Roleplaying Tips Weekly E-Zine Issue #319
How To Build A Large Character Gallery
Contents:
This Week's Tips Summarized
How To Build A Large Character Gallery
- Make A Copy Of All New Characters
- Building An NPC Gallery: Make Additional Copies Of PC Sheets
- Use Modified PCs As Future Pre-Generated Player Characters
- Organize Your NPC Gallery
- Mirrored Death
- Level-Up With New Character Sheets
Readers' Tips Summarized
- Online RP Rooms - Try One Today
From: Dana Fisher
- A Little Campaign-Colour - World Events
From: John Eikenberry
- TheDomino Puzzle
From: Nate A.
Deck O' Names: Anglo Saxon Places
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other Deck O' Names productsÑincluding software. Help for
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Return to Contents
A Brief Word From Johnn
Plain Text or HTML?
Thanks for all the e-mails answering my poll about whether
you'd like this e-zine to switch to HTML format!
You answered:
Keep it Plain Text: 74%
Make it HTML: 15%
Either is ok: 11%
And some of your comments were:
- Plain Text:
- Plain text = smaller message sizes = keeps inboxes small
- Presentation isn't forced by HTML design
- Readers like me are still using dial up Internet access and the text only e-mails I receive are much faster to download
- If you make the tips in HTML format, then I won't be able to access them at work
- Faster to read and easier to send chunks of text to my players
- HTML:
- HTML = kewl features
- The HTML format is better at displaying tabular data and lists. It also makes it possible to link directly from the text to external sources or from the table of contents to a desired topic
- Pictures can be added to articles if it makes sense
- Headers are easier to recognize if using larger fonts or other formatting, making them stand out
FR Atlas Petition
A reader sent me this notice:
I noticed that you've mentioned playing in Forgotten Realms
a few times in your newsletter. ProFantasy is starting an
online petition to organize the movement to get WoTC to re-
release the FR Atlas software again.
Get some gaming done this week.
Cheers,
Johnn Four
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Return to Contents
How To Build A Large Character Gallery
By James Patrick Patterson
Using the methods outlined below, you can gain a large
collection of non-player characters to use as pre-generated
player characters or as NPCs that are just as detailed as
normal PCs with little effort.
Return to Contents
1. Make A Copy Of All New Characters
Have the players make two copies of their beginning PC - one
for them and one for the GM. There are several reasons for
keeping a second copy of all player character sheets:
- Players often find and correct mistakes when making
copies.
- Allows the game master to go over the new character in
greater detail between gaming sessions without cutting into
session time.
- If the player forgets or loses the character sheet, the GM
will always have a spare.
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2. Building An NPC Gallery: Make Additional Copies Of PC Sheets
With a simple name change, that extra PC sheet becomes a
complete, useable, NPC. I call these NPCs "Mirror Player
Characters." Mirror NPCs (MNPC) make great allies or foes,
and however they are aligned to the PCs, the resulting
relationship will be interesting.
Make three additional copies of each PC, but without a name
or a description, and try making some (or all) of the
following changes to create your NPC gallery.
- Change the character's age, possibly by several categories.
- Change the character's wealth level.
- Change the character's sex.
- Change the character's culture or homeland.
- Change the character's gear. Customize it. Make it suit
the character's talents.
- Add a reputation. Rumors or tales about the character add
depth.
- Add a mount or pet.
- Add a special relationship. (He is the Queen's second
cousin twice removed, you say?)
- Give the MNPC a secret motive.
Keep extra, undescribed MNPCs handy so they can be used
during play, and be sure to write down specific details as
they come to you during the session. That way you don't have
to worry about forgetting important details.
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3. Use Modified PCs As Future Pre-Generated Player Characters
MNPCs can also be used to quickly pull a new player into a
game, or to reintroduce a player who has just witnessed his
PC's death. Not everyone will want to play a pre-gen PC, but
the immediate benefits might be worth it.
