Combat without purpose becomes a grind.
One awesome solution you can use: Combat Missions.
But it’s more than that.
Toastmasters taught me to start with the audience and ask one key question:
How do I want the audience to feel during and after my speech?
So too it is with combats.Continue reading
Smashing until one side runs out of hit points gets tired fast. In Faster Combat I teach you to add story to the fight. When melee gains greater meaning, players get more engaged. While adding story, be sure to make the stakes known before the battle starts. Now players will think about the stakes and […]Continue reading
I posted something on Reddit and got a great tangential comment from user/ChristopherDornan. He advocates for occasional easy combats, which I agree with. Here’s his excellent comment: Don’t underestimate the value of an easy combat. It does two things, both are incredibly important. It drives home that PCs are heroes, and much stronger than your […]Continue reading
It is amazing how RPGs can flex to accommodate our GMing preferences and style. A game like Monopoly allows little difference each play. But our beloved RPGs are marvellous in how many ways we can tweak and adapt them to match our individual and changing notions of what’s fun. For example, RPT GM Jorge Gonzalez […]Continue reading
That’s how it might feel waiting for the player on your left to finally wrap up their turn. “Whew. Whose initiative is it now?”Continue reading
One thing I know I can improve from my side of the table is to play more tactically with the monstersContinue reading