Roleplaying Tips Weekly E-Zine Issue #344
Holiday Adventures - Entries From The Holiday Contest
Contents:
This Week's Tips Summarized
Holiday Adventures - Entries From The Holiday Contest
- St. Karik's Day of Humbling
- Leafgather
- Winter Solstice
- Epiphany
- The Drowning
- Annunciation
- Prayer for Prey
- Hay Day
- Judgement Day
- Cookmas
- Hobbitsgiving
- Rites of Fecundity
- Despicable Dwarf Round-Up Day
- Harvest of the Seven Moons
- The Widowmaker's Hunt
Readers' Tips Summarized
- SRD Import Into MyInfo
From: Johnn Four
- The Staff of a Castle
From: John Eikenberry
- Cool Places To Hide Things
From: Bill Honchell
New Chapter for A Magical Medieval Society: Western Europe!
Expeditious Retreat Press has released A Magical Medieval
Society: Western European Warfare! This 19 page PDF
discusses how medieval people regarded and engaged in war
and how to integrate magic while maintaining the fabric of
medieval life. While it will eventually become the 9th
chapter of the 2nd edition of MMS:WE, we wanted fans to have
access to it while we continue work on the 2nd edition.
A Magical Medieval
Society: Western European Warfare at Your Games Now
Return to Contents
A Brief Word From Johnn
Tips Request: Looking For Sound Effects
Here's a tip request I received about sound effects:
I've always wanted to GM a game where I could play from my
computer the street sounds of a bustling city, a horse's
hooves walking across cobble stone, the rustling of leaves
in the trees out in the forest, insects buzzing, or the
background sound of clinking drinks and talk that you find
in an active bar.
In the past I've been directed to video games, but I don't
own many of them, or else the sound files are compiled into
a file that is of no use to me.
Do you know where I could get sound effects?
Thank you,
James A.
If you know of a good source for sound effects, please let
me know. Thanks very much!
Thanks For The Forums Feedback
Last week I polled you as to whether or not you'd visit
forums at http://www.roleplayingtips.com. Results were about
70/30 yes/no. Thanks for all the feedback. I haven't made a
decision yet, and more feedback is always welcome.
Huge RPG Sale At RPGShop
I don't normally put ads in the Brief Word Section, but I
wanted to call your attention to an impressive sale at
RPGShop on a ton of books from a lot of different game
systems. Many books are half price or more. I've already
placed my order, and apparently certain titles are going
fast on a first come, first serve basis. Anyway, I thought
this might be a way for the frugal gamer to finally get
those wishlist titles like I did.
Here's a complete list of what's on sale.
Cheers,
Johnn Four,
johnn@roleplayingtips.com
Return to Contents
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- Onyxia Raid Deck
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- 1 Rules Supplement
World of Warcraft CCG: Onyxia's Lair Raid Deck at RPG Shop
Return to Contents
Holiday Adventures - Entries From The Holiday Contest
I recently held a tips contest looking for holidays and
holiday encounters GMs could drop into their games.
Following are a few of the contest entries. Hopefully one or
more of these catch your interest and find a way into your
current campaign. Stay tuned for more holidays to appear in
future issues.
Return to Contents
1. St. Karik's Day of Humbling
From: Andy
The idea of materialism doesn't seem to differ much from
culture to culture. To place one's energies and emotions
into an object is a waste when those energies and emotions
could be put into something more rewarding, such as the
faith of one's god.
Hundreds of years ago, an insane lord became quite vain,
growing richer as the serfs beneath him, unable to fend for
themselves, grew poorer. It was a simple farmer known as
Karik Lucas who changed things forever.
Karik was the most blessed farmer in the lordship as his
crops grew better than the other serfs. He was generous with
his crops, sharing whatever was left after his lord
commandeered most of it.
One day during harvest Karik awoke with a vision. As the
lord's men came to take away the serf's inventories, Karik
lit his ablaze, along with all his tools, and some even say
his clothes. He burned his home and stood defiantly in front
of them. "Your lord will find that our god does not take
kindly to people trying to buy their way into salvation!" is
one of the many things he is rumoured to have yelled to the
lord's men.