Here is a short list of ways to introduce an MNPC to your
ongoing campaign:
- Have the player "assume control" of an NPC that is already
travelling with the group. The player should probably adopt
the NPC's name (or could go by a nickname), but the just-
introduced MNPC's other statistics can slide in with just a
little suspension of disbelief.
- The MNPC could be related to another PC.
- The MNPC could be hired on to replace a lost PC, or fill a
needed skill-niche.
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4. Organize Your NPC Gallery
What might take time and effort is making a habit of keeping
the NPC Gallery organized. It is much easier to start
organized than to wade through a mountain of character
sheets from 15 years of gaming that transcend campaigns and
game systems.
My current gallery is sub-divided with the current PCs in
one section and all the MNPCs organized again by race,
class, profession, level (or point total), and gender.
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5. Mirrored Death
A specific use for an exact mirror copy of a PC is a
situation I call Mirrored Death. The setup is this: Death
has sought out a PC for a given reason, such as:
- Drawing the Death Card from a Deck of Many Things
- A serious religious reprimand
- A deadly curse
- The result of attempting to break or ignore a Geas
- Insulting the greatest powers of the universe
Rather than facing a cloaked skeleton with a large scythe,
which is so iconic that it no longer scares people, the PC
faces its exact double. The mirror image should be ruthless
in using the PC's own abilities against himself, and any
other PC joining the fight will also be given an exact
duplicate to battle, alone. It should make for a tough fight
and a good memory later on, and a PC's death immediately
gives you another NPC for your gallery.
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6. Level-Up With New Character Sheets
Try to encourage your players to create new character sheets
each time they level-up or significantly gain in power and
ability. This lets you use the previous tips to generate a
wide array of PCs instead of just beginning ones.
- Players grab blank character sheets and transfer over
their characters, plus advancement changes.
If your group doesn't mind doing this, then keep a stack of
blank character sheets handy to help facilitate the process.
- Players update their character sheets and make you a
photocopy.
Rather than re-writing characters each new level, collect
all the character sheets after updates and photocopy them.
If you know your players will get the job done, ask them to
do it. If you have a computer and scanner handy, make hi-res
scans.
- Use software.
Many game systems have character creation software, self-
calculating PDFs, or spreadsheets available. Enter the
characters in the software and print out new versions after
each level-up. If it's convenient, hand over the keyboard
and ask your players to do the updates. If that's not
possible, collect the sheets and do the updates between
sessions. Sometimes, the updates are quick to enter at the
game table with each player telling you what's changed or
new.
Return to Contents
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Readers' Tips Of The Week:
1. Online RP Rooms - Try One Today
From: Dana Fisher
Campaign scheduling was nigh impossible for me until I found
online roleplaying rooms. We call around, set a date (or
dates), and game. When players are forced to type what they
think rather then say it, I find descriptions get more
imaginative. Players get into the game better.
A couple of hints:
- Establish a posting order. I try to break up the posting
order to include a natural rhythm. Some people take longer
to post then others, so I put a long, short, long, short.
- Encourage players to find pictures or ask other chatters
in the different rooms to design pictures for them for their
characters; this really helps in a text-based field to let
players get into the swing of things.
- Let players who love to write break up their posts by
doubling as NPCs. This takes a huge burden off the
storyteller.
- Make use of message boards. This is your lifeline to keep
track of everything campaign related. Encourage other
players to post to it to form new storyline theories and
ideas.
Some sites have an option to scroll back approximately 100
posts and save them to email. You can distribute archives to
players, especially to folks who might not have been able to
play. With a spoken game, you can only convey the general
happenings. With each player having a written log of what
happened, there are no arguments, and players can enter one
game seamlessly from the last one.
Encourage your players to hang out in the different rooms so
they can see other styles and get ideas. This is called
lurking, and sometimes even 10 minutes of lurking can make a
big difference to a player.
