Combat & Action Archives - Roleplaying Tips

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How To Improvise When Players Do Combat Stunts in OSR RPGs

Roleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]

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How To Keep Players of Unconscious & Dying Characters Engaged

Roleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]

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3 Ways Your Players Can Help You Out Next Session

Roleplaying Tips Newsletter #1197 A Brief Word From Johnn Do you allow players to change their characters during level-up or between games? I received a nice tip on the weekend about this from RPT GM Paul M: I offered to modify the ability scores of the barbarian in my friends and family game to more […]

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d10 Things You Can Do With a Dead Character

By Johnn Four, Roleplaying Tips Newsletter #1191 It sucks when a character dies. To avoid discomfort or upset players, many GMs end up supporting Mary Sue PCs. Or we provide plot armour so thick we earn no drama from combat, traps, and hazards. I support character death as a result of fair gameplay. This […]

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Fast 5 Room Dungeons, Clue Tip, Instant Idea Generator, Different Combats – Mail Bag Edition

Roleplaying Tips Newsletter #1162 Ahn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive […]

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Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II

Roleplaying Tips Newsletter #1161 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]

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How To Handle Hack & Slash and Plot-Breaking Character Powers

Roleplaying Tips Newsletter #1157 Dia Dhuit Johnn, How can you make travel and exploration more interesting? And what can we do about players who like to kill everything and ignore roleplay? I’ll share a couple of tips on these topics, triggered by recent emails, with you today. Too Hack & Slash Focused Roleplaying Tips GM […]

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3 Round Combat Plans For Lightning Combats – Part I

Roleplaying Tips Newsletter #1148 In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind […]

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Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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