Roleplaying Tips Weekly E-Zine Issue #360
9 Ways To Recruit New Players
Contents:
This Week's Tips Summarized
9 Ways To Recruit New Players
- Relate RPGs To Pop Culture
- Recruiting WoW Players
- Check Out Free RPG Day (June 23, 2007)
- Offer To Do A Single-Shot, Short, Exclusive Session
- Ask A Specific Group To Play
- Get A Funny T-Shirt
- Try A Different Gaming Medium
- Advertise On Player Registries
- Related Links: Finding Players
Readers' Tips Summarized
- Top Techniques Learned From Strategic & Historical Games
- GM Shining Moment - No Combat
- GM Shining Moment - Plot Connection
- Transparencies For Maps Tip
- Example Simple Excel Worksheets
Special Offer - Laminate 20 Maps For Just $44
Note from Johnn: Michael at Gamer Printshop e-mailed me this
week to see if I'd be interested in a special lamination
offer for Roleplaying Tips Readers. Once I read the terms of
the sale, I said wow - thanks! If you have maps you've
been putting off getting laminated, now is your time to get
them protected.
The special offer is 20 17"x22" maps for $44 plus shipping.
That's only $2.20 per map. Also, if you have smaller maps or
larger ones, all you need to do is e-mail him the dimensions
and he'll get you a free update quote.
Visit this page for contact information to e-mail Gamer
Printshop to take advantage of this special offer. Mention
RPT to get the special rate. Thanks Michael for making it
cheap to make our maps cola and marker friendly.
Gamer Printshop
Return to Contents
A Brief Word From Johnn
Role-Playing Games and Kids - New Article
Teacher and RPG Club organizer Katrina Middelburg-Creswell
treats us to a series of tips on how to convince parents
that RPGs are fun, and how to run games in such a way that
they stay appropriate for the age group you are playing
with.
http://www.roleplayingtips.com/articles/roleplaying_games_and_kids.php
Lunch Campaign Premise
A subscriber asked me about the premise of the lunch
campaign I'm running at work. We are playing the mega-module
World's Largest Dungeon. I picked that module because of its
varied environments, roleplaying opportunities, and easy
format.
The hook I used was a bit "club you over the head", but I
wanted to waste no time and get right into things due to the
time pressure of gaming at lunch.
The PCs started out as convicted felons. They had committed
crimes so heinous their punishment was permanent exile and
probable death via forced entry into a nearby dungeon
entrance from which no exiles had ever returned.
This start let me quickly assemble a typical D&D zoo party
of weird classes and character concepts and get them into
the dungeon. I asked each player to determine if their PC
was actually guilty, and to tell me what crime they were
accused of.
All the PCs started out naked, because the guards who
escorted them to the dungeon entrance had robbed them of
their state-assigned prisoner packages of a blanket, flask
of water, 3 days' rations, clothes, and a dagger. I was
inspired by the classic D&D module A4 - In the Dungeon of
the Slave Lords.
Ever thought about running a lunch campaign? So far, it's
been a lot of fun for us.
Cheers,
Johnn Four,
johnn@roleplayingtips.com
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9 Ways To Recruit New Players
Finding new gamers and groups can be tricky and is always a
hot topic because people move, their game group
disintegrates or isn't a good fit, or they decide to try
RPGs again after a long break.
A little while ago I received two reader requests for tips
on recruiting new players. Advice and ideas on this topic
appeared in the e-zine years back (see the links in the last
tip) and I recommend checking those tips out. Following are
a few additional ideas that hopefully will help you find new
gamers.
* * *
Update:
The weekend I wrote these tips and planned to send them out
to you, TreasureTables.org covered the same topic, with some
overlap, lol. So, I decided to delay this article a bit to
space things out. I've added links to TT's excellent advice
and commentary in the links tip at the end.
I hope all you questing gamers find great groups to roleplay
with! If you succeed in a way not covered by these tips,
please let me know and I'll share your method with other,
frustrated gamers out there just lookin' to get some game
on.
