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Tag Archives for " Descriptions "

Better Descriptions: d7 Ways To Steal Great Words

A CampaignCraft member recently asked me how to master the lexicon when running a new genre for the first time. The game mechanics and general narrative were no problem, but technical and insider details stumped her in certain cases. Describing vehicle manoeuvres, piloting controls, gear, and how NPCs interacted with their environment were a big […]

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3 Tips For Roleplaying Multiple NPCs In The Same Scene

Welcome back to our series diving into Game Master V’s tricky session! Last time, we tackled the problem of Passive Players. Today, we’re looking at a big cognitive load pit trap, which I think of as the Multiball problem. This is when too many things are moving at once and we lets things drop. “…the […]

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How To Fix A Dull Setting (Without Writing More Lore)

A great way to craft and maintain a consistent atmosphere without the heavy prep. I’m experimenting with a Sensory Bible for my Obsidian Invictus campaign to solve a specific problem. How to keep the vibe consistent without writing a tome of lore? One of my first steps was creating a Sensory Bible for the city, […]

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My Heuristic For Better Descriptions

Today’s word of the day is indite, which is also today’s tip. So, here is how I indite better descriptions. Earlier this month I shared my 3-step description trick in a Tuesday Tutorial with Platinum Wizards of Adventure. I call these descriptions Lore Drops. They give us a robust mental framework we can apply to […]

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Bake In The Pokey Bits: Design For Interaction

I try to keep it simple behind the screen and let players make it complicated. Part of doing that involves me handling The What and players handling The How. For example, I was creating a 3 Line NPC just now. Liorin, the wizard who created a powerful artefact in my Duskfall setting millennia ago: My […]

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Do You Speak in Ellipses? A Common GM Mistake (And How to Fix It)

Here’s a way to instantly improve communication at your game table and keep your players more engaged than ever. There’s a common, often overlooked, communication habit that might be subtly sabotaging your sessions. In today’s tip, I’ll share a powerful, easy-to-implement way to eliminate choppy descriptions and ensure seamless interaction. Speaking in Ellipses… I’ve noticed […]

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Use This Technique for Delicious Drama & Irony

When the audience knows something the characters don’t, that’s great irony. If the characters are in danger, it’s also dramatic. I heard a great tip from a GM in my coaching program that I wanted to pass along. I did not note who said this at the time, so apologies for the lack of attribution. […]

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Master Improvisation Using Story Stakes to Amp Up Your Game

I recently polled several GMs with this question: If you could learn anything about GMing that would significantly improve your gameplay, what would it be? The overwhelming response was the desire to improve improvisation skills. Tonight’s coaching workshop is dedicated to that very topic. It will focus particularly on setting Stakes, an aspect of improvisation […]

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Write More Engaging Room Descriptions

Description Sorcery from a Wordsmithing Warlock Crafting concise and evocative descriptions provides a huge boon for our storytelling prowess. Descriptions serve as the bridge between our imagination, character perceptions, and player choices. A well-made description: Jeremy Brown is a repeat offender, er, contributor, to the Roleplaying Tips Newsletter. 🙂 During a convo we started up […]

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I Set The Scene, But You Fill It Out

Aloha Johnn! Before I dive into today’s GM tip, I have a quick hint for Campaign Logger GMs. Especially if you’re transferring text to CL from OneNote on Windows When pasting text from OneNote into CL, use CTRL+SHIFT+V to bypass Windows default of pasting as an image. I explain this in more detail with a […]

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Unlock Player Creativity With Descriptive Options

We played another session of the WOIN RPG conversion of my Basilica campaign and it went well. We were running Old School Essentials, and the group opted to try a crunchier system. So far, WOIN is ticking all the boxes. Today’s tip is not about rules though. Instead, it’s about something great one of my […]

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The Sneaky GM Trap I Spotted At Start Of This Adventure

The Sneaky GM Trap I Spotted At Start Of This Adventure I was reading an adventure last night (an adventure that I also played in January) and something troublesome jumped out at me from the initial encounter’s boxed text. Here is the first sentence: The stairs leading to the basement of the Otari Fishery creak […]

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When Players Go Feral — How to Clarify Actions of Misunderstood Players

Roleplaying Tips Newsletter #1200 Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask […]

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Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

From JohnnFour Roleplaying Tips Newsletter #1181 Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names […]

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