It was then that a mighty wind swept over the blazing field,
carrying flaming wheat up into the sky. The burning embers
floated over the heads of serfs and their fields, never once
setting them ablaze. They drifted over the mighty stone
walls that separated the lord from his subjects, and landed
delicately on the thatch roofs of his towers, setting them
all ablaze.
It is said that if it wasn't for all the fineries the lord
kept within the castle, the blaze would not have been so
bad. However, it gutted the castle and destroyed the lord in
the process. Although Karik was beaten to death by the
lord's men, the serfs revolted in the confusion and times
became much better and happier.
And so, hundreds of years later, on the harvest, one field
is selected randomly for burning (this differs from
community to community - sometimes it is the worst yielding
crop, and often it is the best). If anyone is found to be
carrying anything - anything at all - and someone is able to
mutter Karik Lucas' name before they drop it, they must
destroy whatever it is in front of everybody. It is a test
of piousness among serfs, as any possession is a valuable
one.
Holiday encounter ideas:
- A lord who sympathizes with his serfs and appreciates
their holidays throws the players into jail for not
destroying their weapons when confronted by the serfs as
they walk through town.
- As rumours of a serf woman giving birth to a noble's son
on the harvest surface, the lord makes his way into the town
and utter the name 'Karik Lucas' to her as she holds her
newborn....
- During the ritualistic burning of a field, the flames
catch the nearby forest on fire, driving all sorts of
dangerous wild beasts into the town.
- Someone is told to destroy a holy relic on the harvest,
and factions form immediately, causing infighting even in
the upper echelons of the township.
Return to Contents
2. Leafgather
From: David Dow
Originally started as a day to ensure children would help
with the perennial chore of raking autumn leaves, Leafgather
has since become a community holiday celebrated by all.
Early after breakfast everyone gathers on the local green
and sets out to rake yards and courtyards. Once a
sufficiently large pile of leaves is gathered, everyone
hides a small present somewhere in the pile. When the
mayor/village elder whistles, everyone rushes forward to dig
through the pile to get a present. Wheeee!
Holiday encounter idea: Everyone loves presents. Party
members trapped in a town celebrating Leafgather can
participate by buying small gifts and exchanging them with
the villagers or just among themselves. Players can write
the gift down on a slip of paper (folded over) and everyone
can draw a slip from a hat (or a small pile of leaves for
added flavor).
We've expanded this holiday into real life. It's great for
gaming groups with several couples and/or children. After a
large pile of leaves is raked together, everyone puts a
small, wrapped gift into the pile ($5-$10 works well) and
then dig in just like their characters. Great with a serving
of hot cider (or wassail for the daring). Children love this
holiday, since it involves gifts and rolling around in a
giant leaf pile. Adults seem to love it too.
Return to Contents
3. Winter Solstice
From: David Dow
Winter Solstice is a day to honor ancestors and departed
family members. Families gather together to dis-inter the
recently buried, clean their bones, and re-inter them in
ossuaries or crypts. In honor of the season, the
participants must fast during the day and light no fires
while the sun shines. Once the work at the graveyard is
done, families hie themselves off to gather together, light
some much-needed hearthfires, and feast themselves.
Holiday encounter ideas:
- Party members passing by a cemetery or participating with
family must help to fight off a group of undead attacking
the holiday celebrants.
- A party member with an auspicious ancestor hears word that
said ancestor is being re-interred and his/her attendance is
requested.
- Possible adventure ideas include finding the wrong body
buried, no body at all, a collection of magical items to
tempt the PC into grave-robbing their own ancestor, a fight
against would-be graverobbers intent on doing the same, or a
sudden discovery that the beloved ancestor's death was
actually a murder (glowing bones, small bones of some kind
of magical parasite inside the coffin, an arrowhead
alongside the bones, etc.).
Return to Contents
4. Epiphany
From: David Dow
A holiday sacred to the campaign's god of reason, culture,
and intelligence. The day is spent in quiet contemplation,
often in a library sacred to the god of learning.
