Adventure & Campaign Building Archives - Page 5 of 8 - Roleplaying Tips

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Add Spikes Of Danger To Get Deeper Campaigns

An RPT GM asks about a design technique from my Adventure Building Workshop: Hey Johnn, I was reviewing the links in your 2019 Compilation and saw reference to “Spikes of Danger”. What is that referencing? I googled around and couldn’t find anything. Thanks, Paul I replied to Paul directly, but thought I’d share with you […]

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Crafting Intrigue Adventures — A Couple Of Quick Tips

When I asked RPT GM Alex M. via email about what his biggest GMing struggle is he had an interesting reply: Right now we’re playing an evil campaign in a post apocalyptic setting. My biggest struggle is making smart enough, non-linear / classic intrigue cases . Like political rivalries, behind closed doors agreements and the […]

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15 Kinds of Camouflage

From Ian Winterbottom Roleplaying Tips Newsletter #443 There was a song once, “Camouflage,” which had the refrain, “Things are never quite the way they seem.” It struck me then and still does now that there was the germ of some good hooks and stories there. To this end, I started methodically going through the reasons […]

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Campaign’s Pillars: How To Pacing Your Game’s Exciting Moments

Manage pace during sessions instead of scripting it. This lets you react to your game as it unfolds and is one less strict plan you must track. But, leaving pace to encounter-level decisions burdens you with yet another thing. Until you’ve made pacing a habit and can spot opportunities to switch energy up mid-session, it […]

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