Two free sites that you can register and play at:
http://www.sanguinemdraconis.net/ (My personal preferred
hang out, with lots of friendly people willing to lend a
hand and help out! I usually hang out in the room
"Dimensions" under the handle (R2)D2 ) and
World Broadcasting
System
Please be aware that most of the rooms have themes, so check
out a room before you decide to play in it, as a matter of
courtesy. Some rooms require powerful characters to be
registered with the moderator (who keeps the room running
smoothly). However, if you wish to have an uninterrupted
game with just your group, I highly recommend using the
private room feature. It lets you create a temporary room
and password so only those you invite can join in the game!
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2. A Little Campaign-Colour - World Events
From: John Eikenberry
Eikenberry
Webpages - Events
Events are things that show time isn't standing still.
In an effort to make my campaigns more fun, I wanted to add
the concept of events that were occurring around the
characters. I created the following list with help of the
GURPsnet-l discussion group, and some guidelines. I hope
this list is useful to other players, and if you have any
suggestions or additions you would like to make, please
email me at john [at] eikenberry [dot] com. Enjoy.
In medieval RPGs, world events can be approached at multiple
levels - local, regional, national, or international. For
instance, a burglary of a bakery in a town 2000 miles away
probably wouldn't get mentioned unless there was something
special about it. It could have involved a grisly death or
an important figure. But a burglary of the local bakery
probably would just get local attention. Likewise, a
prince's treason would be the talk throughout an entire
kingdom, and perhaps beyond.
My rules of thumb for the two extremes:
- Local - petty events, plus anything more grand
- Regional
- National
- International - only events involving celebrities, or
special circumstances
In other words, the farther you are away from an event, the
bigger/more important/more gruesome the event needs to be
for you to hear about it.
So how do you set up an event?
- Description: What happened?
- Quality: What is the nature of event (Magical, natural,
economical, religious, or whim)?
Why is it important? How important? How long ago? (Ancient,
past, recent, present.)
- Reason: Why did the event occur? (Relates to the nature of
the event.)
- Cause: What is behind the event? (One person, group,
organization, nation?)
- Effect: How many will be affected by the event? How?
Some ideas to get you started:
Events
- Wedding (Between whom? Was it arranged? Why?)
- Birth (Who are the parents?)
- Death
- Uprising/Revolt/Rebellion/Coup
- Political unrest/Demonstration/Protest
- Riots
- Change in government/union/guild policy or law
- Traitorous/Treasonous/Spy/Sabotage activities
- False charges against/framing of celebrity/political/
hero/local
- Feud (family or otherwise) begins/ends
- Coup (attempted or successful)
- Assassination (attempted or successful)
- Funeral
- Kidnapping of public/political/local figure
- Jailbreak/rescue
- Trial (public or private)
- Crime wave
- Travelling Troupe/Bard
- Message by messenger/post/town crier/town meeting
- Stranger/traveller arrives/departs/passes through
- Great performance done or great masterpiece created
- Heist/Burglary
- Fight/Duel
- Smuggling/Contraband
- Crime (rape, extortion, blackmail, bribery, murder)
- Trial/Imprisonment/Execution
- Slavery market
- Coronation
- Granting of land to someone (knighting?)
- Removal of land rights
- Omen or oracle vision/seen/witnessed
- Ambassador - sent to, or arrives from, another land
- Famous Person (hero, artist, mage, bard, criminal)
- Injustice done/corrected
- Recruiting (military, political party, criminal)
- VIP (political/religious) visit/sent
- Troop movement (redeployment, military action, drilling)
- Refugees (depart, arrive)
- Kidnapping
- Tournament/Contest
- Visitation/Avatar of deity appears
- Revenge
- Inquisition/Fanatical behaviour
- Religious/political/business coalition forms or breaks up
- Skirmish/battle/war/revolt by peasants/neighbor/army/
political/business/religions
- Pacification/military expedition/explorations - powerful
state fights primitive people.