* * *
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1. Relate RPGs To Pop Culture
Games such as Dungeons & Dragons have baggage in the media
and with some people. There are a lot of misconceptions
about what RPGs are, the types of people who play them, and
what games are about. Even if you don't play D&D, you might
get asked, "You mean it's like D&D?" Trying to explain to
them the difference between Burning Wheel, Shadowrun - or
whatever your game is - and D&D just causes confusion.
Break down these barriers by describing RPGs in pop culture
terms when you chat with people who haven't played before.
Use a description that suits the interests of the person
you're talking to. Say your game is like:
- World of Warcraft
- Lord of the Rings movies/books played out as a game
- Star Wars movies turned into a game
- A combo of improv and charades - a party game with friends
- Miniatures gaming or wargaming
- Interactive Monopoly :)
However you broach the subject and describe your hobby, be
confident. Don't blink, flinch, feel or seem embarrassed.
You are the ambassador to a wonderful and challenging
pastime. You should be proud of how you spend your time.
Unease makes things awkward, and you won't have an
opportunity to put your best foot forward.
This might sound silly, but if you are uncomfortable talking
about RPGs, practice. Figure out what you'd like to say
ahead of time. Try it out. Keep working until you are as
confident talking about games as you are when playing them.
You might also put thought into a good gaming story. You can
get people interested in learning more with a funny or
entertaining account of some game event.
The classic mistake is to tell a story that makes sense only
to gamers, or that has a lot of jargon, which will alienate
your listeners. As soon as you mention hit points, armor
class, and how many levels your character has, you've lost
your audience.
The best stories focus on real people - your friends.
Perhaps you have a classic story about what made you and
your friends laugh so hard your sides ached that one game.
Maybe you've got a good tale about why a player was late for
game night. Or maybe you have a pet-ate-my-dice anecdote.
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2. Recruiting WoW Players
Someone once asked me how to recruit World of Warcraft
players. That's a tough one, and I think you'll always have
a low success rate. However, with 9 million players who are
now familiar with many key RPG concepts, thus saving you
that work and creating common ground, even a small amount of
success would reap a healthy influx of new blood into the
hobby.
Your best course of action might be to get them talking
about WoW and what they don't like about it, or what could
be improved. Then relate your game to what WoW isn't, or how
your game supplies whatever they find wrong or is missing
from WoW.
Here are some ideas:
- Story. There is story in WoW, and I hear Warcraft players
tell tales of exciting raids and epic battles and such.
However, think about the stories told in your games and the
dynamic storytelling possibilities a human GM presents.
Think of a couple of examples and counter the next raid
story you hear with a compelling campaign tale of your own.
- Real, live people. WoW is a solitary game. There are
plenty of text and voice chat options and channels, but the
game still involves each player focusing intently on their
computer screen.
If you are looking for players for tabletop games, talk
about how good it is to see your friends in person, and the
fun of in-person gaming.
- PvP. WoW has a few aspects that are irritating or
frustrating for some players, including player vs. player
behaviour. High level characters can camp out and bully low
level characters. There is no friendly GM to help people get
along. There are ways knowledgeable WoW players can take
advantage of newbies in-game.
You can (hopefully) say that your tabletop group is
friendly, supportive, and works together. The GM is the only
bully in the group, and the players outnumber him 5 to 1! :P
The idea is not to say bad things about WoW. It's a great
game and lots of fun. However, perhaps the person would
entertain the idea of coming out every couple of weeks for a
social night with friends to play games? They aren't
quitting WoW - just taking a periodic break.
You might also mention that playing too much WoW could
result in them being imprisoned in a Chinese bootcamp. :)
China seeks to 'limit game hours'
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3. Check Out Free RPG Day (June 23, 2007)
Have you heard about Free RPG Day?
"Consumers will get their hands on brand new material for a
variety of RPGs - no overstock, retail-priced or dead
product here. The goal is to get gamers inspired to play a
new RPG, which will in turn, create sales through local game
stores. (Sorry, U.S. brick-and-mortar stores only this
year.)"
