Roleplaying Tips Weekly E-Zine Issue #330
NPC Name Tips and Resources
Contents:
This Week's Tips Summarized
NPC Name Tips and Resources
- Group Lexicon
- Prepare Names In Advance
- Name According To Genre
- Create A Cast Of Characters
- Subscribe To Word Of The Day Lists
- Quick Name Tricks
- Internet Name Resources
Readers' Tips Summarized
- 240Names
From: Lord Skudley
- PvP
From: chrysaeteos
- Online Noire Comic
From: Kate Manchester
- Villain Ideas
From: Kit Reshawn
"Against the Darkness" Now Available in Print
Tabletop Adventures presents "Against the Darkness," a game
of Vatican horror, conspiracy and investigation. Battle
demons and engage the forces of darkness to bring light and
strength to a threatened world, or suffer untold perils as
your soul founders in the attempt. Death, crippling injury
and insanity are all likely outcomes! Do you have what it
takes to stand Against the Darkness? Available in PDF at
various sales sites, and in print at the new TTA Store!
Against the Darkness at Tabletop Adventures
Return to Contents
A Brief Word From Johnn
Know Of Any Card-Based RPG Tools?
I received this request for card-type RPG tools from a Tips
reader. If you have any suggestions, please e-mail me at
johnn@roleplayingtips.com.
Johnn,
I've been on the hunt for card-based RPG tools,
enhancements, aides, etc. I think any idea that reduces the
bulk of gaming materials that a player/DM has to carry
around is worth looking at.
Could you put out the call to see what card-based
ideas/items people have either found on the Internet, in
stores, or developed themselves?
Here's an example of the kind of tool I'm looking for:
Inspiration Cards for Writing and Roleplaying
Thanks, Mike
Have a great week!
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Return to Contents
GM Mastery: Adventure Essentials: Holidays
From the Ennie/Gencon award wining writer of NPC Essentials
comes a new GM Mastery guide for holiday based adventures!
"This eBook is about helping you plan, prepare, and GM
better adventures. While you can use the information that
follows to craft interesting holidays, my main goal is to
help you use holidays as the backbone for campaigns,
adventures, and encounters. Holidays can be much more than
the minor quirk of your game world. With strategic design,
as outlined in the coming pages, you can transform holidays
into a vital GMing tool to create immersion, realism, and
most importantly, more fun in your game sessions."
-- Johnn Four
Download a free demo from RPG Now
Return to Contents
NPC Name Tips and Resources
NPC Name Tips and Resources
By Johnn Four
Return to Contents
1. Group Lexicon
Names are a primary game element. They provide a lexicon the
group shares to help identify what you are talking about.
Imagine the confusion if NPCs didn't have names and you only
referred to them indirectly: Who's on first, What's on
second, I Don't Know is on third. :)
[ http://www.baseball-almanac.com/humor4.shtml ]
Some general naming tips:
- Pick serious names if you don't want NPCs to become one-
dimensional.
- For recurring NPCs, pick memorable names. If names are
hard for the GM and players to remember, it becomes
frustrating while you scramble through notes, and gameflow
and immersion suffers.
- Pick names that our pronounceable. Say names out loud
before the game. If you can't pronounce them, your players
won't, either.
- Be consistent. Strange names are prone to shifts in
pronunciation, especially if they're not well-known or
remembered and you need to read out loud from notes.
Consider creating a pronunciation hint or guide, or spelling
names phonetically.
- Spell them out for the players. Break out of character for
a moment while GMing and spell names out loud for any record
keepers and note-takers. Pick your timing for this as you
see fit, but it's important that interested players get
accurate information for future consistency.
Players often refer to notes and game logs to remind
themselves about who they've met and who they know about.
You want to avoid confusion due to mis-spelling and
inaccurate notes - unless that's your intent for puzzle or
gameplay purposes.
Return to Contents
2. Prepare Names In Advance
You need to create names primarily for two occasions: while
planning and while GMing.