- Interventions/reprisals - powerful state fights small
state
- Shift in power within politics/crime/religion
- Invasion/Raid
- Archeological find
- Festival/Fair/Market/Sporting Event
- Religious celebration/observances
Meteorological and other acts of nature
- Tornado
- Earthquake
- Monsoon
- Hurricane/Typhoon
- Tidal Wave/Tsunami
- Drought
- Dust bowl
- Dust storm/Sand storm
- Blizzard
- Avalanche (mud, rock, or snow)
- Flood
- Volcano eruption
- Wildfire (natural)
- Firestorm (natural)
- Heat wave
- Cold spell
- Lightning strike/storm
- Bountiful harvest
- Becalmed seas
- Rough seas
- New land formed (volcanic or earthquake)
- Food supply changes (poor harvest/poor fishing)
Calamities
- Fire
- War
- Raid
- Ambush
- Skirmish
- Disease outbreak (human, animal, plant)
- Crop failure
- Famine
- Incursion
- Accident
- Structure collapses (bridge/dam/levee/building)
- Haunting/Supernatural event
- Monster/Wild animal
Astronomical
- Meteor Shower
- Comet
- Lunar Eclipse - partial, complete
- Solar Eclipse - partial, complete
- Shooting Star
- Meteor Strike
- Planetary body moving into/out of a constellation
(Zodiac?)
- Star goes nova (visible)
- Conjunction of planets
- Harvest moon - full moon closest to autumnal equinox, more
light at night to harvest
Business
- New Construction: (Castle/Church/Cathedral/Fortification/
Building/Aqueduct)
- Caravan established
- Promotion (guild member/apprentice->journeyman->master/
political)
- Invention made (but not readily available)
- Discovery made (theory of electricity, germ theory)
- New product introduced (spices, tools)
- Town founded
- Town destroyed
- Guild treaty made/broken
- Alliance made/broken
- Treaty made/broken
- Taxes - increase/decrease/comparison
- Bandit/Pirate/Breaker activity
- New land/item/people discovered/created
- Taxes levied/reduced/increased/removed
- Destruction/emergence/bankruptcy of new trading guild
- Economic depression
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3. The Domino Puzzle
From: Nate A.
Here's a moderately challenging puzzle with simple rules
based on an ordinary set of dominoes. Be warned however;
this is a logic puzzle, and some players may not like this
type of problem solving. Also, it may be time consuming, so
it's probably best the puzzle does not occupy a choke point
in the campaign or story. Better if it's something non-vital
the players can study in their own time and come back to
later, such as on an item they can carry with them. It could
be a complicated key pad lock to a vault, or perhaps each
tile must be collected and put in place to open the
archmage's spellbook. Maybe the numbers have meaning or are
replaced with symbols? Alter the flavor to fit your needs.
Here's the puzzle:
The following grid of numbers is made up of an ordinary
double-6 set of dominoes. The tiles have been removed, and
only the number locations remain. Determine where each tile
was originally laid down flat.
6 | 1 | 1 | 5 | 4 | 2 | 5 | 0 |
3 | 2 | 0 | 6 | 1 | 1 | 3 | 1 |
0 | 6 | 5 | 6 | 5 | 1 | 5 | 4 |
1 | 6 | 3 | 3 | 3 | 5 | 5 | 2 |
2 | 2 | 0 | 4 | 1 | 3 | 4 | 0 |
2 | 2 | 2 | 0 | 6 | 6 | 6 | 5 |
3 | 4 | 0 | 0 | 4 | 4 | 3 | 4 |
Tiles
0/0 | | | | | |
0/1 | 1/1 | | | | |
0/2 | 1/2 | 2/2 | | | |
0/3 | 1/3 | 2/3 | 3/3 | | |
0/4 | 1/4 | 2/4 | 3/4 | 4/4 | |
0/5 | 1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
0/6 | 1/6 | 2/6 | 3/6 | 4/6 | 5/6 | 6/6 |
Optional Hint: the 3/6 tile is in the upper left-hand corner.
This puzzle actually came from an old news stand logic
puzzle booklet. Books of this type can be a cheap
inspiration at about $3-5 each for usually 40-60 puzzles.
Give 'em a shot.
[Editor's Note: I didn't solve this puzzle, but I did find
the following link to help you do it yourself.
Domino
Logic - Solving Techniques ]
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