If you have a participating local game store, this might be
a great way to get a friend involved. The store environment
is public and neutral, and might be a comfortable way to
watch, if not play, and learn what RPGs are all about.
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4. Offer To Do A Single-Shot, Short, Exclusive Session
Some people might want to "try before they buy", or be
nervous gaming the first time with other people. Offer to
run an exclusive game just with them for a couple hours one
night. Have a pre-made character ready for them and jump
right into it.
- Avoid complex rules. If they do something tricky, just
make the rules and resolution up to keep the game flow
going. They won't know the difference, and you avoid
stopping the game and getting mired in rules research.
- Start in the middle of an adventure. Get them hooked with
exciting action or a great story. Skip the build-up, which
can take awhile, give them a synopsis of events so far, and
have them pick things up from a cool mid-point.
- Pick a known universe. If you think the person would
respond better to a well-known game world or story
environment, go for it. There is lots of material out there
for playing in the worlds of Song of Fire and Ice, Thieves'
World, Lord of the Rings, Wheel of Time, the Marvel
Universe, Star Trek, Star Wars, and so on.
This e-zine's sponsor, Expeditious Retreat Press, puts out
great 1 on 1 adventures you could use.
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5. Ask A Specific Group To Play
Marketers say finding a niche is a good way to find new
customers. "If you try to sell to everyone, you are likely
to sell to no one." This is good advice for finding new
players. Think of a specific audience you could appeal to,
and invite them to try a game. The more you can figure out
that audience's questions, interests, and concerns, the more
likely your offer will succeed.
Examples:
- Concerned parents. Offer to teach parents the games their
children are interested in. You could try offering a play
opportunity, or offering a seminar or informal information
session. Most interested parents will check it out once to
satisfy curiosity and address concerns, but some might be
interested enough to play themselves. Be sure to put the
word out that you welcome new players in your mature group.
- Church. If you attend church, those friends might be
interested to learn what RPGs are all about. Ask if you can
post a sign or have an announcement delivered about an
information session you're holding for interested persons to
learn about RPGs.
- Fiction writers. Locate sci-fi, fantasy, and fiction
writers' groups and workshops in your area and post signs to
advertise an opportunity to try a new creative exercise -
interactive gaming.
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6. Get A Funny T-Shirt
Hit cafepress.com and search for rpg to get a listing of
funny, themed clothes. A humorous t-shirt is often a great
conversation or topic starter.
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7. Try A Different Gaming Medium
If you can't find new players, try switching up mediums.
There are different ways to play RPGs these days:
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8. Advertise On Player Registries
The Internet offers a number of websites to advertise and
connect with fellow gamers. Here's my list. If you have any
additional links, drop me an e-mail.
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9. Related Links: Finding Players
Treasure Tables has great ideas and advice for finding and
gaming with new players:
Ways to Find New Players
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D&D Minis: Blood War - USD $13.49 + 5% cash back!
This expansion set highlights miniatures that find their
true nature on the plains of war. Per previous releases, the
figures in the set are selected from key D&D RPG titles such
as the Monster Manual, Monster Manual III, Miniatures
Handbook, and the Eberron & Forgotten Realms campaign
settings.
D&D Minis: Blood War at RPG Shop
Readers' Tips Of The Week:
1. Top Techniques Learned From Strategic & Historical Games
From: Dr. Nik
SPONNG! Thoughts of a cultured poseur.
Strategic gaming, stepping away from the tabletop.
One day at a con I realized it had been almost 10 years
since I had played anything other than tabletop RPG and the
occasional card flopping game. I joined back in and found
that participating in the occasional strategy or board game
has greatly enhanced my tabletop game master abilities. This
sharpening has improved both my long term campaign and one
shot scenarios. Below is my experience, which I hope helps
you to achieve more great gaming.
1) Terrain
Obvious and number one reason is terrain. Miniature strategy
games tend to have much better terrain than a tabletop RPG
game. I do not suggest doing this for every adventure in an
ongoing campaign, but building an event display will immerse
the players more. This can be applied to important character
events and role accomplishments, or climatic battles complete
with areas of crossfire, ambush, fortification, and escape.