Holiday encounter ideas: Sages eager to take advantage of the
holiday's +2 circumstantial bonus to Knowledge skill rolls
hie themselves off to libraries and other centers of
learning. They could hire the party as bodyguards, engage
them to go do research in their stead, offer some much-
needed advice in return for the party's help in some other
matter, etc.
Return to Contents
5. The Drowning
From: David Dow
Sacred to the campaign's god of the sea, this day is
celebrated by those whose livelihood or life depend on the
whims of the deep, dark blue.
Offerings are made to the Old Man of the Sea on this day in
hopes he will spare the lives of good fishermen and mariners
in the year to come. Wines and oils, coins and valuables,
and especially live animals are given in offering to the
god. Lakes and rivers can be used if there is no access to
the sea.
This holiday is popular with sailors and fishermen, for by
tradition no work may be done over the waters on this day.
It is said that ships that dare sail are never seen again,
lost with all hands.
Holiday encounter ideas:
- The party must travel on this day, and must either force a
crew to take sail on the most accursed day or man the ship
themselves.
- The party is staying at a seaside village and find that
the locals are considering them as the final offering to the
sea god.
Return to Contents
6. Annunciation
From: David Dow
Sacred to all deities, children who intend to pledge
themselves to a deity's service will do so on this day.
Holiday encounter ideas: Party is engaged to escort a young
prodigy to a larger city, where he/she intends to pledge to
a deity. Possible side treks include the discovery that the
intend deity is a very evil one, or that the child actually
intends to run away and leave the party to explain their
disappearance. Perhaps the temple they deliver the child to
isn't what it seems, and they have to break in to rescue the
innocent child they just delivered into the cultists' hands.
Return to Contents
7. Prayer for Prey
From: David Dow
Traditionally an evil holiday, members of rival cults set
aside their differences to engage in wholesale hunting and
slaughter of innocence.
Holiday encounter ideas:
- Party members find themselves the prey of a previously-
affronted evil cult, or just innocents caught in the path of
an evil rampage.
- The PCs' inn has been chosen as a target.
- A well-timed raid to destroy/loot an evil temple while
(most of) the cultists are away killing innocents elsewhere.
Return to Contents
8. Hay Day
From: David Dow
A time for locals to join in together on community projects,
such as barn raising, bridge building, road repair, and
fence mending. Communal feasts afterwards are de rigueur.
Holiday encounter idea: Party members with exceptional
strength or magical talent could find themselves entreated
by locals to assist in major projects. Perhaps the barbarian
can help raise a new mantle stone onto the henge, or the
powerful wizard can fill in a steep ravine with stone to
make a dam.
Return to Contents
9. Judgement Day
From: David Dow
Sacred to the god of justice, this day is a chance for the
guilty to confront their pursuers and find a way to make
amends rather than 'face the hammer'. By tradition,
followers of the justice god will not execute these seekers
on this day, but will instead offer them advice on how to
make amends or otherwise repent their evil deeds.
Holiday encounter idea: Perhaps an old enemy of the party
approaches the party's justicar and asks for help in
changing his ways. It could also be another chance to
deceive the pursuit or get close enough for an attack....
Return to Contents
10. Cookmas
From: Ticho
The holiday is similar to Christmas, but the focus is on
eating the foods of the season (or location for tribal
cases) and not gift giving. Those who prepare food are
considered the 'Santa Clauses' and after a night of
feasting, someone sneaks another meal on the table to be
found in the morning.
Holiday encounter ideas:
- A head chef is kidnapped by a rival town.
- A chef needs a specific, ingredient that is rare or being
held by a rival chef.
- A grinch has poisoned a particular type of food that must
be figured out through complaints made by him overheard by
locals.
- Folks wake up early to find nothing (stolen? eaten by an
even earlier riser? goblins?) and attempt to "save Cookmas"
in time for the children.
Return to Contents
11. Hobbitsgiving
From: Ticho
A time for halflings to appreciate their usual feasting
lifestyle. Fasting is observed and small favours are given
as gifts instead of physical objects.
