On the Roleplaying Tips Discord, @Kodia Tomekeeper reminded me about the fantastic template Pixar used for story spines. It works well for our own adventure, campaign, and even world seeds: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Let’s […]
Continue readingA quick trick to make melees more exciting from this week’s GM’s Log. Ankhegs are one of my favourite monsters. Looking at their stat block, they’re a one-trick pony. Just a brute that deals damage. But their strategy involves verticality, making the critter agile, reusable, and always a challenge. Ankhegs burrow, but most characters cannot. […]
Continue readingA 1-Minute Read My game on Sunday proved to me again why a bit of combat prep matters. One encounter featured a collapsing bridge, tricky terrain with barnacles and kelp, and a channel with strong tidal water. The other encounter offered only minimal terrain and lacked interesting routes, positions, and discoveries. Guess which one turned […]
Continue readingHow to end combats without grinding down to the last health point every time. Roleplaying Tips GM Paul asks: One thing that has always been difficult is that when the party have relatively low skills in combat and magic. A fight can take up to 2 sessions to get through. Fatigue playing a major part […]
Continue readingThe Rule of Cool.Yes, And.Be a fan of the characters. These tenets push us to let players try clever, chaotic, and unexpected PC actions. For example, saket asked this on the Roleplaying Tips Discord: In the middle of combat, one of my players wanted to create an opaque, black orb around my main villain’s head, […]
Continue readingHow do you liven up gameplay when the characters are near max level? Here’s a question posted in the #demonplague channel in the RPT Discord: …the party finally came to the entrance of Xancrown’s Dungeon. I perused the 4th adventure shortly, have to read it in detail, but aren’t the enemies too weak for this […]
Continue readingBig news from the Johnn Four household. Everyone is officially cancer free! My wife’s final radiation blast was yesterday. My mom also completed her radiation in January. To celebrate, I thought I’d offer three ideas for giving brittle parties extra healing options. Having played a few new RPGs in the last while, I’ve noticed some […]
Continue readingHere’s a tip from my business partner and Campaign Logger developer, Jochen Linnemann. It’s in response to an RPT GM who asked for help speeding up his GURPS combats. GURPS, if you haven’t played, is crunchier than most systems. You make more rolls to complete an action. Therefore, combat can become longer affairs. Here’s Jochen’s […]
Continue readingThank you to everyone who emailed me concerns yesterday about my dice cracking in the polar vortex currently enveloping us here! I took this pic on the weekend looking out my back window: There’s no filter on that photo. It’s early morning and foggy, so things are a cool blue. I am also continuing my […]
Continue readingHow can we turn combat into fun and challenging puzzles? Here are three ways. RPT GM Micah asked me about how to turn combats into deadly puzzles. Great question! First, let’s start with…. What is a Puzzle? In the context of RPG battles, I define puzzles as problems that test player knowledge and ingenuity, and […]
Continue readingAhoi! Before my vacation I released GM Cheat Sheet #08 that I don’t think I announced to you. Check out the Forests 5 Room Dungeon Generator at DriveThruRPG. Have your dice ready to quickly create interesting forest-based 5 Room Dungeons, adventures, and encounters. You can also watch a video walkthrough of the GM Cheat Sheet […]
Continue reading6 Ways To Spice Up Boring Combats Combats offer a delicious nexus between dice-rolling gameplay, storytelling, roleplaying, and tactics. Alas, many battles become boring slugfests that offer no variety. Here are a half dozen ways to spice things up in your next fight. 1. Add Space Fighting in a telephone booth restricts options and gets […]
Continue readingRoleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]
Continue readingRoleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]
Continue readingRoleplaying Tips Newsletter #1197 A Brief Word From Johnn Do you allow players to change their characters during level-up or between games? I received a nice tip on the weekend about this from RPT GM Paul M: I offered to modify the ability scores of the barbarian in my friends and family game to more […]
Continue readingBy Johnn Four, patreon.com/johnnfour Roleplaying Tips Newsletter #1191 It sucks when a character dies. To avoid discomfort or upset players, many GMs end up supporting Mary Sue PCs. Or we provide plot armour so thick we earn no drama from combat, traps, and hazards. I support character death as a result of fair gameplay. This […]
Continue readingIn Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind on to the last […]
Continue readingRoleplaying Tips Newsletter #1162 Ahn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive […]
Continue readingRoleplaying Tips Newsletter #1161 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]
Continue readingRoleplaying Tips Newsletter #1158 Recently, I’ve been talking about crummy combats. They kill entire campaigns if you let them. And the remedies I’m seeing out there don’t really make a dent. You can shave a few seconds by rolling attack and damage at once, but we want to cut our combat length by at least […]
Continue readingRoleplaying Tips Newsletter #1157 Dia Dhuit Johnn, How can you make travel and exploration more interesting? And what can we do about players who like to kill everything and ignore roleplay? I’ll share a couple of tips on these topics, triggered by recent emails, with you today. Too Hack & Slash Focused Roleplaying Tips GM […]
Continue readingRoleplaying Tips Newsletter #1149 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]
Continue readingRoleplaying Tips Newsletter #1148 In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind […]
Continue readingRoleplaying Tips Newsletter #1137 RPT GM Iron-D&D asks what 3 Round Combat Plans are, which I mentioned in a recent email titled My Secret For Effectively Building Epic Adventures. 3 Round Combat Plans were introduced in my course Faster Combat. It’s been mentioned by others online, and I do not think I invented it. But […]
Continue readingRoleplaying Tips Newsletter #1039 Several great articles I’ve found lately talk about D&D’s Action Economy. An Action Economy is a measure of how many moves the PCs can make versus their foes. In D&D 5E it’s clear that the game favours the party. PCs often get two or three additional actions versus foes. If for […]
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