Tag Archive

Tag Archives for " Agile Gming "

CampaignCraft: Announcing My New Secret Weapon for Building & Launching Successful Campaigns

The secret weapon I wish I’d had in my first dozen campaigns… GMing long-term campaigns is hard. I’ve started dozens over the years. Some crashed. Some fizzled. And a few became legends. What made the difference? How I started. Big worlds. Big plots. Big prep. Those campaigns buckled under their own weight. The best ones […]

Continue reading

Two Villains That Shape Your Campaign

I’m back. Thank you for the emails and well-wishes. I had some unscheduled downtime, but all is well. More news on that another time. Been thinking lately about villains. They’re actually the topic of a writing challenge I started a few days ago to get me back into rolling up some words. There are two […]

Continue reading

Daily GM Inspiration Trick

Chat GPT recently launched a scheduled tasks feature. One task you can create will email you stuff. I’ve used followupthen.com and task features in my email app for years now to do this. For example, there a neat trick I learned from an HR consultant who did a presentation at the day job in the […]

Continue reading

Pantsers vs. Plotters: Being an Agile GM

In our August Wizard of Adventure Q&A Zoom, the topic of plotting came up. Afterwards, fellow GM Loren sent me this note about different ways of plotting a book: Quick note on “pantsers and planners”: I’m sure I’ve seen it elsewhere, but James Scott Bell starts his “Write You Novel from the Middle” with discussion […]

Continue reading

The Plus, Minus, Delta Method: A Easy Way to Improve Your GMing

I do three Evaluations after each session. Seems like a bit much, doesn’t it? But each has a specific job to do. And #1 is very fast. Let’s talk about #1 today, as I recommend you install it into your GMing practice right away because it is so effective. Right after a session I do […]

Continue reading

Here’s How One GM Improvises Plots & Campaigns

Before I forget…again…this Saturday is the monthly Wizard of Adventure GM chat. Get help from me and smarter GMs to help your prep, encounters, world building, player issues, or any other aspect of your campaign. Wizards of Adventure, the meeting link is here. Roleplaying Tips GMs, if you’d like to join us and get some […]

Continue reading

Use My Core Gameplay Loop When Your Game Stalls

During Monday’s game master coaching session, one GM, Mr. Snakes, encountered a plot block. His players had just completed an epic 5 Room Dungeon on a demon-infested ship, caught up in faction play while trying to solve a murder mystery. (Well done, Mr. Snakes!) He asked about my core gameplay loop because, after the ship […]

Continue reading

How I Prep My Basilica Campaign

How do you prep? While chatting with a GM during a coaching call, I realized I don’t prep the same way many GMs do. Let me explain, using my Basilica campaign as an example…. My current campaign is sandbox meets hex/dungeon crawl meets story path. I’m looting Temple of Elemental Evil (and hope the PCs […]

Continue reading

What Do You Do When Characters Fail? — 5 Solutions For You

Roleplaying Tips Newsletter #1196 What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead […]

Continue reading

3 Easy Ideas To Generate Instant Adventure Ideas – Plot Factory Tutorial Part II

From JohnnFour Roleplaying Tips Newsletter #1175 Last week we talked about Plot Factories as a tool in your GM Toolbox. Think of them like spawn points in a video game. Foes keep emerging to assault your character until you destroy the spawn point. In our adventures and sandboxes, we do the same via Plot Factories […]

Continue reading

Use This Clever Tool To Herd Your Cats – Plot Factories

From JohnnFour Roleplaying Tips Newsletter #11731 A Brief Word From Johnn Today’s tips are about one of my favourite GM techniques. But before I share my ideas on Plot Factories, I wanted to let you know about a Kickstarter my friend Mike Shea of Sly Flourish fame is running. He loves clever GM techniques too, […]

Continue reading

My 7 Keys to a Great Sandbox Game

Roleplaying Tips Newsletter #1164 New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and […]

Continue reading