Holiday encounter idea: A rogue halfling decides the
occasion unfit and plans a large feast, either forcing the
PCs to convince the unhappy one or the whole town that
receives fancy invitations that Hobbitsgiving is important.
Return to Contents
12. Rites of Fecundity
From: Tim Roberts
From all corners of the jungle, once every year, the {insert
animal} travel to the place where they were born to conceive
and bear the next generation. Some will not survive the
journey due to weakness, predation, and injury, but they
must attempt the journey. It's in their nature, it's in
their hearts to do. The mates are not always the same every
year, but once they do choose a mate, they are fiercely
loyal to each other for the duration.
Very near to this yearly mating place is a village of
humans. The humans honor this mating ritual of the {insert
animal} with a similar one of their own. Once the {insert
animal} arrive (which is always the same time every year),
the humans offer a bounty on them. By leaving food out for
these creatures, the villagers pray the creatures will bless
them with a prosperous mating themselves.
The villagers mate once yearly to aid in population control.
The village doesn't have enough food to support high
populations, so they limit reproduction using religious
means.
Encounter ideas:
- The PCs are in the wrong place at the wrong time {or the
right place, depending on how you look at it}, and are
coerced into the mating ritual.
- The female PCs are in danger of being stolen from the
group to add outside blood into the village's gene pool.
- The PCs kill one of the sacred animals. The villagers
claim that one of the PCs has to die now to compensate for
the loss of the sacred.
- The PCs could abolish this holiday if they found a way for
a consistent, abundant source of food for the village.
Return to Contents
13. Despicable Dwarf Round-Up Day
From: Tim Roberts
The higher-class humans round up the dwarf race that lives
in the same area. The humans treat the dwarves like dogs,
using them as slaves, pack creatures, and anything else that
they could put them to use as. The dwarf population would
normally be a bit larger than the humans, but the dwarves
have yet to catch on to their strength in numbers, since the
humans limit the numbers.
Nonetheless, the humans have four days a year where they
round up a certain number of the dwarf population, enslaving
however many they need to make up for the slave dwarves lost
throughout the year, or for whatever increase in demand
there might be. They sell the rest as slaves, guides for the
area, travel companions, etc.
This holiday tends to be a form of recreation for the humans
of the kingdom. Elves often take part in the holiday, too.
Some even say this holiday began as a truce between the
human kingdom and the elvish kingdom.
Encounter ideas:
- The PCs have acquired one of these dwarves during their
travels. The dwarf is more learned since leaving his native
land, and he tells the PCs of the way his brethren are
treated and begs the PCs for their assistance in liberating
his kin.
- If one of the PCs is a dwarf: The PCs are traveling
through the area during round-up, unawares. During the
night, their dwarf is captured by humans who believe him to
be one of theirs that is just guiding the PCs through the
area.
- The PC dwarf falls in love with one of the oppressed
dwarves who happens to be a slave to the humans.
- There could be an underground railroad style resistance
where the dwarves hide in underground tunnels during these
four days. The PCs could help hide the dwarves.
Alternatively, they could uncover this underground railroad
and map it out for the human kingdom, if they are not
partial to the dwarven race.
Return to Contents
14. Harvest of the Seven Moons
From: Tim Roberts
Once a year, the moon is in the right place and is full
enough to emit light off of seven different rock and crystal
composites around a mountain. To all who view the mountain
from the base it appears that seven crescent moons float in
a semi circle upon the mountain. The legend goes that the
seven moons are really directions to a hidden treasure.
Needless to say, the villagers celebrate this day to
commemorate those who sought the treasure.
Encounters ideas:
- A village could use the legend of the treasure to lure
adventurers to a focal point, such as the center of the semi
circle, so that the adventurers are actually sacrificed to
appease a god. Now the party of PCs must discover the peril
they are in and overcome their greed.