Planning
You can speed planning up by having lists of names crafted
in advance. Instead of wracking your brain trying to think
up each name as required, you can just pick one from a list
and move on.
I research names for my games on the Internet. For example,
in my current Greyhawk game, I hit a few Greyhawk websites
and copied name lists from resources, downloads, forum
posts, and so on. For a Birthright campaign, I looked up
historical Earth names.
Next, I put name lists in a spreadsheet with a random
function. Hitting the F9 key gives me a random name fast and
simple.
In-Game
While GMing, how many names do you actually need to create
during a typical session?
It depends on the type of game you are running, the genre,
and where the PCs currently are (like in a dungeon vs. a
city). However, chances are you don't need a hundred names.
Make a best guess. Mine is 10. Make that the number of names
you need to prepare for yourself before the game. Why take a
long time to conjure up 1000 names when you just need 10?
In addition, with only a small number to deal with, you can
craft a cheat sheet for yourself that includes a small
number of names for each common culture or race in the game.
For example:
- 10 Veluna male names
- 10 Veluna female names
- 10 streetwise nicknames
- 10 goblin names
- 10 orc names
- 10 female elf names
- 10 male elf names
- 10 dwarf names
Return to Contents
3. Name According To Genre
Nothing breaks immersion faster than a name from the wrong
genre or world. Han Solo the wizard, Bob the vampire, and
Bilbo the car mechanic are names that might derail game
sessions. It's ideal if your players respect the game and
give it the same dedication, passion, and enthusiasm you
provide, and goofy names can ruin your hard work.
Return to Contents
4. Create A Cast Of Characters
Document names as you use them to keep your games
consistent. One of the best tools I've found for name
documentation is the cast of characters.
A cast of characters is a simple list of names and notes put
on paper, in a chart, or in a spreadsheet. You can expand on
this tool in a few different ways as well:
- Mind map. If you remember pictures better than bulleted
notes, use mind map notation to not only track NPC names,
but their relations, connections, personalities, and other
in-game info.
I used to think mind mapping was just drawing lines and
circles. However, these sample mind maps illustrate the
technique's full potential:
mindmap1.jpg
minmap3.jpg
mind map gallery
- Full contact sheet. Using a chart or a spreadsheet, you
can add as many bits of information about your NPCs as you
like. I use OpenOffice spreadsheets to track basic game
data, factions, PC-NPC attitudes, encounter areas, links to
the NPC entry on our group's wiki, links to the NPC in the
MyInfo software I use, and more.
Check it out: (OpenOffice Format, 41KB; Warning: contains
Temple of Elemental Evil spoilers.)
Cast of NPCs.ods
- Index cards. You can buy 100 cards at the dollar store.
Each time an NPC pops into existence in your campaign, take
out a card and write their name at the top. Store the cards
in a box and file them alphabetically. Each time you come up
with more information about the NPC, take out the card and
make notes on it.
When plotting, pull out cards for the NPCs involved and lay
them out on a table, or tape them to a surface. Arrange them
in piles, beside each other, touching each other, or in any
configuration that would help you craft encounters and plot
adventures with them.
Return to Contents
5. Subscribe To Word Of The Day Lists
Word of the day lists are awesome name generators. Each day,
you receive a word and a definition. Many words in English
make interesting NPC names suitable for many genres,
including fantasy, sci-fi, and modern. Some words won't make
good names, but when you receive ones you like, paste them
into a list.
Another cool feature of word of the day lists is you can use
the definitions to hook NPC personalities upon. Not only do
you get a potentially great name idea each day, but you also
get ideas about who the NPC could be.
For example, her are some words and their definitions from
the word of the day list I subscribe to:
- skosh (skosh) - A small amount; a little bit.
- paisano (py-SAH-no) - A pal, buddy. A fellow countryman.
- boodle (BOOD-l) - An illegal payment, as in graft.
