sort of like the current company naming
policies most places require). Any silly names have already
been taken.
Here is a list of names I compiled, in no particular order.
- Company of the Silver Skull
- Knights of the Filthy Lucre
- Company of the Scarlet Swords
- Company of the Broken Lantern
- Company of the Bloodshot Eye
- The Little People
- The Gray Riders
- The Pyromaniacs
- The Savage Company
- The Salvage and Recovery Team
- Companions of the Keg
- Brotherhood of the Blade
- The Underdark Raiding & Expedition Company
- The Company of the Broken Arrow
- The Company of the Fell Rune
- The Company of the Bloated Corpse
- The Wildmen
- The Wilderness Restoration Society
- The Revenue Generation League
- The Castaways
- The Old World Expeditionary Force
- The Emancipation Organization
- The Executioners
- The Embattled Company
- The Courageous Company
- The Elfin Admiration Society
- The Honor Society
- The Wilderness Abatement League
- The Monster Extermination Brotherhood
- The Sisters of Pain
- The Odd Squad
- The Aborigines
- Adventurers at Large
- The Beautiful People
- Dealers in Abuse
- The Abysmal Failures
- The Company of Public Acclaim
- The Accidental Death & Dismemberment Team
- The Company of Glorious Accolade
- The Accomplished Company
- The Society of Harmonious Accord
- The Martial Fraternity
- Ace Troubleshooters
- The Masters of Acquisition
- The Company of the Adventurous Addiction
- The Adamantium League
- The Admirable Adventuring Society
- The Gentle Admonishment Sorority
- The Regulators of Adversity
- Aegis Society
- The Gatherers of Affluence
- The Brawlers
- The Agents of Agility
- The Aggravation Eliminators
- The Adventurers Allegro
- The Altruistic Company
- The Altercationists
- The Amazonian Sisterhood
- Ambuscade Inc.
- The Amorous Company
- Lions of the Underdark
- The Anarchists
- The Antagonist League
- The Aquatic Company
- The Ardent Adventurers
- Adventurers Ascendant
- The Atrocity Force
- The Balladeers
- Band of the Bare Blade
- The Band of Battle
- Battle Brotherhood
- Battle Force
- The Bawdy Band
- Beast Slayers
- Beast Slayer Specialists
- The Subterfuge Company
- The Bedlam Boys
- The Bellicose Band
- Company of the Bitch
- Bitches & Bastards
- Bizarre Force
- The Blackguards
- The Bad Guys
- Bluff & Blunder
- Brotherhood of the Brave
- The Company of False Bravado
- The Brazen Company
- The Ladies of Ill Repute
- Freebooters of the Briny Deep
- The Expedition & Brigandage Society
- The Fire & Brimstone Brood
- Brutality Inc.
- The Brutal Buccaneers
- The Buccaneering & Enrichment Society
- The Personal Enrichment League
- The Cohorts of Destruction
- The Lords of Destruction
- Company of the Hunting Horn
- Brotherhood of the Sacred Bull
- Sisterhood of the Sacred Bullock
- The Bungling Through Crew
- Looters of the Lost Cairn
- Company of the Precipitous Withdrawal
- The Calamity Resolution Society
- The Cohort of Campaigners
- The Dungeon Capitalization League
- The Capricious Company
- Caravan Escort & Protection, Inc.
