Adventure & Campaign Building Archives - Page 7 of 8 - Roleplaying Tips

Tag Archive

Tag Archives for " Adventure & Campaign Building "

Encounter Triangles – A New Design Tool For Your Gm Toolbox

What I like now are encounters with more than one interesting aspect. Used to be I was satisfied with a monster and some treasure. But not these days. I want my cheese and pickles too.

So I’ve come up with a draft of a technique I’m calling Encounter Triangles. Here’s the gist of it. Let me know what you think.

Continue reading

How To Create Great Magic Items In Just Three Minutes

Roleplaying Tips Newsletter #531 Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. Magic treasure is critical in most fantasy games because it does so much: Creates campaign balance, especially if combats are often difficult Adds to campaign mood, atmosphere and […]

Continue reading

Lessons From The Movies – Alien and Aliens

From Matthew Ipock Roleplaying Tips Newsletter #624 Two of the best horror-sci-fi movies ever made have to be Alien and Aliens. You know, the ones about the space creature that latches onto your head, shoves an egg down your throat that eventually claws out through your chest and becomes a big, blackish-green hunter with acid […]

Continue reading

Focusing the Spotlight, Story Overlays, Magic Flags

From John Lewis Roleplaying Tips Newsletter #649 We RPG players live for those times when all eyes are on our character. Suddenly we are completely in the moment, feeling a rush of adrenalin and a powerful surge of excitement. We sense the other players’ concentrated attention on what’s occurring. These intense moments, when the spotlight […]

Continue reading

Dresden Files & Fairy Tales – Adventure Tips For Urban Fantasy Games

From Christopher Sniezak Roleplaying Tips Newsletter #647 I love stories about wizard private eyes, iron druid book shop owners, succubus baristas, and null cleaners. I love modern fantasy or what is also known as Urban Fantasy. To get an Urban Fantasy game, just add fantasy into a modern setting, especially a large city. But sometimes […]

Continue reading

How to Make a Villain-Based Plot Engine

Roleplaying Tips Newsletter #645 Last Round Stories How to tell evocative stories about each combat round none of your players will ever forget From Tony Medeiros Are your combats so long everyone struggles to remember their pivotal points? With all the dice rolling and number crunching, it’s hard for players to see the bigger picture […]

Continue reading

How to Create a Critical Path Walkthrough

Roleplaying Tips Newsletter #627 What is a Critical Path Walkthrough? Wikipedia says a critical path is “the longest necessary path through a network of activities.” In game terms, it’s the longest path through your game a player needs to take to complete your game. However, I like to look at it another way: what’s the […]

Continue reading

Lessons From The Movies: The Princess Bride

From Matthew Ipock Roleplaying Tips Newsletter #625 The Princess Bride has become a great romantic-comedy cult classic. This is because the film has all the necessary ingredients of a great movie: action, comedy, memorable characters and dialogue, and “true love”. Because the movie has these needed ingredients, The Princess Bride can also serve as a […]

Continue reading

Rhyme Clues For Your Campaign

From Coyote O’Reilly Roleplaying Tips Newsletter #289 I’m preparing a fantasy-horror Rolemaster game where the characters are stationed in a town full of strange events. For inspiration, I’ve looked to European folklore that arose from superstition and fear of the dark, and Tales from the Brothers Grimm. I’ve explained to the players that this is […]

Continue reading

Inspired By Song: Use Song Lyrics To Generate Adventure Ideas

From PJ Cunningham Roleplaying Tips Newsletter #288 One technique I’ve used when generating ideas for a new campaign or adventure is to look for inspiration in song lyrics. In the past, I’ve used songs from Blue Oyster Cult, Led Zeppelin, Warren Zevon, and Tyrannosaurus Rex. My friends have used songs by Sting, Iron Maiden, and […]

Continue reading

Rebooting Your Campaign – 7 Tips

From Johnn Four Roleplaying Tips Newsletter #283 Campaigns can suffer from a number of ailments that prevent them from finishing. This is a tragedy because you and your players likely intend to finish the campaigns you start. Each campaign that dies young can eat away at a GM’s confidence or desire to begin anew. Each […]