- miscible (MIS-uh-buhl) - Capable of being mixed together.
- caustic (KAW-stik) - Capable of burning or corroding. Highly
critical; sarcastic.
- ode (rhymes with code) - A lyric poem celebrating a person,
event, thing, etc. written in an exalted style.
- monody (MON-uh-dee) - A poem in which the poet laments
someone's death.
- epopee (EP-uh-pee) - Epic poetry or an epic poem.
- palinode (PAL-uh-noad) - A poem in which the author retracts
something said in an earlier poem.
- epithalamion (ep-uh-thuh-LAY-mee-on) - A poem or song in
honor of a bride and bridegroom.
- dandle (DAN-dl) - To bounce a child on the knees or in the
arms. To pamper or pet.
- exiguous (ig-ZIG-yoo-uhs) - Scanty; small; slender.
- quaggy (KWAG-ee) - Marshy; flabby; spongy.
- galen (GAY-luhn) - A physician.
- hermeneutic (hur-muh-NOO-tik, -NYOO-) - Interpretive or
explanatory.
- roscian (ROSH-ee-uhn) - Of or related to acting.
- schlub (shlub) - A clumsy oaf.
- maven (MAY-vuhn) - An expert, connoisseur, or enthusiast.
- yenta (YEN-tuh) - A busybody or a gossip.
- iris (EYE-ris) - A rainbow.
- rapparee (rap-uh-REE) - Any freebooter or robber.
Some lists you can subscribe to:
Return to Contents
6. Quick Name Tricks
Here are a few tricks for creating NPC names, taken from the
Roleplaying Tips Weekly archives.
- Spell words backwards
- Look at food ingredients
- Use foreign languages - Internet translators, or foreign
language dictionaries (which you can purchase cheap from
dusty corners of used book stores)
- Phone books
- Baby name books
- Draw names from similar reference books. For
example, use horticulture/plant name books for elven names,
engineering books for gnomes or hi-tech cultures, history
books for a specific culture
- Credits lists in your RPG books
- Use random draws of scrabble tiles
Return to Contents
7. Internet Name Resources
Here are some links to name resources from the Tips
archives, courtesy of the Roleplaying Tips GM Encyclopedia:
Return to Contents
Readers' Tips Of The Week:
1. 240 Names
From: Lord Skudley
The following list is from a name generator I created using
names from the US census of 1990 and some name sites found
on the web. The generator, by default, will generate 10 male
or female names (both first and last) for the nationality
you choose from a dropdown box. This generator can be found
at: Community:3e Utilities packaged with the
Rumor Generator.
Male Names
English
- Steathford Naquin
- Hollis Quintana
- Rickey Kahn
- Thorndike Hutchings
- Tolland Marroquin
- Lenny Linares
- Brain Burney
- Ullok Dawkins
- Friduwulf Francois
- Esteban Rea
Scotch-Irish
- Cathaoir Caolan
- Malvin Nathraichean
- Sruthair Britschgi
- Meadhra Allebach
- Tier Anderson
- Gilmore Bigelow
- Beth O'brouwer
- Morrissey Clennan
- Beiste Ynbristow
- Rowin Mcgillespie
French
- Karlis Merit Royal
- Aleron Lemanneville
- Darcy Laverrell
- Harbin D'romain
- Ancil Les Karcsi
- Karcsi Page
- Manville Merit Rousset