- Perhaps the DM could create a puzzle and have the legend
be true. Starting from the left and going clockwise, the
moons could be turned in different directions. How the moon
appears to turn could correspond to how mountain trail
turns. It could have several branches of trail at every
intersection, and the way the corresponding moon turns would
be the same way the correct branch moves. It would be like
an outdoor wilderness maze.
- A competition could be in place every year for the holiday
in which the first person to bring back a piece of rock and
crystal deposit that glows from the moonlight wins.
Return to Contents
15. The Widowmaker's Hunt
From: Tim Roberts
Annually, hunters and adventurers gather in the tavern of a
certain city to celebrate the Widowmaker's Hunt. This
holiday is held every year on the same day in commemoration
of Sir Pacalotacus, who hunted monsters that killed many
wives' husbands. Single-handedly, he killed 2 trolls, 1
landshark, 1 cockatrice, and a werewolf all in the name of
justice and revenge for the bereaved widows. However, the
werewolf infected him with lycanthropy, and after consuming
belladonna to cure the affliction, he died of poison.
In this tavern is a wall outcropping that looks like a
doorway and is imbedded with gems and runes. Once a year,
this doorway opens into a portal, and those who step into it
are teleported to a random place within a day's walk. The
purpose of the competition is to earn the most unique,
dangerous, and precious hunting trophy, and to find one's
way back to the city by whatever means within a week's time.
The winner has a plaque of their name placed under the
trophy mounted in the tavern and wins a magical item. Also,
groups are allowed in the competition. However, many hunters
go solo because only one magical item is up for grabs. When
going through the portal, if a group of people wish to stick
together, they must make a chain of holding hands.
Encounters ideas:
- The adventurers could enter the contest because they wish
to earn the prize or perhaps for the fun of hunting a
possibly rare monster or animal. For DMs who like to keep
the amount of magical items down and like their players to
have to earn each item, the players will jump on the
opportunity.
- For groups that like to separate, they can get separated
should they join the hunt and enter the portal. Thus, they
must either find each other and join up, make their way back
to the city on their own, or try to compete and outdo their
party members.
- The adventurers could end up in an alternate material
plane.
Return to Contents
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Readers' Tips Of The Week:
1. SRD Import Into MyInfo
From: Johnn Four
Over the holidays I found a version of the d20 System
Resource document at DMReference.com that works great for
importing into the MyInfo software.
I used the SRD - HTML ZIP Version. I've tried importing
numerous d20 SRDs but this one has worked out best because
all the rules have been placed into separate files. This
means, upon importing, most rules are put in separated tree
nodes, and MyInfo thrives on that kind of document
organization.
Other SRDs typically contain groupings of rules in single
files or pages. When MyInfo imports those, it means the
rules get jammed into single documents, and I don't get the
same utility from that.
For example, after importing the DMReference file, spells
are each given a separated node in the document tree, so I
can find, clone, display, filter, tag, and manipulate each
spell individually.
Last session I crafted a druid NPC (actually, I used the
lizardfolk druid from Monster Manual IV). For his spells, I
just cloned spell documents from my imported SRD and created
a custom spellbook. This paid off during the session when
spells started flying - it took microseconds to reference
each spell in MyInfo.
In addition, I could make notes and changes to the spell
documents. I could track what spells were cast by using
document tree icons, and I've started noting what works,
what doesn't, mistakes I make, and best practices for spells
as I use them in-game. Because I cloned the spell documents,
my notes appear in my spell library as well as in my
campaign notes.
Here's a screenshot: MyInfo Druid [GIF]
To import the SRD - HTML ZIP Version into MyInfo:
1) Download the file and extract it into a folder
2) Create a new MyInfo Topic
3) Select from the MyInfo menu: File > Import > Folders & Files
4) Browse to the folder containing the extracted files,
select the SRD sub-folder, or one of the folders within SRD
if you want a specific category of rules
5) Click OK
The import is not perfect due to the layout of the source
material, but you will see it's ready to use and 90%
perfect. My approach is to tweak imported content as I use
it rather than trying to clean-up everything at once.