Making a diorama can greatly increase the impact of an
encounter for the players in any game, and can dramatically
improve one-shot enjoyment. Props and terrain are physical
reinforcement of the game world and make a session a home
run. In addition, taking the time to build the scene or
event also helps you think the encounter through. It is
commonly stated that a good environment can lead to a more
memorable battle.
Involved Terrain: Dwarven Forge is a great resource.
Building your own is also rewarding. For starters, check out
all the different PDF downloads for making various
buildings, terrain, and encounters. Many sites have free
downloads of terrain. I personally prefer to use MegaBlok
Dragons and the cheaper Quick Terrain.
Quick Terrain: I shop the $1 stores on a regular basis. A
quick walk down the toy aisle can yield some decent finds.
Bags of wood blocks, plastic figure terrain, and accessories
for miniature toy cars all make great table displays with
minimal paint or kit bashing. I like to use the thin,
stacking Jenga style blocks as my walls when running
tabletop games. I repainted the blocks with a faux stone
spray paint, which greatly improved my city, dungeon and
castle wall layouts. They are quick to set up and tear down
and are far more durable than paper models. Plastic figure
accessories are also cheap ways to have cartoonish shrubbery
and extra decor.
2) Game System Exploration
Trying new games opens you to new ideas in collaboration and
competition. This broadens your awareness and ability to
weave campaigns and stories that can be seen, felt, and
interacted with on multiple levels.
Board games can be won by all different means, sometimes in
multiple ways for each, such as economic, political, social,
and military. Playing different strategy games opens you to
different ways of approaching conflict and resolution. It
also sharpens your storytelling by focusing on different
factors, scale, and impact.
3) Scenario Building
In historical military gaming, many scenarios are based on
real events and have rich backgrounds rife with setbacks,
delays, weather, and supply issues. These types of details
help build the impact of scenarios to players and can be
developed into great opportunities for role playing and NPC
interaction.
Expand on things like southern farmers in the civil war who
would head home to plant their crops for the year, calling
war off for 2 weeks. Apply this thought on a society,
regiment, group, or individual basis. Implement your
discovered themes into the great orc uprising of the western
fields in your world and see what happens.
In strategic miniatures and board games, the situation is
always clearly defined. There is typically a set of
objectives or goals that can be attempted. Goals or
conditions can range from amassing points, % of opponent
forces disabled, enduring a specific length of time before
the reinforcements arrive, or gaining control of a certain
area or object. These types of objectives provide great
ideas for developing adventures and conflicts.
For example, strategic miniatures skirmishes usually involve
the following steps:
- Investigate/Probe
- Conflict
- Attempt Goals & Objectives
These are the essential building blocks for effective
scenario building. Throw in a twist, secret, or development
clue and you have the building blocks of a campaign.
4) Foe Balancing (Short & Long Term)
Nearly all board games have balancing factors built into
them; most strategic games have the ability to balance out
teams as well (although battles are not always balanced).
Understanding and watching how board and strategy games
balance and develop the players can engage you into thinking
beyond level matching or EL/CR factors. This also develops
your understanding of the importance of terrain,
environment, sphere of influence and their effects on
conflict.
Board games sometimes have developing obstacles or goals
that must be met at higher levels over time. Some games will
also change complexity over time as well. Developing
obstacles or goals is the standard way a dungeon is set up;
encounters with changing puzzles and difficulty levels is
also a common dungeon delving theme.
With these elements in mind when watching games, observe for
these types of challenges and obstacles. You can incorporate
aspects of them into dungeon and scenario building. One
board game I played recently has a predictable movement
enemy. If you encounter the enemy you will die 9 out of 10
times. In 1 square (every six turns) you can safely pass the
enemy without confrontation. How would that get applied by a
wizard in a tower? Or a divine protection over a sacred
resting area?