- Guerin Albaric
- Burel Romain
- Vardan Laburcet
German
- Maynard Vonderry
- Drud Vonbogohardt
- Lorenz Luiginw
- Wilmod Vonulrich
- Dedrick Vonalrik
- Fremont Vandermisha
- Hanz Derkostya
- Bren Vonandrya
- Binge Derlaurentij
- Adelhard Nicolai
Russan
- Ilya Vanderrickard
- Oleg V'hartmann
- Burian Vanderjakob
- Petenka Burkhart
- Edik Vongerard
- Dimitri Vasya
- Nikita Vandertusya
- Jeirgif Foma
- Nikita Karol
- Cheslav Yurochka
Spanish
- Patricio Josue
- Hector Delmar
- Aurelio Degli Blas
- Natalio Macario
- Garcia Porfiro
- Cornelio Donambrosi
- Gualterio Del Alessandro
- Nataniel Abramo
- Ramon Primo
- Salomon Ferdinando
Italian
- Donatello Gervaso
- Pascal Del Humberto
- Guido Degli Palben
- Ugo Armando
- Lucan Zacarias
- Fabroni Lucio
- Galtero Donarturo
- Este Pietro
- Donatello Corradeo
- Gaetano Donato
Greek
- Aesculapius Erkerd
- Alcyoneus Othmann
- Arion Peppi
- Agestes Rald
- Alcmaeon Alwin
- Adrastus Adalwen
- Artemus Adel
- Ander Ailbe
- Cole Hobbard
- Anchises Ardal
Scandinavian
- Thormod Sigvat
- Buri Munin
- Thord Thjalfi
- Jan Olin
- Illugi Birger
- Tyrkir Lars
- Vili Ilmari
- Hamar Jormungand
- Paavo Lars
- Hallbjorn Lukas
Oriental
- Tanjiro Shen Nikki-Rai
- Chen Nikki Zi-Toshiro
- Kaemon Kado Zi-Botan
- Sachio Keiji Suzu-Morio
- Kenjiro Yasuo Zi-Raidon
- Li Kentaro Lirong-Renjiro
- Kaemon Kin Zi-Taro
- Cong Saniiro Zi-Shen
- Cong Dai Jin-Li
- Reizo Yukio Zi-Kong
Indian
- Aditya Adeben'fahime
- Akshobhya Anzety'upala
- Tsekani Gahiji'jivanta
- Memphis Lateef'azale
- Vivek Sahan'lazize
- Rishi Bhaskar'dameer
- Ottah Menes'debbani
- Bali Fenuku'mehadi
- Chuma Sekani'kerani
- Hasin Khaldun'isis
American Indian
- Kono: Miwok name, meaning unknown
- Siwili: tail of the fox
- Nodin: wind
- Chayton: Sioux name meaning falcon
- Ocunnowhurst: Cheyenne name meaning yellow wolf
- Vaiveahtoish: Cheyenne name meaning alights on the cloud
- Ohitekah: Sioux name meaning brave
- Muraco: white moon
- Nawat: left-handed
- Etchemin: Algonquin name meaning canoe man
Female Names
English
- Autumn Landers
- Gerald Vann
- Johana Oates
- Naida Edmonds
- Deena Sinclair
- Kira Borden
- Adelaide Millard
- Coletta Viera
- Son Hamer
- Cassaundra Chu
Scotch-Irish
- Honor Keegan
- Honora O'brockway
- Christa Boreland
- Siubhan Tighearnach
- Robina O'scot
- Dervorgilla Cowen
- Edina O'oney
- Fia Mcnaughton
- Feenat Mcbostrom
- Niamh Cullo
French
- Cadence Channing
- Aubine D'algernon
- Nadine Masson
- Harrietta D'gifford
- Marianne Lavail
- Karolina Rust
- Jacquenetta Dennis
- Angelika Cort
- Coralie Leroy
- Marianne Merit Tyeis
German
- Winifrida Ardal
- Rilla Waller
- Irmuska Tabbart
- Linda Benat
- Hertha Adalrik
- Odiane Oleg
- Aloisia Alek
- Isana V'roman
- Albreda Pavlya
- Tibelde Meino
Russan
- Allochka Vonbittan
- Kisa V'egon
- Galya Hackett
- Tania Vonrodrik
- Lyudmila Derjohann
- Marina Ilya
- Sinovia Levka
- Ranevskaya Roman
- Lyubochka Fyodor
- Galenka V'fadey
Spanish
- Delcine Sabino