- The Castration Company
- The Catastrophic Event Society
- The Shining Cavaliers
- The Crotchety Cavaliers
- The Celebrated Companions
- The Celestial Cohort
- The Celestial Sorority
- The Brotherhood of the Orb Celestial
- The Celestial Beauties
- The Celestial Buccaneers
- The Celestial Cabal
- The Infernal League
- The Celestial Blades
- The Celestial Heroes
- The Celestial Sisterhood
- The Demonic Pack
- The Celestial Raiders
- The Courageous Cadets
- The Centaur Squad
- The Ceremonial Guard
- The Celestial Champions
- Champions of the Crucible
- Forgebrothers of Adversity
- The Chainmail Champions
- The Companions of the Honorable Challenge
- Challengers of the Underdark
- The Challengers of Adversity
- The Challengers of Chaos
- The Chaotic Company
- Seekers of the Big Haul
- Seekers of the Celestial Coin
- Tymora's Troop
- The Challengers of Horror
- The Troop of the Dark Tomb
- The Band of Blood
- The Berserk Gang
- Companions of the Lady
- Masters of Destiny
- Band of the Brave Ballad
- Champions of Justice
- The Injustice League
- The Seven Swords
- Opportunity Knocks
- The Lord's Men
- Kingsmen
- The Maiden's Watch
- The Femme Fatales
- The Sword's Edge Company
- The Liberators
- The Spearhead Society
- The Lords of Order
- The Myrmidons of Mayhem
- The Order of Infernal Glory
- The Witch-Hunters
- Exterminators of the Undead
- Followers of the Holy Light
- Brotherhood of the Holy Sword
- The Sword Sisters
- The Sword Watch
- Guardians of the Unfailing Watch
- The Guardians of the Holy Word
- The Unholy Guard
- The Never-Ending Patrol
- Guardians of the Supernatural World
- Keepers of the Crystal Goblet
- Seekers of the Eternal Beast
- Keepers of the Peace
- Enforcers of the Common Good
- Followers of the Way of the Weapon
- The Apostates
- The Free Fighters Guild
- Companions of the Mithril Golem
- The Adamantium Order of Punishment
- Keepers of the Iron Crown
- Cohorts of the Infernal Agreement
- The Divine Guard
- Guardians of the Divine Rose
- Fruit of the Vine Society
- Followers of the Divine Glory
- The Sorcery Squad
- The Warfare Admiration Association
- Delvers of the Unknown
- The Triumphant Troop
- The Abyssal Assembly
- The Select of Society
- The Mounted Constables of Law
- The Marshals of the Eternal Flame
- We Happy Few
- The Ignoble Band
- The Gentlemen of the Bloody Gauntlet
- The Inspired Order
- The Followers of the Unforgiving Way
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4. Rhetoric For Your Games
From: Johnn
Check out this site of the top 100 general speeches,
political speeches, and movie speeches for interesting
content you can use for NPCs on soap boxes, adventure parts,
and player handouts and other props:
www.americanrhetoric.com
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5. Group Name Tip
From: Elena of Valhalla
For my lighthearted group, I selected an acronym at the
start of the campaign and told it to the players, asking
them to find its meaning, taking all the time they needed.
This gave me something to use for the website and mailing
list right from the start, and it also proved fun, with many
alternative meanings born at various stages of the game.
This might not be a good idea for everyone as it could hurt
the suspension of disbelief.
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6. Mark Your Figures With Discs
From: Scot Newbury - newburyonline.com
The question often comes up during a role-playing session,
"how do I mark a figure on the battlemat?" My solution:
make discs out of dowels.
For those not familiar, dowels are short wooden rods you
find in craft stores or in the craft department of your
local super-store. They come in a variety of diameters. I
recommend the 1 inch variety as it matches up with the size
of your typical battle-mat grid. Be sure to pick up some
paint as well; 4-8 colors should give you enough variety.
Cut small sections of your dowel (be consistent with the
size) and paint them in different colors. When a character
has a particular effect placed on them you can slip one of
these discs under the figure. Since the discs are painted,
you can easily tell which effects are in place.
If you have a figure that's larger than a single square,
just slip a disc under each corner of the figurine to mark
it.
Return to Contents
Thieves' World Gazetteer
The Thieves' World Gazetteer presents all new information on
the world of Sanctuary, expanding the focus to reveal the
peoples and places in the Known World. This volume includes
extensive details on the gods of Thieves' World, a
comprehensive history, and a discussion on the cosmology and
planes, along with a slew of new cultures, backgrounds, and
other supplementary information. With the Thieves' World
Gazetteer, Sanctuary is just the beginning of a larger world
of adventure!
Thieves' World Gazetteer at RPG Shop