MyInfo website (MyInfo has a free 28 day trial)
Return to Contents
2. The Staff of a Castle
From: John Eikenberry
The Staff of a Castle
In most medieval campaigns, castles play an integral part of
the scenery. During one set of court-based adventures, I
needed to have the names of the various staff members of the
castle and also a quick description of what they did. So, I
created the following list.
Running a fortress:
- Steward/Chamberlain - handles the day-to-day operation of
the fortress and its treasury
- Troops - to protect the fortress and surrounding area
- Commander of the forces - to lead the troops
- Trainers - to train the troops
- Stone mason, stone cutter - to repair the stone walls,
build new buildings
- Blacksmith (several?) - to shoe horses, make basic metal
needs
- Cooking staff - to cook for everyone
- Chef - to lead the cooking staff
- Food procurers - to get the food needed by the cooking
staff
- Hunters - to catch fresh game for the fortress
- Carpenters - to build and help with repairs
- Heralds - to keep the devices straight, to take care
of the paperwork of the court
- Servants - to clean, serve, help
- Castellan/Chatelaine - supervise servants
- Chaplain - to take care of the religious aspects
- Gardener - to grow food, make the grounds look wonderful
- Diggers - to help with earthen fortifications, wells
- Armourers - to build and repair armor
- Weaponsmiths - to build and repair weapons
- Fletcher - to build and repair bows and arrows
- Grooms - to take care of the horses
- Stablehands - to take care of the stables
- Pages, squires - to help with the troops
- Engineers - to help design fortifications, large
equipment, and counter diggers and sappers
- Surgeon - to take care of the sick
- Jailer - to take care of any law breakers
- Entertainers - to keep everyone happy
- Priest/Religious leader - to provide spiritual guidance
- Astronomer/Astrologer - to advise
- Court Magician
There are also special functions that would be associated
with the running of a kingdom. Here are some of the
additional roles.
Running a kingdom:
- Advisors - to help the King/Queen make the right decision
o Tax
o Economic
o Political
o Military
- Regent - to rule the land in the absence of the King/Queen
- Tax collector - to collect the money needed for the
treasury
- Messengers - to send messages to towns, troops in the
field
- Spies - to gather information
- Counterspies - to make sure enemies don't gather the
right information
- Constable/Law enforcement - to catch criminals
- Diplomats - to make the enemy feel safe
- Construction engineers - to make improvements (roads,
aqueducts)
- Treasurer - to handle the kingdom's money
Return to Contents
3. Cool Places To Hide Things
From: Bill Honchell
Hey Johnn,
I was wondering if you had any ideas on some cool places for
hiding things. I'm not talking about big items, but things
the PCs might not even know are important: clues, maps,
keys, etc.
For example:
- Place information in the pattern of a set of plates.
Within the nice swirling blue patterns around the dinner
plates at the table there is a clue.
- Messages that can only be seen with specific light or
environmental settings. For example, the black light list of
stolen cars from the movie Gone in Sixty Seconds, or when
moonlight touches a specific window or door and something is
revealed for a short period of time.
- A message could be hidden behind peeling wallpaper
in the bathroom.
- Notes or letters taped in interesting or uncommon places.
- If you want to go spooky/horror, maybe the dead are
trying to speak to the PCs, and they send messages spelled
out in blood that could leak up from floorboards or out of
electrical sockets. (In the movie Gothika, I think the ghost
communicated by cutting messages into a person's arm. That
would be great for demonic possession stuff!)
- A series of paintings where each piece of art constitutes
a part of a larger painting, and if they're put in the right
order, the large painting becomes a clue.
What kind of clue can be split into smaller, stand alone
pieces? Maybe the painting points to something in the room,
like some kind of secret passage or mechanism that activates
a sliding or revolving bookcase.
Perhaps there could be something actually within the
painting? I saw a show where something was hidden under the
painting, and the investigators had to use an X-ray machine
to see what it was.
Maybe the frame of the painting is hollow.
[Johnn: Dear readers, if you have any suggestions for cool
places to hide things, please e-mail your ideas for
inclusion in the e-zine: [email protected] ]
Return to Contents
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