- Fonda Prospero
- Alejandrina Fabio
- Conchetta Isidoro
- Jakinda Dontulio
- Mendi Alessandro
- Bella Egidio
- Agueda Doncecilio
- Marisol Guglielmo
- Filipa Giulio
Italian
- Viviana Enrique
- Constanzie Degli Turi
- Ghita Isidro
- Baptiste Desiderio
- Angelia Oliverios
- Guillelmina Giancarlo
- Bambi Pascual
- Carmelita Donugo
- Constanzie Degli Giuseppe
- Ysabel Guglielmo
Greek
- Calandra Lambrett
- Charissa Bernardyn
- Galatea Ald
- Coretta Alarick
- Alyssa Jaye
- Gregoria Lamarr
- Melantho Rico
- Calliope Alarick
- Dorothea Hewlitt
- Elpida Aric
Scandinavian
- Anrid Asgerd
- Hlif Rungnir
- Russu Knud
- Kriemhilde Kalman
- Asvor Sveyn
- Auduna Garm
- Borgny Gilby
- Astra Royd
- Annalie Karl
- Lovisa Bjolf
Oriental
- Kioko Yukio Kyoko-Torio
- Sachi Kenjiro Jun-Saburo
- Midori Kuan-Yin Zi-Kuan-Yin
- Zhi Saniiro Taka-Lian
- Xinqian Takeo Sakura-Cong
- Huiying Kado Zi-Toshiro
- Bo Shoda Zi-Roka
- Chiko Akeno Zi-Rei
- Kimi Li Zi-Rai
- Michiko Nikki Zi-Manzo
Indian
- Esmake Ata'samvarta
- Emarat Seth'dirayat
- Sarmadee Anish'badieh
- Indumati Jumoke'varunani
- Shasti Bhaga'marit
- Sitara Kantu'sarama
- Amurra Nephthys'abhirati
- Sakari Apophis'gauri
- Fitnat Aswad'nassiat
- Bizre Badru'genoubee
American Indian
- Eyota: great
- Chimalis: bluebird
- Nahimana: Sioux name meaning mystic
- Algoma: valley of flowers
- Ptaysanwee: Sioux name meaning white buffalo
- Ayita: Cherokee name meaning first to dance
- Wuti: Hopi name meaning woman
- Aiyana: Forever flowering; eternal blossom
- Chu'mana: Hopi name meaning snake maiden
- Kolenya: Miwok name meaning coughing fish
Return to Contents
2. PvP (Player vs. Player)
From: chrysaetos
Roleplaying Tip #328: Discouraging PvP
In response to kurtiswarr's tip on discouraging PvP: cursing
the characters not to attack each other is putting the
wheelbarrow before the chicken, so to speak. PvP is not an
in-game problem; it's a problem in the (usually unspoken)
social contract between players.
The best way to discourage PvP is to tell the players, not
the characters, that you don't want to deal with a bunch of
PvP in your game. If you want to introduce some in-group
tension, there are better ways than through antisocial
behavior resulting in physical conflict.
Ideally, this discussion should take place before the game
even starts, but it may be something that just comes up. "My
character would" isn't a valid excuse; you're in control of
your character, not the other way around. If you think your
character absolutely must kill his erstwhile buddy, then
either talk it out while out of character or find a reason
why he shouldn't.
Pop culture is full of pairings that generate friction
without coming to blows. C-3P0 and R2-D2 come to mind, as a
comical example. Legolas and Gimli had a friendly rivalry
running through most of the books. Conflict makes characters
interesting, but the conflict must be minor enough not to
act as a wedge in group cohesion.