Continue reading

A Simple Method For Campaign Creation: Managing Complex Systems Over Time In A Campaign World

From David Younce Roleplaying Tips Newsletter #272 In this article, I outline a simple, powerful technique for “filling in the gaps” and managing the complex systems of your campaign world. The goals of using this technique are to: Add detail and depth to your campaign world Make your campaign world a living, breathing, changing place […]

Continue reading

12 Steps To An Epic Campaign – Part II

From Mike Bourke Roleplaying Tips Newsletter #251 Last week, we discussed the first six components of an effective process for crafting epic campaigns: Before After Transformations Ground Rules Explanations Cataclysms Today, I’d like to show you the other six ingredients in my epic recipe:  Exit Clauses Choices Character Developments Timing Side Issues Unpredictability Exit Clauses […]

Continue reading

12 Steps To An Epic Campaign – Part I

From Mike Bourke Roleplaying Tips Newsletter #250 All campaigns are different. Some are big, and some small. The biggest of them all can be described as epic. An epic campaign can be summed up in three terms: Revelations Revolutions Repercussions Revelations: An epic campaign reveals unexpected facts about the campaign environment. Not just small ones, […]

Continue reading

Story Sparks Part II – More Ways To Begin An Adventure & Bring The PCs Together

From Ian Winterbottom Roleplaying Tips Newsletter #229 Below are several story sparks–possibilities for introducing sub-plots or NPCs to help unite new player characters and to start interesting new adventures. To create a rich, varied backdrop in which your players can react and interact, try combining more than one spark. You might even pick one or […]

Continue reading

Story Sparks Part I – New Ways To Begin An Adventure & Bring The PCs Together

From Ian Winterbottom Roleplaying Tips Newsletter #227 Tired of “chance encounters” in the pub? Of tavern patrons hiring adventurers for a mission? Are your stories’ beginnings getting predictable? We’ve all got plot hooks, but what’s the bet your characters will ignore them or kill the wrong guy? Just like the old tale of the scientists […]

Continue reading

Mission-Style Roleplaying – Part II

From Johnn Four Roleplaying Tips Newsletter #224 Choose Location Carefully For battlefields, generals try to pick locations that either gives them an advantage or gives their opponent a disadvantage. For example, generals consider such things as high ground, position of the sun, flanking opportunities, and paths of flight.Roleplaying encounters are no different! Assuming there’s some […]

Continue reading

Mission-Style Roleplaying – Part I

Roleplaying Tips Newsletter #223 Mission-Style Roleplaying Combat in RPGs is a physical, tangible, visceral thing. In many games, combat stuff takes up 75% or more of a character sheet. When the fighting breaks out, you have concrete numbers, specific skills, exciting attacks, and pages and pages of rules. Damage lets everyone know how much they’ve […]

Continue reading

4 Tips For Whipping Up Scenarios For Conventions

From Nik Palmer Roleplaying Tips Newsletter #222 This article deals with ways of writing an effective game for the Convention Scene. There were several contributors to this article from the Northern New England Gamers Yahoo! group with the initial impetus coming from Gaylord Newcastle of Carnage Gaming. Carnage 21 Original thread at (Yahoo! group membership required):http://groups.yahoo.com/group/NNEG/message/275 […]

Continue reading

Political Campaign Tips – Part II

From Johnn Four Roleplaying Tips Newsletter #203 Establish A Home Base There are different setting options for political roleplaying, but one of the best is the Home Base Campaign where the PCs generally stick to a particular area. The majority of adventures, encounters, and interactions take place in or near where the PCs call home, […]

Continue reading

5 Post-Session Player and Campaign Development Tips

From Keith Earley Roleplaying Tips Newsletter #178 For any good gaming group, the campaign and the characters within both grow and thrive over time allowing the game itself to take a life of its own. This development, while mostly seen during the game session, has an influence away from the game as well that the […]

Continue reading