The Golden Trio of Adventure Design RPT GM Benjamin asks: For an anxious and inspiring GM that tried to learn way too much for what is actually needed, how do you just sit down and say, “I’m doing this random plot, with random PCs, and keep everything afloat and fun?” My brother can improvise anything […]
Continue readingDragon Magazine #139 offered great ways to hide a golem in a room. I love animated objects and golems as monsters. They need no air, water, or food, so make perfect dungeon foes. But if we serve up such obstacles and enemies the same way each time, it gets boring fast. So here are 20 […]
Continue readingRoleplaying Tips Newsletter #1223 How To Keep Dungeons Interesting – 5 Ways How do you make dungeon crawling perpetually interesting? This was a frequent tip request made in December’s Dungeon23 poll. I struggle with this too, whether it’s an endless series of rooms in a megadungeon, a series of 5 Room Dungeons, or just a […]
Continue readingRoleplaying Tips Newsletter #1198 Big news to share with you this week. I have embarked on a grand adventure. Two adventures, really. The Great Resignation First, I’m going fuller-time with Roleplaying Tips! I’m thrilled but nervous and can’t wait to begin this new journey. I gave notice at my day job last week and I’ve […]
Continue readingRoleplaying Tips Newsletter #1196 What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead […]
Continue readingRoleplaying Tips Newsletter #1174 Hello Sojourner! The goal of Visual Game Session Prep is to have a quick glance reference that reminds me of notes and plans I made before the session. This keeps paperwork to a minimum. Rather than referencing your notes within a large document during the game, you can simply look at […]
Continue readingRoleplaying Tips Newsletter #1162 Ahn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive […]
Continue readingRoleplaying Tips Newsletter #1153 We want to cue up situations, not outcomes. By that, I mean we don’t dictate the actions of the characters. That’s the players’ job. But as storytellers, we have a job to do too. We need to weave good tales from our setting, adventure plans, and gameplay as it happens. How […]
Continue readingRoleplaying Tips Newsletter #0870 Hola %FIRSTNAME% Roleplaying Tips Patron Jeffrey asks how to create five room horror adventures: Johnn, been reading for a long time, and always figured that I would one day have a question worthy of asking… I guess that day is today. How would you use a five-room dungeon to run a […]
Continue readingRoleplaying Tips Newsletter #0753 5RDs Go Fractal You’re going to see me writing more about Five Room Dungeons. It’s because they are the best way I know how to master adventure building. Here’s why. As you might know, I’m creating a new product for you on the topic of 5RDs. In my upcoming 5RD Adventure […]
Continue readingToday, RPT game master Scott Brown shares with us a cool and simple system for running epic army battles as stories in your campaigns.
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