[Editor's note: I agree with chrysaetos, but I think
establishing game expectations as early as possible, be they
for PvP or not, is the key. You could have a great deal of
fun pitting your characters against each other (and fun is
the greatest good here), and the right DM can make his
adventures soar with that kind of conflict for fuel. It's
rare, but I welcome this into my games as a player or as a
DM, as long as I know about it to begin with. ;]
Return to Contents
3. Online Noire Comic
From: Kate Manchester
Roleplaying Tips #329: Web Comics
Here's a great series of comics in the Noir genre, though
the most current ones are stalled.
Supernatural Crime
Return to Contents
4. Villain Ideas
From: Kit Reshawn
People act how they think they should. Even if they fear or
feel they are wrong in their actions, they will rationalize
that this decision is the best one they can make. Dictators
through history have killed millions, but none of them did
it because they believed it was wrong.
Who are you more afraid of, the 200-pound ruffian who is
trying to steal a loaf of bread from you but knows it's
wrong, or the waif who believes with all her being that you
stole her baby? What is each capable of? In answering that
question, I fear the waif.
The same is true for villains. Righteousness is the greatest
cause of all, making heroes from cowards and recruiting new
blood with each step forward. This does not mean that every
villain has to be doing horrible things and believing he's
right, and sometimes having the party encounter the
reluctant villain creates a lot of complexity and enjoyable
roleplaying situations. What will the PCs decide if they
finally break up the bandit ring plaguing the king and find
out that he is a Robin Hood character?
But, usually you want your villains to be someone the party
can hate, and that can be tricky. A baron who plots to start
a war is perhaps 100% loyal to his king and country and has
an unblemished reputation. Why would he do this? Well, the
barbarians just over the border are a plague on society and
hardly human anyway. It is his duty to remove the threat
they pose to the kingdom by exterminating every last one of
them, down to the last baby. In his mind it doesn't matter
that there is a recent treaty with the barbarians, because
you cannot trust what those animals say anyway.
This is a better villain than the guy who wants to open the
gates to hell and let the underworld devour the world of the
living. He is dangerous because he believes that what he is
doing is the only solution to the problem, and that he is
acting in the best interests of the nation. Because he has a
good reputation and is attacking an age old enemy he will
have an easy time getting support from others even as he
commits atrocities. Should the party ever corner him he will
never surrender and will become dangerously unpredictable as
he takes every risk necessary to win.
By doing this you give your bad guys much more personality,
and you create believable NPCs. Players will remember the
bad guy a lot better if they are able to understand why he
did what he did, even if they completely disagree with his
actions.
Things to keep in mind:
- If you have these villains, then magic that harms evil
creatures/people probably won't work on them. Using the D&D
alignment system, they would probably be considered some
sort of neutral alignment. It is best to just forget
alignment completely and realize that people do what they do
because they think it is right, and sometimes they are
wrong.
- It is ok to have purely evil villains sometimes, but they
should be rare. The best pure villains are demons or devils.
Alternately, you can have a person who is doing what he
thinks is right, but what he thinks is right is anything
that gives him what he wants.
- Don't give every villain a sob story. Yes, it may be cool
to have your bad guy be bad because some group killed his
sister when he was only 7, but if you have a sob story for
every villain it gets old fast.
- Try to give most villains some 'good' traits. Perhaps he
gives money to poor children, or has a zoo full of cute,
fuzzy animals he has saved. This is a great way to introduce
the party to the fact that the bad guy has more to him then
just the main plot, and may even get them interested in
learning a lot more about him.
Return to Contents
RuneQuest: Glorantha
This book contains everything you need to launch an epic
Runequest campaign set in its classic setting of Glorantha,
a world of mythic adventure. In its glorious Second Age,
Glorantha is the prize of warring empires. Two empires, more
similar than they'd like to admit, vie for ultimate
dominance. The God Learner Empire seeks to crack open the
very secrets of the gods, manipulating them to their own
ends. The Empire of Wyrm's Friends works to transform its
land and people into a gigantic, mystical dragon, which will
take flight and reshape the entire world.
RuneQuest: Glorantha at RPG Shop