Many strategic miniatures games are also campaign oriented
with detailed issues of supplies, battle lines, and large
scale epic battles. This type of long term campaign develops
certain heroes. Through the role of the dice and good
strategy, great tales can be spun. These strategic campaigns
greatly develop the concept of rivalry and foe development
in a professional and respectful way; interactions between
generals off the field of battle is quite different than on.
If you have a war as a backdrop setting, do a little
historical strategic miniature scenario research. You will
come up with oodles of adventure leads, NPCs (lieutenants
and higher), and a rich backdrop for your players.
5) Recurring Arch Foes, Heroes And Their Backgrounds
I recently played in a Civil War scenario and was surprised
to find one of the Yankee Generals was named Patton. Turns
out he was a forefather of George Patton. Put that type of
detail into your next dwarf commander NPC or character
background. Is the PC or NPC trying to live up to or escape
from the burden of these great warriors that came before?
What if this was a pacifist cleric human who wished to
escape the cycle of violence?
Instead of a generic villain "boss" of the module, develop
long-term foes and generals whom the PCs war with over time.
Tie these details into character backgrounds and cultures
for better world story. Applying these great connections and
discoveries from our own history develops a rich backdrop to
immerse the characters into. Shape the scenario how you
will; where you take the details will be rich scenarios as
challenging as you are imaginative.
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2. GM Shining Moment - No Combat
From: Phil Dack
re: Roleplaying Tips Issue #198: One Shining Moment For The GM
"Can you think of other examples that we GMs should celebrate
as shining moments?"
Shining moments depend in part on the group and game style,
but one for me is successfully running a session with no
combats at all.
Don't get me wrong. My group likes fights. I like fights.
It's great fun to see the blood rise in the players, the
look of fear when they watch the damage accumulate. Great
stuff! But, almost because combats are so much fun, I
consider it a great achievement when I've kept my group's
attention and had an enjoyable session without once
declaring for initiative.
I've only done it twice, but it gives a tremendous sense of
satisfaction knowing that the environment and characters you
have created are sufficiently fleshed out to hold your
players' interest for a full six hours without them giving
in to the need to shoot something!
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3. GM Shining Moment - Plot Connection
From: Dave Caron
re: Roleplaying Tips Issue #198: One Shining Moment For The GM
"Can you think of other examples that we GMs should celebrate
as shining moments?"
I enjoy adventures with a fairly complex plotline the
players have to work at to figure out. The big shining
moment for me (and they are unfortunately rare for me, I
still have much to learn about GMing) is when the players
pick up on a subtle hint and make the plotline connection.
If they can't get it and I have to start using obvious hints
or even have an NPC drop the information in their laps, I
feel that I failed to focus their attention, or emphasize
key elements. When they jump to that correct conclusion,
though, and start to understand the plot without a lot of
prompting, that is gold. To quote the infamous Hannibal Smith
of the A-Team, "I love it when a plan comes together!"
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4. Transparencies For Maps Tip
From: Marcel Beaudoin
5 years in the artillery reserves resulted in me using maps
quite frequently. To plan assaults, attacks, and other
assorted methods of mayhem, we often used transparencies as
well. One trick I learned that makes life a lot easier is to
make a reference point in two of the four corners of the
transparencies that correspond to the transparencies for the
maps. It ensures that, when you are using the
transparencies, they can be properly aligned.
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5. Example Simple Excel Worksheets
From: Jess Duncan
I have been role playing for a few years now but had never
GMed anything until recently. I have good ideas but I always
feel bogged down by all the information. Out of frustration
one day I sat down and made some basic charts to fill out in
Excel that now help me a lot. They are designed to help
organize and keep combat running smoothly and were made for
2nd edition D&D.
Roleplaying Tips Issue #360: Example Forms.xls
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Bag-O-Dice
Each bag contains over a _pound_ of assorted and random
dice, some non-standard, in several styles and colors.
This is a great and inexpensive way to get a "house dice"
collection started, or just get a bunch of dice at a
fantastic price!
Bag-O-Dice at RPG Shop